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CCC-OHAYOCON-01-03 Fiendly Competition

CCC-OHAYOCON-01-03 Fiendly Competition


Bounty hunting around the Moonsea is a cut-throat business and tracking down the mark is easier than snagging it first. Pick the target, make your plans and watch out for the competition! A 2- to 4-Hour Adventurers League adventure for 5th-10th Level Characters. This adventure was created in the Season 8 format and includes several bounties that can be taken on at the players' discretion. Each...   [click here for more]
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The Cursed Courtesan

The Cursed Courtesan


***Warning:*** This module contains adult themes, situations, and a good helping of silly raunchy humor. Madame Belle's Maison Derrière has a problem, one of their courtesans has been cursed! Can you figure out the curse, find the culprit, and bring them to justice? This adventure is designed for 4 5th levels or higher characters, and should take around 3-5 hours to play. ...   [click here for more]
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Pregenerated Characters (Season 8)

Pregenerated Characters (Season 8)


Six pregenerated characters! As used in PAX Australia 2018! Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic characters with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and instructions for advancing each character to 4th level are provided. The following characters...   [click here for more]
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Hair of the Dog

Hair of the Dog


The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons....   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 15 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 15 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 15 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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Homeland Feats: Ribbons for Forgotten Realms Locales

Homeland Feats: Ribbons for Forgotten Realms Locales


Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving...   [click here for more]
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CCC-Ziege-03 Dead Men Feel No Cold

CCC-Ziege-03 Dead Men Feel No Cold


Waterdeep’s master griffon rider has been murdered and no one knows why. Who would dare such a crime in a city where even the smallest transgressions face harsh penalties? The party is brought in to answer this question, which sends them on a trail that will take them through the most dangerous areas of the City of Splendors. Can they discover the truth before the villains escape, or...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Apothicarium

Apothicarium


This supplement offers rules, options, and esoteric information for potions, powders, and other magical libations. Under these rules, these magical concoctions are highly addictive and can sometimes cause as many heartaches as advantages. ...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out. I especially like the Keril NPC and the Talash NPC, as well as the intricate political intrigue between the various factions and how they connect with the outside world of the dungeon of the mad mage. Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The...   [click here for more]
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The Emporium of Uncanny Magic — Remarkable Wands

The Emporium of Uncanny Magic — Remarkable Wands


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Trollskull Alley Noire [ENG/ITA]

Trollskull Alley Noire [ENG/ITA]


Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit. T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness,...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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Kazerabet's Art of Necromancy Volume II: Cysts and Grafts

Kazerabet's Art of Necromancy Volume II: Cysts and Grafts


The Philosopher-Queen of Ysawis, Kazerabet, details her research on necrotic cysts and undead grafts. This volume includes options for infecting PCs with necrotic cysts, which can be harnessed for their magical power via the corrupt Mother Cyst feat. Also included are rules for harvesting and attaching undead grafts, whether simple skeletal claws, ghostly hair, or a necromantic brain! This volume gives...   [click here for more]
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Waterdeep: Dragon Heist. Get all the critically acclaimed and best selling resources in a Fantasy Grounds bundle. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for the first four chapters, more than a dozen high quality maps,...   [click here for more]
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The Pirate Class 5e

The Pirate Class 5e


The Pirate! “To err is human… but to arr is pirate!” Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs. What better way to prepare yourself for the upcoming 'Ghosts of...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the...   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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Adventurers League Reference Sheet (Season 8)

Adventurers League Reference Sheet (Season 8)


All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included. Comments and suggestions would be very much appreciated. Changelog 2019-02-26: Added a line clarifying renown benefits. ...   [click here for more]
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The Xanathar - Paper Miniature

The Xanathar - Paper Miniature


Print and Play ready paper miniature for the Xanathar. Includes: An "Interactive" PDF file* Individual PNGs for the Xanathar, an alternate color option, and a black & white line art version. A Studio Cutfile - Intend for use with Silhouette Studio cutting machines. Miniatures intended for use at 28mm-32mm scale. For best results I'd recommend printing on thick Glossy Photopaper. This...   [click here for more]
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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here. If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs ...   [click here for more]
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Dragon Heist - Chapter 1: Zhentarim Hideout Paper Miniatures

Dragon Heist - Chapter 1: Zhentarim Hideout Paper Miniatures


I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the Zhentarim Hideout Encounter in chapter one of the main story line and should give you all the NPCs you need to run that encounter. I highly recommend using the rats to misldirect the players and setup a dramatic ambush opportunity for the Kenku. Miniatures Included:...   [click here for more]
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Dragon Heist - Chapter 1: Tavern Brawl Paper Miniatures

Dragon Heist - Chapter 1: Tavern Brawl Paper Miniatures


I made these paper miniatures to use in the Waterdeep: Dragon Heist campaign I'm currently running. They're specifically for the first "encounter" in chapter one of the main story line and should give you all the NPCs you need to run that encounter. Miniatures Included: Durnan x1 Yagra Stonefist x1 Krentz x1 Xanathar Bandits x4 Tavern Table x1 Map: Not...   [click here for more]
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The Hangover: A Real Balor Party

