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Durnan's Guide to Tavernkeeping

Durnan's Guide to Tavernkeeping


TIME TO OPEN FOR BUSINESS! The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the...   [click here for more]
Dungeon Masters Guild  $8.95

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Rats of Waterdeep

Rats of Waterdeep


Solve a brutal crime on the mean streets of Waterdeep in this madcap companion adventure for Xanathar's Guide to Everything! This adventure was brought to you by D&D designer Lysa Penrose and Tomb of Annihilation author Will Doyle, as part of the Guild Adepts program. The product also includes new player options and NPC villains...   [click here for more]
Dungeon Masters Guild  $4.95

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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
Dungeon Masters Guild  $5.95

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Oath of the Nightbringer

Oath of the Nightbringer


A new paladin subclass for the world's greatest roleplaying game! The Nightbringers are a dreaded order of warrior-priests dedicated to the service of Shar, Mistress of the Night. Using fear, secrecy, and the power of darkness, these formidable knights can overcome almost any foe. This supplement contains: The Oath of the Nightbringer paladin subclass Lore about Shar and her church Eight...   [click here for more]
Dungeon Masters Guild  $1.50

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Druid Circle: The Spiritlord

Druid Circle: The Spiritlord


MASTER THE ETERNAL POWERS OF THE JUNGLE Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world. Striving to bring balance back to their shattered...   [click here for more]
Dungeon Masters Guild  $1.99

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Way of the Iron Embrace

Way of the Iron Embrace


Monks of the Way of the Iron Embrace are masters of grapples, throws, and pins. Fighting on the front line, they fearlessly lay hands on the most powerful enemies. Using balance, leverage, and their own internal power, these monks can control foes of almost any shape and size. This supplement contains: The Way of the Iron Embrace monk subclass A guide to grappling Four new magic items This product...   [click here for more]
Dungeon Masters Guild  $1.95

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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
Dungeon Masters Guild  $1.99

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