In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe.
You weren’t there, of course. It was well before your time.
Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy.
Shardminds... [click here for more]
Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more]
Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages.
This patron is for more scholarly and arcane warlocks that wish for... [click here for more]
Collective Cranium Rats Version 2
This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink. This damage sink allows these creatures to share temporary hit points before they can be killed individually. This ecology explains in detail how to craft your own collectives of cranium rats,... [click here for more]