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 Hottest Community Ghosts of Saltmarsh, Gear/Magic Items
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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The Age of Flintlock: Firearms for D&D 5e

The Age of Flintlock: Firearms for D&D 5e


"Nothing makes you feel more alive then when you have death in your hands." - Edward "Blackbeard" Thatch This document details my own version of a flintlock focused firearm system. This system is meant to replace the lackluster system presented in the DMG. When designing this system, my goal was to provide a fleshed out system to accuratly simulate the additon of flintlock...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Bone China Isle

Bone China Isle


Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,...   [click here for more]
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The Swamp Beast (Boss Fight Issue #3)

The Swamp Beast (Boss Fight Issue #3)


The Black-Tooth Tribe is in trouble! An ancient monstrosity has been reawakened and threatens all of civilization if it’s allowed to return to full strength. Explore the swamps and encounter fun and interesting characters on the way to destroy Simunga, the Swamp Beast! “Boss Fight!” is a series of monthly short one-shot adventures that feature a new and unique boss monster. Each installment...   [click here for more]
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