Title |
Publisher |
Price |
Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee!
This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all!
Some examples of included characters:
Mirt the Moneylender (pictured on the cover!),
Lif the Poltergeist,
Skeemo Weirdbottle,
Bugbears,
Ziraj the Hunter
Beholder Zombie,
and many more!
Even Haldar the drunken elf... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure!
The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.
In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals.
The beholderkin eyeball swarm, bi-nou,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes... [click here for more] |
Wizards of the Coast |
$5.00
|
In this city-based mystery adventure for low-level parties, your heroes will meet Mazzy Fentan from the Baldur's Gate series, now a retired gallery owner in Waterdeep. She hopes fledgling adventurers will come to her gallery to learn about monsters that lurk in dungeons and beyond. But one of her paintings has been stolen and she asks your visiting... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This stock art pack is for the Wizards of the Coast adventure Waterdeep: Dragon Heist. These 3 banners, 4 badges and numerous page demarcation items (for the other 3 factions and the Black Viper) constitute the contents of this package. Represented within are the following factions: Bregan D'aerthe, Xanathar's Guild & the Gray Hands. These pieces can liven up any table or the pages within any DMS... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Guild Wizard of Waterdeep An Arcane Tradition for Wizards
July's Subclasses #5/31
Get the Guild Wizard of Waterdeep, a member of the Watchful Order of Magists and Protectors, and the fifth of thirty-one subclasses being released in July! This product includes details on spellpools, a new way of sharing and using magic.
Also available as part of... [click here for more] |
Dungeon Masters Guild |
$0.60
|
Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
So close to the Mad Mage's private sanctum, yet so far! There is but one last trial before the adventurers can face Halaster Blackcloak, and it is not meant for mortal minds. This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Dead Hold.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A Martial-Focused Urban Druid Subclass
Based in Waterdeep or the homebrew city of your choice
This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape.
You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel... [click here for more] |
Dungeon Masters Guild |
$2.00
|
There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Welcome to the Goblin Market, a bustling hub of commerce and intrigue where every deal could be your last. In this urban fantasy adventure setting, players will navigate the treacherous world of the market, encountering powerful factions, deadly foes, and valuable allies along the way. From the cunning Poisoners’ Guild to the savage Beastmasters, every group has their own agenda... [click here for more] |
Dungeon Masters Guild |
$1.99
|
There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search... [click here for more] |
Dungeon Masters Guild |
$4.99
|
|
Dungeon Masters Guild |
$3.00
|
A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review
Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign, now for Fantasy Grounds!
Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of Skullport.
Join... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Hystero (SJ-DC-HYS-01) - Roll20 Version only
(NOTE: This is the Roll20 Version and does not include the PDF Version - If you are looking for the PDF version or would like both just get the linked bundle instead below)
Adventure after adventure you have grown in strength and renown across Faerûn, but lately something just isn’t right. You are happy, wealthy,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Cliffwatch Inn & Endcliff Lane
A Waterdeep Sites Resource
by Joseph D. Carriker, Jr.
"All roads end at the Cliffwatch...but leave the mud outside the door!"
– the unofficial mott of the Cliffwatch Inn
Welcome to the Cliffwatch! Sit down by the fire, have a tankard of something frothy, and meet some of the locals.
This resource details the Cliffwatch Inn in exhaustive detail, giving you what... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
Dungeon Masters Guild |
FREE
|
If you wish to purchase the Fantasy Grounds version of The Lady of Trollskull Priory, please click here. The PDF version can be found here.
A Story Expansion for Waterdeep Dragon Heist for Levels 2-4
As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another addition. A lady... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Waterdeep: Sigil of Darkness
This module includes:
The opportunity to adopt a young creature companion
A campaign that takes players from level 1 to level 6
A tavern with menus
A unique mead with magical properties
Many shops in Waterdeep where players can buy magic items and tattoos
Two NPC sidekicks that can assist the party in combat if need... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Judged From on High. The Companion adds onto... [click here for more] |
Dungeon Masters Guild |
$1.50
|
I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now in Arabic thanks to Ahmed A.
Tell me what cliffnotes you want to see! I'll create it and put it here!
This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League.
Additional guide sheets will be created in the future as well!
If you feel anything... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes, room descriptions, scenes, and scripts for the various... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou, darktentacles, flareater, ibrandlin, mithral... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?
A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs.
- dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms.
A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace.
This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon... [click here for more] |
Dungeon Masters Guild |
$5.99
|
An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
|
Halaster Blackcloak has become quite infamous as the creator of Undermountain, the twisted and massive dungeon complex that resides beneath Waterdeep. The Mad Mage, as he is known, has traveled across the planes and into the unknown to populate his warped domain with all kinds of creatures, traps, and surprises. Among Halaster’s eclectic habits is collecting incomplete songs, poems, and other works... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon... [click here for more] |
Wizards of the Coast |
$4.99
|
The Vile Masquerade is an adventure for 1 DM and 1 Level 4 Wizard that can take place as a side quest during the Dragon Heist or Dungeon Of The Mad Mage published adventures. No longer will player attendance hamper your ability to play! Pick this up and get your D&D fix today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore, ghaundan, greater leucrota, guardgoyle, mageripper swarm,... [click here for more] |
Dungeon Masters Guild |
$2.00
|