Title |
Publisher |
Price |
EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"an inventive adventure that should give a good evening of entertainment for you and your players"
"A fascinating premise for adventure, whioch truly captures the imagination!"
What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang.
Included in this product is
a unique background (True Spellfire Wielder)
a sorcerer origin (Spellfire Ancestry)
mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it
an encounter
2 unique NPCs, both powerful spellfire wielders.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
|
“As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.”
“…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon”
Minotaur’s Bargain
Foreword by Dragonlance & New York Times best-selling author – Richard A. Knaak
Maps... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY!
Over 200 pages of usable content
4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette!
85 various external map images in high definition quality (great for your online play or large print-outs)
Printer-friendly versions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"...That final boss fight was sweet!"
"...my players... They LOVED it!"
"...was great fun and the players got a laugh out of it ..."
Minotaur's Bane
Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing)
Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one.
This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.
Other adventures and resources written by Pete McDonald:
Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"...I enjoyed the story very much! I fell in love with Astarte..."
"...This was great! ..."
"...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal)
Minotaur's Betrayal
Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing)
Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Save an unwitting hamlet from an undead threat!
Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town...
Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products."
"...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!"
There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit?
A four to six-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed snowy owlbear lore and experts from whom to learn it
• 3 stat blocks for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Under The Manor - The Quest for the Dragon Egg - Is a race against time to find the moonstone dragon's egg as redcaps try to get to it before the party can. Delve the ruins of a forgotten manor in this easy to run one shot!
Arcane Ink Presents: One Page Dungeons. This is a new offering compressing everything you need into one simple page to run the game. There is an explaination page as well as... [click here for more] |
Dungeon Masters Guild |
$1.99
|
3 extraordinary and original adventures in one affordable bundle!
P.B. Publishing & Loot The Room present:
Mini-Dungeons - CAVES!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems.
Not only will you be... [click here for more] |
Dungeon Masters Guild |
$5.95
|
In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This products is a Roll20 Add-On adventure
"Awesome for new players." - Iron Emblem Gaming.
"a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Trouble Brewing is a daft adventure for four to six 5th to 8th level characters set in a brewery that has been taken over by goblins. The PCs are given a guided tour of the Frost Touched Frog brewery (optionally located in Tribor and can be fitted into a Storm King's Thunder campaign) before encountering beer based monsters Alementals.
Also includes the wondrous item Branki's Ale... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Green Knight
An encounter for characters lost in the woods.
This encounter, intended to be inserted into any campaign and at any level, is designed such that it can be resolved without the need for combat, or any dice rolls at all, depending upon the choices of the players. It can be resolved within a single session and would suit any adventure where the party seek an evil tyrant or monster when... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower.
In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion.
A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure.
Hello Adventurers! The Goblin... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5. Alternatively, this material can easily be adapted to enhance nearly any campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire).
Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-1)
Lizardfolk Tunnels!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels!
You will be able to drag and drop this mini-dungeon... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The Eureka Theater is aware..."
For beginners and veterans alike!
Great for kids!
Adventure content for a 2 - 4 hour session.
Designed for five level 3 player characters.
Harkoning back to classic spooky investigation modules, enjoy this self contained location! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-2)
The Cavern of One-Eye!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye!
You will be able to drag and drop this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Once adventurers reach a high enough level, typical combat isn't that challenging. Puzzles and traps only get so far. They're probably rolling in money so they probably don't care for more of it as a reward.
An interesting way to continue challenge them is via a social dynamic game.
The following quest in intended for a high level party. It can fill a session worth of gameplay and can easily slot... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
Dungeon Masters Guild |
$0.75
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-3)
The Lair of Frostingbite!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite!
You will be able to drag and drop... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help!
Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A fun adventure of danger, fishing, and the Biggest Fish.
A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole?
A 2-3 hour adventure for 1st-3rd level characters Designed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
|
Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin.
Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and... [click here for more] |
Dungeon Masters Guild |
$2.00
|