The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more]
*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.*
The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet.
Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave.
While... [click here for more]