The Hangover: A Real Balor Party


Description: Every adventure must end, and sometimes even the bravest heroes decide to hang up their cloaks rather than suffer terrible death at the maw of some monster. For the adventurers who survive long enough, a time-honored tradition has developed: the Balor Party—an epic send-off for an adventurer looking to cash in the treasure and settle in for a life of peace and...   [click here for more]
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Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns. You will find useful advices on how to use creatures in...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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Missing Piece

Missing Piece


Missing Piece is romance, mystery, and adventure rolled into one that happens in the halls of Winterhand Mansion in Neverwinter. The place where Solasia and Clement will take their vows and be wed. Will it lead to a happy ending or a tragedy? It's up to you! This Adventure Features: Introductory Adventure for Level 1 (4-5 Players) Neverwinter is the main setup but it can...   [click here for more]
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Broadsheets of Waterdeep

Broadsheets of Waterdeep


Different templates of Waterdeep Broadsheets in PowerPoint, Adobe Photoshop, Microsoft Word formats. On russian and english languages. The Daily Trumpet Waterdeep Wazoo Waterdeep News Waterdeep Post Mocking Minstrel Calagar's Caravan ...   [click here for more]
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Trollskull Manor NPCs

Trollskull Manor NPCs


Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 21 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 21 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 21 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there...   [click here for more]
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Path of the Kraken

Path of the Kraken


Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves. A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend. This supplement introduces the Path of the Kraken into your D&D games. This subclass contains...   [click here for more]
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Faction Missions for Young Adventurers

Faction Missions for Young Adventurers


Short faction missions for younger players. Features missions from Bregan D’aerthe, Emerald Enclave, and the Harpers. Rather than focus on character level, each mission is broken down into three categories 1- Use Real Life Skills This style may be most appealing with pre-school or 4-6 year old players. Here players use their fine and gross motor...   [click here for more]
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Yartar High Resolution Map

Yartar High Resolution Map


High Resolution Maps of Yartar, a city in the North of Faerun. These maps are based on the original maps of Yartar (although I have pulled back the view to show the entire town). All these maps are printable at 300dpi. The original artwork for this PDF is for sale at $300. It is 12 by 16 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various...   [click here for more]
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Oath of the Aesir

Oath of the Aesir


Oath of the Aesir A Paladin Oath for the Mighty Among Us Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar! About the Author Justice Arman is an Iranian-American designer...   [click here for more]
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The Friend Folio II

The Friend Folio II


Behind every hero is a good sidekick, maybe even a few depending on how many heroes there are. The best sidekicks are people with their own story who just happen to be passing through the stories of the player characters. The Friend Folio II contains 20 more sidekicks, that are built using the sidekick rules found in the Essentials Kit, and via Unearthed Arcana for levels higher than 6. They are...   [click here for more]
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Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment. Get Ready for Waterdeep! Waterdeep...   [click here for more]
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Yawning Portal Betting Slip

Yawning Portal Betting Slip


As the Dungeon of the Mad Mage states, Durnan readily accepts coin from patrons who want to place grisly bets on adventurers who decend into Undermountain through the Yawning Portal well. Now you can record those bets in this player handout. Included are white backgound and aged paper background versions. Also included is a sample version of the betting slip filled out by the Fine Fellows of Daggerford....   [click here for more]
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Aurora's Traveling Traders Consumables Catalog Autumn Edition

Aurora's Traveling Traders Consumables Catalog Autumn Edition


Come one, come all! Aurora's Traveling Traders is in an area near you! We are bringing fantastical merchandise to you this season. The consumables catalog contains 35 new items for your perusal. Items range from potions, elixirs, spell reagents, and wondrous foodstuffs! Going into the Underdark? Then you'll want our unguent of darkvision. Need your radiant spells to pack a punch?...   [click here for more]
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Erevis Cale: Legends of the Forgotten Realms

Erevis Cale: Legends of the Forgotten Realms


Lurking in the shadows, Erevis Cale stalks his prey, knowing what he must do this night, but considering whether he should. He is the Champion of Mask, but he is also a man with his own mind and choices. Will he do what his shadowy lord asks of him, or this yet another test? Could he pursue a different path...? The first in a series of iconic NPCs from the Forgotten Realms world, Erevis Cale makes...   [click here for more]
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DDAL08-03 Digital Map Pack - Dock Ward Double Cross

DDAL08-03 Digital Map Pack - Dock Ward Double Cross


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More maps for Waterdeep: DDAL08-00 Digital...   [click here for more]
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Xanathar's Guild Hideout Tabletop Combo

Xanathar's Guild Hideout Tabletop Combo


This product contains a set of paper miniatures made specifically for the enemies found in Xanathar's Guild Hideout as detailed in the 5E module Dragon Heist. Those miniatures include a Duergar Thug, a Gazer, a Goblin Archer, a Gray Ooze, an Intellect Devourer, an Orc Wizard named Grum'shar, and an Illithid name Nihiloor. This full-color, high detail set of miniatures make for beautiful, but...   [click here for more]
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