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Urban Encounters for Neverwinter

Urban Encounters for Neverwinter


EXPLORE NEVERWINTER for the first time in fifth edition Dungeons & Dragons! The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major...   [click here for more]
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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes...   [click here for more]
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Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden

Snowy Owlbear - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden


Whether you simply want to do more with snowy owlbears because they're so darn amazing or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In this book you'll get: • Detailed snowy owlbear lore and experts from whom to learn it • 3 stat blocks for...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

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The Cabin in the Woods

The Cabin in the Woods


A light in the darkness Deep in the wildness of Ten Towns, our heroes find a refuge.  Warmth. Food. Shelter. But what else or whom else has used this hunting lodge in the past?  And is this safe haven truly safe?  This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
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Adventure: Reign of the Ice King

Adventure: Reign of the Ice King


Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon?  Certainly nothing good.  The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
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The Night of the Rise - Adventure

The Night of the Rise - Adventure


"Simply put, this is one of the most unique adventures I've ever read." "...twists that turn the classic bandit clearing cliche on its head,..." The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use...   [click here for more]
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Blood on the Trail - Adventure

Blood on the Trail - Adventure


"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes...   [click here for more]
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Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1

Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
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Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


 “As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times best-selling author – Richard A. Knaak Maps...   [click here for more]
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Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Minotaur's Bane - The Minotaur Trilogy: Part 3

Minotaur's Bane - The Minotaur Trilogy: Part 3


"...That final boss fight was sweet!" "...my players... They LOVED it!" "...was great fun and the players got a laugh out of it ..."  Minotaur's Bane Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a Dungeons...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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50 Non-Combat Arctic Encounters

50 Non-Combat Arctic Encounters


Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to...   [click here for more]
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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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Icewind Curses: Hunger

Icewind Curses: Hunger


Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play! When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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The Dark Tide of Damodan

The Dark Tide of Damodan


The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. This four to five hour challenging adventure is designed for a party of 5th-8th level adventurers. A mysterious disease is killing of locals and visitors alike in the port town of Havenword. While the adventurer's are in town, Havenword is attacked from the sea by nasty fish-headed creatures....   [click here for more]
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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
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Feldor's Guide to Triel - a village gazetteer

Feldor's Guide to Triel - a village gazetteer


Feldor's Guide to Triel – A village gazetteer including locations, NPCs, events, and more! Need a new village after the last one burnt to the ground? Tired of spending hours designing NPCs? Need some quick quest hooks? Before his death, Feldor Brewbarrel spent his years travelling the Sword Coast, documenting every hamlet, town, metropolis, and ale house he encountered. What's more, his notes...   [click here for more]
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The Adventure Collection Set:1

The Adventure Collection Set:1


THE ADVENTURE COLLECTION This collection contains all 5 of my award-winning adventures published to date. You get five bestselling adventures for OVER 50% OFF!!!! Over 70 pages of adventure await in this bundle!! The following adventures are included Included in this collection Also from Patrick E. Pullen:...   [click here for more]
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Caught at the Cross Keys

Caught at the Cross Keys


'Solid one-shot adventure! Great as a interlude or prelude for any campaign, not just the Sword Coast! Now go rescue/kidnap that noble!' - Stephen B. A two hour adventure for 2nd - 4th level characters (Click on “Full-size Preview” and you can check out entire product before purchasing. I'm sure you'll love it and I appreciate your support) Emerson Frostfield...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Into the Belly of the Beast - Adventure

Into the Belly of the Beast - Adventure


This is the PDF module.  For the Fantasy Grounds VTT module - go here. "Another great piece of writing from one of the guilds leading writers!!!" ***NOTE - The preview shows several maps and is really for DM's eyes only.*** Into the Belly of the Beast is a swamp adventure for four to five...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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Krew na szlaku

Krew na szlaku


Jedna z najlepiej sprzedających się przygód na DMsGuild (ponad 2500 sprzedanych kopii) już w języku polskim! Znakomita dla początkujących graczy – Iron Emblem Gaming. Doskonała przygoda dla początkujących graczy i MP. Łatwo nadążyć za ciekawą fabułą, a napotkane postacie są zabawne. Czego chcieć więcej?! – The Scrollarium...   [click here for more]
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Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons...   [click here for more]
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Gauntlet of Flame

Gauntlet of Flame


Gauntlet of Flame  The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame? A 6-10 hour Dungeons &...   [click here for more]
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Blood on the Snow

Blood on the Snow


It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation. You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering. Will you be able to survive the freezing temperatures, solve the mystery,...   [click here for more]
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Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Hunt for Dragonkin

Hunt for Dragonkin


Butterfield's annual Egg Hunt falls into chaos, as the hidden eggs unexpectedly hatch- and baby blue dragons emerge. Can characters collect the dragon eggs in time, before their fearsome mother returns to raze Butterfield to the ground? This adventure takes place during the Spring festival of Greengrass, featuring Easter themes and imagery, and is appropriate for adventurers of all ages....   [click here for more]
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Winter Yonderland

Winter Yonderland


Winter Yonderland Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not. A 2-6 hour adventure for 5th-8th level characters New Monster...   [click here for more]
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Screams at Sunset - Adventure

Screams at Sunset - Adventure


"Ultimately, Screams at Sunset is an excellent adventure. I consider it one of Jeff’s best products." "...weaves together mystery, dynamic combat, intriguing NPCs and engaging plots to create a cracking product!" There are two versions of this adventure available at checkout. You get all of the below: A 4-hour+ adventure for a party...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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Klauth's Curio - A 5e Solo Gamebook

Klauth's Curio - A 5e Solo Gamebook


Klauth's Curio is a DM-less adventure that takes place and ties into the Storm King's Thunder published adventure. In the vein of the Choose Your Own Adventure books of the 1980's, Klauth's Curio is an adventure designed to be ran by one person, acting as DM and PC. Distance or bad weather prevent you from playing D&D? No longer! Pick this up and get your D&D fix today! B. Wraven Wright has...   [click here for more]
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Przypływ mroku

Przypływ mroku


„Mówiąc krótko, to jedna najniezwyklejszych przygód, jakie czytałem.” „...zwrot akcji, który wywraca do góry nogami ograny motyw ataku na obóz bandytów...” Przypływ mroku to nietypowy dla gatunku scenariusz, w którym gracze nie muszą walczyć z każdą napotkaną istotą. Zamiast tego oferuje...   [click here for more]
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Sixteen Kobolds - Icewind Dale Tall Tales Adventure

Sixteen Kobolds - Icewind Dale Tall Tales Adventure


Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.  The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers...   [click here for more]
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Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)


3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you...   [click here for more]
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The Goblin Mine

The Goblin Mine


The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure. Hello Adventurers! The Goblin...   [click here for more]
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Trouble in Blue Tower

Trouble in Blue Tower


Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion. A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead...   [click here for more]
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