Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more]
This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more]
Combat Criticals add variety and intrigue to attacks made by player characters. Instead of a simple extra damage die or a quick description of how badly an attack went wrong, a confirmed Critical Threat or Critical Failure engages its recipient with mechanically meaningful extra stakes and a much deeper sense of impact during the battle.
Learn how to implement them in your... [click here for more]
An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray.
A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side.
These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together... [click here for more]