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10 Ten-Towns Filler Quests [With VTT Compatible Maps]

10 Ten-Towns Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Icewind Dale. This PDF and VTT Map combo is full of flavor text, character information, and more that will make your Ten-Towns adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 10 Ten-Towns Filler Quests Using this unofficial...   [click here for more]
Dungeon Masters Guild  $4.99

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Aberrations: Inflection Point - A Horror Adventure In Icewind Dale

Aberrations: Inflection Point - A Horror Adventure In Icewind Dale


In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures...   [click here for more]
Dungeon Masters Guild  $5.99

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Barbarians of the Savage Frontier I

Barbarians of the Savage Frontier I


Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline. Everything you need to make memorable encounters with the barbarians of the North is included: * A map of the North with the barbarians' spheres of influence. * 4...   [click here for more]
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Caesar Minimus

Caesar Minimus


This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters. There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people...   [click here for more]
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CCC-PDXAGE-02-01 The Dark Hunt (Roll20)

CCC-PDXAGE-02-01 The Dark Hunt (Roll20)


For Roll20 Virtual Tabletop The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. Please...   [click here for more]
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CCC-SFBAY-04-02 Under Earth & Stone (Roll20)

CCC-SFBAY-04-02 Under Earth & Stone (Roll20)


For Roll20 Virtual Tabletop A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora. A D&D Adventurers League two-hour adventure for 5th-10th level characters. Also see our other AL adventures: ...   [click here for more]
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Darkness Over Daggerford: A Storm King's Thunder Supplement

Darkness Over Daggerford: A Storm King's Thunder Supplement


This adventure is intended to work in conjunction with your Storm King's Thunder story line.  Do you want a way to expand on the story found in Storm King's Thunder or other Sword Coast based adventure?  Do you want a way to add more flavor and interaction with NPC's?  Do you want a way to add more experience before the big finale in your campaign?  Do you want a way to get some awesome...   [click here for more]
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Decimation of Delimbiyr Vale [BUNDLE]

Decimation of Delimbiyr Vale [BUNDLE]


The decimation of Delimbiyr Vale began when a rakshasa tricked a Tempus priest into opening a gateway to the Nine Hells. This event led to the Red Wizards of Thay attempting an all-out invasion of Faerûn. Ultimately, the Red Wizards failed, their sudden defeat coming at the hands of a coordinated attack by a vast number of adventuring parties. In the tendays that followed, the denizens of the vale...   [click here for more]
Dungeon Masters Guild  $19.90 $9.95

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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
Dungeon Masters Guild  $14.95

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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party.  These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons.  This...   [click here for more]
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Goldenfields - a Storm King's Thunder DM's Resource

Goldenfields - a Storm King's Thunder DM's Resource


Goldenfields - a Storm King's Thunder DM's Resource This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes: Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive...   [click here for more]
Dungeon Masters Guild  $2.99

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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.  Feel free to check out my other work on the Dungeon Masters Guild. For DM's: Mythic Demon Princes Additional Random Encounters for Curse...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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Hundelstone: A Storm King Thunder Quest

Hundelstone: A Storm King Thunder Quest


This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest...   [click here for more]
Dungeon Masters Guild  $2.95 $1.95

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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
Dungeon Masters Guild  $3.95

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In the Steps of Giants - Hill

In the Steps of Giants - Hill


In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants...   [click here for more]
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Kryptgarden Trilogy [BUNDLE]

Kryptgarden Trilogy [BUNDLE]


This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $3.92 Format: PDF "Something strange is happening in the south of Kryptgarden Forest. Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest. Travel through Claugiyliamatar’s...   [click here for more]
Dungeon Masters Guild  $23.50 $16.45

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Last Stand at Mishka’s Warren (DDV08)

Last Stand at Mishka’s Warren (DDV08)


An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe...   [click here for more]
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Melathar's Tome

Melathar's Tome


Find an ancient Tome in an ancient Temple. This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon. The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps....   [click here for more]
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Mountain Brew

Mountain Brew


Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own! This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters...   [click here for more]
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OGRE KRUSH (DC-POA-ZL-01)

OGRE KRUSH (DC-POA-ZL-01)


Crush ogres, see them fall before you, and hear the lamentations of their leaders. OGRE KRUSH is a 4-hour adventure for characters of levels 5-10. This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several...   [click here for more]
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Orcs of Icespire Peak [BUNDLE]

Orcs of Icespire Peak [BUNDLE]


