Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















StorylineThemeSettingFormatLanguages
Previous Storylines   Remove Search Term
Storm King's Thunder   Remove Search Term
Wilderness   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
PDF   Remove Search Term
English   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Monster Loot – Storm King's Thunder

Monster Loot – Storm King's Thunder


I want to loot Maegera the Dawn Titan! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Mountain Encounters - Random Encounter Tables

Mountain Encounters - Random Encounter Tables


      Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags. Includes d8+d12 tables for ... Using Mountain Encounters (Dice...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Veratrem's Tribal Siege - a Storm King's Thunder adventure

Veratrem's Tribal Siege - a Storm King's Thunder adventure


Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Wild Minds

Wild Minds


Wild Minds A unique Barbarian Path for use in the Forgotten Realms. Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind. “Wild Minds” allows you to pursue this path, bringing to bear the power of the mind...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1

Struggle in Three Horn Valley (Chult) - Dino-Wars vol 1


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly versions...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Encounters in the Savage Arctic

Encounters in the Savage Arctic


Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.   Survive a frozen ambush Battle winter gnolls Speak with Sloosh the Awakened Walrus Meet...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Wild Magic Tables II: Coastal, Desert, and Grassland Locations

Wild Magic Tables II: Coastal, Desert, and Grassland Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Tower of the Mad Twins

Tower of the Mad Twins


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Warlock of Winter

Warlock of Winter


Embrace the cold and dark with this new otherworldly patron for warlocks! Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian? Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can! This product includes...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Wild Magic Tables I: Forests, Mountains, and Urban Locations

Wild Magic Tables I: Forests, Mountains, and Urban Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Trinkets of Fire and Sun with Creation Tables

Trinkets of Fire and Sun with Creation Tables


      80 Trinkets of Fire and Sun with Tables for Many More Tables visible in Previews under the product image.  For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Fire Trinkets (tables A-D) Modifying...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Revamped: Frost Magic (5e)

Revamped: Frost Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns!  ...   [click here for more]
Dungeon Masters Guild  $3.49

Add to Dungeon Masters Guild Order  
Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)

Mini-Dungeons 1: CAVES (3-in-1 adventure bundle)


3 extraordinary and original adventures in one affordable bundle! P.B. Publishing & Loot The Room present: Mini-Dungeons - CAVES! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems. Not only will you be...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Trinkets of Sky and Wind - Elemental Air Creation Tables

Trinkets of Sky and Wind - Elemental Air Creation Tables


80 Trinkets of Wind and Sky with Tables for Many More Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version. For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets. Includes d20 tables for ... 80 Sky and...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?  Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
LPM5 The Gold Clad Giant Kings

LPM5 The Gold Clad Giant Kings


Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom. This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Monster Hunts Weekly: Issue 5

Monster Hunts Weekly: Issue 5


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Green Knight

The Green Knight


The Green Knight An encounter for characters lost in the woods. This encounter, intended to be inserted into any campaign and at any level, is designed such that it can be resolved without the need for combat, or any dice rolls at all, depending upon the choices of the players. It can be resolved within a single session and would suit any adventure where the party seek an evil tyrant or monster when...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Eye of the Storm

The Eye of the Storm


The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Map of Hundelstone

Map of Hundelstone


A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest." Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Terrain Enchiridion: Arctic Creatures

Terrain Enchiridion: Arctic Creatures


The first installment of the Terrain Enchiridions series is here! The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter! 14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Undead Giants

Undead Giants


Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out! Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings from...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Thrall

Red Thrall


A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5.  Alternatively, this material can easily be adapted to enhance nearly any campaign. ...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
The Small Book of Giants

The Small Book of Giants


Looming threats (or allies) present themselves in the Small Book of Giants.   This bestiary has nearly 50 stat blocks for Giant creatures to use as allies or antagonists in your world. From the elusive bigfoot, to the leaders of each kind of true giant, to titans, get a wide ranging set of Giants that span CR 5 all the way to CR 27!  A Small Book...   [click here for more]
Dungeon Masters Guild  $7.49

Add to Dungeon Masters Guild Order  
The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an adventure...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels

Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-1)  Lizardfolk Tunnels! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels! You will be able to drag and drop this mini-dungeon...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Mystery of the Eureka Theater - Adventure

Mystery of the Eureka Theater - Adventure


"The Eureka Theater is aware..." For beginners and veterans alike! Great for kids! Adventure content for a 2 - 4 hour session. Designed for five level 3 player characters. Harkoning back to classic spooky investigation modules, enjoy this self contained location! ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye

Mini-Dungeons: Caves (C-2) - The Cavern of One-Eye


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-2)  The Cavern of One-Eye! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye! You will be able to drag and drop this...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite

Mini-Dungeons: Caves (C-3) - The Lair of Frostingbite


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-3)  The Lair of Frostingbite! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite! You will be able to drag and drop...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
In the Steps of Giants - Hill

In the Steps of Giants - Hill


In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters Designed...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
Dungeon Masters Guild  $0.25

Add to Dungeon Masters Guild Order  
Return to Senag Island: The Wizard's War

Return to Senag Island: The Wizard's War


Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin. Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Travel Report 5e

Travel Report 5e


Now featured by Splinterverse on YouTube! Travel in Dungeons and Dragons can be hard to get right. Do you hand-wave it and just move characters between set pieces? Do you roll for random combat encounters and risk spending entire sessions on it? Do you imply it happens between sessions and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Stone Cold - A Giant Planar Adventure

Stone Cold - A Giant Planar Adventure


GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency. It can be completed in one to two sessions of play between important events...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Tome of Fate

Tome of Fate


Tucked away under snow and ice and rock, deep in the Spine of the World Mountains, lies a relic of the Ageless War. The ancient cloud giant stronghold of Cloudbreak Keep – the main location of giant knowledge and lore – crashed into the mountains centuries ago. Lost to time and legend, the keep has been occupied by different monsters. However, recently cloud giant activity in the far North...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
Dungeon Masters Guild  $0.25

Add to Dungeon Masters Guild Order  
Path of the Tarrasque

Path of the Tarrasque


An awesome barbarian subclass, for those who want to tank all kinds of enemies! Rate for us and tell us how this path served your campaign! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 69 items) Result Pages:  1  2  [Next >>] 
Select Page Number