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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
Dungeon Masters Guild  $3.95

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Temporary & Permanent Injuries

Temporary & Permanent Injuries


Scars, patches, and peg-legs, oh my! Have you ever wondered why battle-worn veterans still look so good? Wouldn't a party of ugly, scarred bastards, limping around, missing eyes and ears, or even a few limbs, bring a lot more flavor and fun to your game? These tables describe both temporary and permanent injuries that can happen to your characters, such...   [click here for more]
Dungeon Masters Guild  $1.95

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The Emporium of Uncanny Magic — Surprising Scrolls

The Emporium of Uncanny Magic — Surprising Scrolls


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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D&D Adventurers League Player & DM Pack

D&D Adventurers League Player & DM Pack


The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the following settings: Forgotten Realms and Ravenloft Eberron DM Quests will be added shortly! This bundle includes the player & dm guides, character sheets,...   [click here for more]
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Class Option: The Artist

Class Option: The Artist


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes. Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing. If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die. 4 Archetypes based on the kind of Art...   [click here for more]
Dungeon Masters Guild  $4.95

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