This special bundle product contains the following titles. Orcs of Icespire Peak 01 - Orcs of Dwarven Excavation Regular price: $2.99 Bundle price: $2.24 Format: PDF This is an expansion of the “Lost Mine of Phandelver” and “Dragon of Icespire Peak” Original Products, and notably of the “Umbrage Hill” and “Dwarven excavation” encounters of the latter....   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Rescue From Cromm’s Hold (DDV09)

Rescue From Cromm’s Hold (DDV09)


An adventure for four to seven 6th-level characters The evil succubus, Pencheska, has been polymorphed into Lady Morwen Daggerford's likeness for years. After confronting Pencheska about its plot to overthrow the town of Daggerford, the characters launch a daring raid on Cromm’s Hold in an attempt to rescue the real Lady Daggerford from the dungeon of the politically overzealous Baroness...   [click here for more]
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Return to Icespire Hold

Return to Icespire Hold


Another threat to the safety of Phandalin has come to the attention of the mining settlement.  Daran Edermath and Sister Garaele are seeking adventurers that they believe can tackle this threat. Travel across the Sword Mountains and face the dangers that exist within that harsh environment. Meet Ardrek, the dragonborn priest that has taken up residence in the mountain fortress.  DO she and her...   [click here for more]
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Road's End Robbery

Road's End Robbery


Lisha’s luck ran out.  Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago.  She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.  This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
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Safehouse: An Urban Side Trek

Safehouse: An Urban Side Trek


The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon.  After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited.  However, he would like the characters to act quickly in case the cult comes looking for the relics. Safehouse is a side trek adventure for a party of...   [click here for more]
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Save the Dungeon Master - Episode 3

Save the Dungeon Master - Episode 3


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – A Fistful of Dragons and ran a session her players will never forget. What did you expect? Save the Dungeon Master was designed for this purpose exactly – just a couple of pages allowing you to keep the campaign going, buying you time to get it back on track in case the players did something completely unexpected....   [click here for more]
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Shadow of Evil (DDV10)

Shadow of Evil (DDV10)


An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps

SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps


The Seven Stringed Harp is an adventure local, set in Secomber. This product contains a detailed battlemap of the first level of the tavern (I'm currently working on the 2nd level and the basement), as well as adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area. Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors!...   [click here for more]
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Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden

Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden


Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In this book you'll get: • Detailed snowy owlbear lore and experts from whom to learn it • 3 stat blocks for...   [click here for more]
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Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North


Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's...   [click here for more]
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Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)

Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above. The Dungeoneer's Pack 1st Volume Storm King's Barrows - Tombs and Crypts of the North Ten unexplored dungeons in the north of...   [click here for more]
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Storm King's Thunder in Eberron

Storm King's Thunder in Eberron


Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.    The guidebook includes: A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs. Lore information about the Giant civilization and Dragon civilization of Eberron to augment...   [click here for more]
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Swords & Spears AL Adventures [BUNDLE]

Swords & Spears AL Adventures [BUNDLE]


This special bundle product contains the following titles. Spears of Glip Dak: Four Adventures Regular price: $14.99 Bundle price: $2.50 Format: PDF Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Ten Sword Coast Encounters

Ten Sword Coast Encounters


Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster. Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,...   [click here for more]
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The Blizzard of Axe and Sword in Whitefaire Bundle [BUNDLE]

The Blizzard of Axe and Sword in Whitefaire Bundle [BUNDLE]


This special bundle product contains the following titles. THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE Regular price: $6.99 Bundle price: $2.99 Format: PDF "This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs...   [click here for more]
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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE


"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs "The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not...   [click here for more]
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The Complete Year 1 Scenario Collection [BUNDLE]

The Complete Year 1 Scenario Collection [BUNDLE]


This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.68 Format: PDF "Something strange is happening in the south of Kryptgarden Forest. Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest. Travel through Claugiyliamatar’s...   [click here for more]
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The Enemy That I Despise

The Enemy That I Despise


Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction...   [click here for more]
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The Flying Misfortune - a Storm King's Thunder Adventure

The Flying Misfortune - a Storm King's Thunder Adventure


The Flying Misfortune This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered...   [click here for more]
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The Frostforge Gambit

The Frostforge Gambit


The Frostforge Gambit The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to...   [click here for more]
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The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Tomb of the Mountain Splitter

Tomb of the Mountain Splitter


Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb. Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost. However...   [click here for more]
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