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Lairs: Xvart

Lairs: Xvart


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Xvart dives into the clones of a self-created demi-god and investigates what makes them tic. This product includes: Lair Descriptions...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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The Final Resting Place of Thale Goodsight (5-10)

The Final Resting Place of Thale Goodsight (5-10)


A Muderous Adventure for Characters Level 5-10 A hero is dead, and there is villainy afoot! Can you retrieve the missing pieces of Thale Goodsight so that he may receive a proper burial - and who could be behind such a foul assassination? Bring justice to the dismembered in this traditional dungeons and dragons adventure featuring 6 iconic monstrous humanoids! The Final Resting...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter...   [click here for more]
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Creatures Crucible

Creatures Crucible


Greetings Dungeon Masters this is my first foray in the realm of content creation. I give you 9 creatures that for the most part were scowered from older edditions and updated with a bit of twisting to 5E. Inside you will find: Aurumvorax Blue Goblin Caryatid Column Dweomervore Golem, Amber Predator Grimlock Cave Lord Crystal living statue Rock Living Statue (magma) Rock Living Statue...   [click here for more]
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CCC-SAC-01: A Light in the Dark

CCC-SAC-01: A Light in the Dark


Reports are coming out of the conclusion of the death curse and the defeat of the lich Acererak. Adventurers are no longer afraid to go out into the night in search of Fame and fortune. A wily antiquarian has gleaned the location of an item of particular value And unsurpassed rarity. The problem is, she is certain she isn't the first...or the last to learn of it. A races for riches and renown, who...   [click here for more]
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DDAL08-01 Digital Map Pack - Map with No Names

DDAL08-01 Digital Map Pack - Map with No Names


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More Maps for Waterdeep: DDAL08-00 Digital Map...   [click here for more]
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Skullport: Dragon Swindle (Fantasy Grounds)

Skullport: Dragon Swindle (Fantasy Grounds)


"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign, now for Fantasy Grounds! Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of Skullport. Join...   [click here for more]
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Hunt for Dragonkin

Hunt for Dragonkin


Butterfield's annual Egg Hunt falls into chaos, as the hidden eggs unexpectedly hatch- and baby blue dragons emerge. Can characters collect the dragon eggs in time, before their fearsome mother returns to raze Butterfield to the ground? This adventure takes place during the Spring festival of Greengrass, featuring Easter themes and imagery, and is appropriate for adventurers of all ages....   [click here for more]
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Season 8 Item Cliffnotes

Season 8 Item Cliffnotes


Now in Arabic thanks to Ahmed A. Tell me what cliffnotes you want to see! I'll create it and put it here! This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League. Additional guide sheets will be created in the future as well! If you...   [click here for more]
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Mad Mage Battle Maps - Sargauth Level

Mad Mage Battle Maps - Sargauth Level


Ever needed more from your maps? The maps provided in Dungeon of the Mad Mage are great for exploring and navigation, but don't give the level of detail required to run exciting combats. Included in this pack are 36 battle maps covering all combat areas in Level 3 of Dungeon of the Mad Mage, the Sargauth Level. All maps are high res and perfectly...   [click here for more]
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Mad Mage Battle Maps - Arcane Chambers

Mad Mage Battle Maps - Arcane Chambers


Ever needed more from your maps? The maps provided in Dungeon of the Mad Mage are great for exploring and navigation, but don't give the level of detail required to run exciting combats. Included in this pack are 20 battle maps covering all combat areas in Level 2 of Dungeon of the Mad Mage, Arcane Chambers. All maps are high res and...   [click here for more]
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Marisa's Blades

Marisa's Blades


I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)! Travel the mean streets of Waterdeep...   [click here for more]
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The Emporium of Uncanny Magic — Curious Rings

The Emporium of Uncanny Magic — Curious Rings


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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Places to Rest

