Title |
Publisher |
Price |
5 Minute Workday Presents: The Giant Killer's Companion
New Class Archetypes and rules to help you slay giants in your Storm King's Thunder campaign!
Face titanic enemies and win with these eleven new subclasses. Unleash your rage with twin weapons with the Path of Whirling Steel, stand fast against deadly foes with the Sentry martial archetype, swear to protect the weak with the Oath of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
OVER 50 NEW MAGIC ITEMS!
There are 55 magic items in this beautifully illustrated package. Some are powerful, some are more mundane. All of them should add to the fun and enhancement of your adventures!
There are wondrous items, weapons, armor, cursed items and even some fun trinkets to try out on your party. What would you do with a cauldron that has an endless supply... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could... [click here for more] |
Dungeon Masters Guild |
$1.00
|
10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus.
10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Are you tired of finding the same boring +1 weapons over and over?
Have even the oathbow or the holy avenger lost their novelty?
Have you ever wished swords weren’t the only interesting magic weapons?
Search no further. The treasures of Toril are in your hands now.
This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Are you tired of finding the same boring cloaks of protection and potions of healing over and over?
Have even the cube of force or Daern’s instant fortress lost their novelty?
Have you ever wished for a magic item that does something other than add another “plus”?
Search no further. The treasures of Toril are in your hands now.
This product contains... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Norse Mythology is filled with tales of thrilling adventures, glorious battles, dangerous creatures and powerful magical artifacts. Are these just tales, or are they in fact referring to actual events that have transpired and real magical artifacts that exist somewhere out there in the world?
This guide will take you on a journey of wonder, bringing you face to face with 6 legends, as you set out... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Annam created the world. He created the giants to inherit it. He created the runes and the Giant language, and infused them with arcane power.
And then, he disappeared.
This document is a dedicated deep-dive into the legends and lore of the great god of the Giants. In here, you will find:
A description of Annam himself, including all the rules necessary to use him in your campaign.
A profile... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
|

Legend tells of a man, a myth, a barkeep unlike any other. Known simply as Becla, this kind-hearted tavern owner is said to be quietly renowned by adventurers across Toril and beyond. Though known for his uncanny knack for being exactly where he's needed at exactly the right time, the fact stands, Becla has gone missing.
Embark on an exciting and memorable trek into the Sword Coast North... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 "Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|