Places to Rest


Undermountain is a dangerous place! Once intrepid explorers run out of magic and stamina, they face two choices: risk a rest in the dungeon or a long, perilous trek back to the surface. And even if they find a place that might be suitable for camping, other denizens of the level might be hunting them – most of the creatures have been there longer than the PCs and they know all the nooks and crannies…...   [click here for more]
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Fear and Loathing in Faerûn

Fear and Loathing in Faerûn


Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you could drink something that would make your blood toxic to the undead? Do you ever ask yourself if there were alchemical birth control...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then...   [click here for more]
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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
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Enhancements to Ch 1 & 2 of Dragon Heist

Enhancements to Ch 1 & 2 of Dragon Heist


Hello! I'm running Waterdeep: Dragon Heist for a group of co-workers and found it to be a great framework to expand upon. I've spent hours creating new narrative experiences, magic items, a new guild, and redesigned the Xanathar Guild Hideout for better flow. Includes: Many narrative enhancements and encounters to add depth to your campaign A small side quest involving a seance to commune with...   [click here for more]
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Spears of Glip Dak: Four Adventures

Spears of Glip Dak: Four Adventures


Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): Glip Dak (CCC_GLIP-01-01) The Kroth Magg hobgoblins run the trade...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 13 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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Watch of Waterdeep

Watch of Waterdeep


Watch of Waterdeep A Waterdeep Classics Sourcebook By Joseph Carriker “Lend me the wit of the Blackstaff, o gods, and where that fails me, give me the patience of a Watchman.” – from “Waterdhavian Sayings,” published 1356 DR, editor unknown The City of Splendors can be a rough place, with adventurers, sailors, criminals, barbarians, and even a smattering...   [click here for more]
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Aurora's Whole Realms Autumn Catalogue

Aurora's Whole Realms Autumn Catalogue


"Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black Ladies, Gentlemen, and Other Beings, Welcome to the greatest shop in the multiverse. Our Summer Catalogue seems to have taken the world by storm, and it is now time for us to follow-up on that, as we launch our Autumn collection. This particular...   [click here for more]
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Aurora's Whole Realms Summer Catalogue

Aurora's Whole Realms Summer Catalogue


Welcome to Aurora’s! It’s the warm season, and as with every year, we come out with something new! This year, we introduce you to the new Aurora’s Whole Realms Summer Catalogue (soon to be followed by Autumn and Winter), where you can find this season’s best offerings, such as Flash-Frozen fish—perfect for your next fishing trip—, Glacier stones for keeping your...   [click here for more]
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Holiday Countdown

Holiday Countdown


Holiday Countdown includes 31 themed magic items that DMs can use to flavor holiday themed games. They can be given out in a countdown to the New Year, or any other in-game or real world winter holiday. This supplement also includes 3 roll tables and 4 monsters to help keep your D&D games merry and bright this season. ...   [click here for more]
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The Emporium of Uncanny Magic — Astounding Staffs

The Emporium of Uncanny Magic — Astounding Staffs


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms II: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Aye, looking to spice things up again are ye? Well here are some removes for you to feast upon before thy next harrowing adventure, where there is a high probability of you being removed from Faerun itself!” Recipes of the Realms II is a companion document to our best seller, Recipes of the Realms. This addition provides more side dishes, removes, and sauces to bring the realms...   [click here for more]
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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
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Circle of the Feydark 5e

Circle of the Feydark 5e


"These druids seek to eliminate those that have destroyed the once vibrant and full of harvest places while using the magic of evil-aligned fey." Druids that are members of the Circle of the Feydark come from regions with a strong connection to the Feydark and its twisted realms. Druids of this circle, usually forgo their animalistic transformations in order...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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EQReed's Adventurers League Season 9 Log Sheet

EQReed's Adventurers League Season 9 Log Sheet


A straight forward, 10 entries per page, seasons 8 & 9 Adventurers League log sheets. I designed this for myself and thought I'd share with the rest of the community. In the first entry, enter the starting values (0’s or the values from a previous page). The row beneath that is the changes, for the session, and the bottom row is the final after the adventure. Subsequent entries skip the...   [click here for more]
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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Fifty Shades of Fey

Fifty Shades of Fey


From award-winning screenwriter Dale Zawada Fifty Shades of Fey is a 4-5 hour adventure for 2nd-4th level characters. It is designed to be completed in one session. There are role-playing scenarios for players to grow and develop in the first half while the second half includes a unique dungeon that is humorous as well as dangerous. This is a fun adventure to run between...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 20 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 20 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 20 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself? Then this is the module for you!...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Inns and Taverns (D&D 5e)

Inns and Taverns (D&D 5e)


This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern. This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income. This document can be used in conjuction with any adventure, homebrew or official,...   [click here for more]
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Maid in Waterdeep

Maid in Waterdeep


Maid in Waterdeep, que aparece en la antología Uncaged, es un recuento de un cuento de hadas clásico con un toque diferente. ¡Esta aventura de tres horas para personajes de nivel uno es ideal tanto para nuevos jugadores como para nuevos maestros de mazmorras! Incluye mapa imprimible para jugadores. Se incluye la versión en inglés para referencia del DM. -- Maid...   [click here for more]
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Residents of Trollskull Alley (Fantasy Grounds)

Residents of Trollskull Alley (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "Residents of Trollskull Alley fleshes out many of the NPCs who act as neighbors to the party. Not only does Residents provide extra adventure hooks and ways to befriend the many NPCs of Trollskull Alley, it also provides hooks for other D&D adventures like Storm King's Thunder...   [click here for more]
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CCC-BWM-005 Chasing Madness

CCC-BWM-005 Chasing Madness


Four demon lord cults are competing for the possession and control of a crate full of mined minerals that radiate an intense amount of faerzress power. Local Emerald Enclave leader, Captain Rairdon Tanheel, hires a group of adventurers to retake the crate and get it back into safe hands and investigate why the crate has been stolen. A Two-Hour to Four-Hour Adventure for Tier 2 Characters Optimized...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Waterdeep Underground Fight Club

Waterdeep Underground Fight Club


Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament. The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay...   [click here for more]
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The Once and Future Slime

The Once and Future Slime


Waterdeep: The Once And Future Slime is a daring adventure to protect Waterdeep against Manshoon's Zhentarim and defend the city against the ecological invasion of adorable purple slimes. This is a five-hour adventure for 1st to 4th level characters.When playing this adventure, expect to encounter any of the following: cute purple slimes...   [click here for more]
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Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer

Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer


Career Faire: Everyday Jobs and Backgrounds for the Novice Adventurerer is a treasure trove of custom designed, AL legal PC backgrounds perfect for crafting more modern or eclectic characters. These custom backgrounds include recommended skill and job proficiencies as well as hundreds of interesting ideals, bonds, flaws and plot hooks to inspire your campaigns. ...   [click here for more]
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The Haunted Swamp of Borea Moors

The Haunted Swamp of Borea Moors


The Haunted Swamp of Borea Moors An Aeth Talos Adventure   Aeth Talos began in the Forgotten Realms more than a millennium ago. Today your party finds themselves on the wandering islands and must decide; do they make a home here or find their way home?   This adventure is best played with a group of 4-6 characters of level 6-9....   [click here for more]
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Waterdeep: Far Cry from the Marsh

Waterdeep: Far Cry from the Marsh


Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks. ...   [click here for more]
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Xanathar Guild Missions

Xanathar Guild Missions


Do your players wish to join the Xanathar Guild? If so, they need a series of missions to gain renown! Thus we have the Xanathar Guild Missions. Designed for levels 2, 3, 4 and 5 (per the Waterdeep: Dragon Heist faction system), this supplement provides the necessary details for any player wanting to join Xanathar Guild or if they want to assist in a mission...   [click here for more]
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