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2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e

2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e


Introducing 2 new Druid Circles for play in D&D 5e: -Drown your enemies and rule the seas as a Circle of Water druid! -Control the skies and rain down fury as a Circle of Air druid! ...   [click here for more]
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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
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Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum

Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum


NOTE: This document was for use with AL season 7 and earlier ONLY. This supplement is intended to make life a little easier for players and DMs alike. There are two sets of reference sheets included in this product. The first few pages contain a list of all the faction-specific downtime activities available for each Adventurers League season’s adventures (this will be updated as more are...   [click here for more]
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The Reckoning

The Reckoning


The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign. There is enough material for approximately 15 full days of gaming with any gaming group. The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
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The Darkrunner Guild

The Darkrunner Guild


It is dangerous to go alone. Take this. In these pages, you'll find a description of the Darkrunner Guild, the foremost guild of guides to the wild areas of the Underdark. Of course, scratch the surface and you'll find a group of people who are spies and aberration-slayers and diplomats - something a little deeper than a simple guide. This document contains: A description of the Darkrunner...   [click here for more]
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The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)

The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)


Do not call up anything you cannot put down. If power corrupts, then surely the desire for power must also do so. For some, the path to power seems difficult, impractical, or even impossible. Luckily for them, there can be shortcuts. Not all fiends require a full pact, no. They will share their power with you for a price. Just a trifle, really. And once you make the agreement, well…then you’ll...   [click here for more]
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Blessing of the Rougarou (Warlock Patron)

Blessing of the Rougarou (Warlock Patron)


In the swamps of Faerun, tales are told of an ancient wolf-creature, waiting in the shadows and pouncing on those that would dare to challenge it. The creature became known as, the Rougarou. The Rougarou now seeks those willing, and unwilling, to take up the hunt for ultimate power. Take up the mantle of the Rougarou and join the hunt with a new Warlock Patron option for 5e D&D. Gain wolf-like...   [click here for more]
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Fantasy Grounds: D&D Rage of Demons: Out of the Abyss

Fantasy Grounds: D&D Rage of Demons: Out of the Abyss * 


D&D Rage of Demons: Out of the Abyss Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell...   [click here for more]
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The Pact Master - A Warlock Prestige Class - 5th Edition

The Pact Master - A Warlock Prestige Class - 5th Edition


This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ...   [click here for more]
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The Dragoon

The Dragoon


A custom class built with the intention of emulating that feeling of crashing down on your enemies like the classic lancers once did. As always, feedback is greatly appreciated! If you enjoyed this product, please check out my other submissions: Oaths for the Apocalypse The Alchemage The Mime ...   [click here for more]
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Blood Mage (5e)

Blood Mage (5e)


Blood Mage is a caster class designed for 5e. It is a Con based class, it has a darker tone by nature, making it perfect for games like Curse of Strahd, or home games with darker tones. Complete with addtional a few custom spells, as well as a quirks table for added character customization. I hope you like it, and look forward to any constructive critcism I recieve! ...   [click here for more]
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Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies. The three Rune Strikes are designed to...   [click here for more]
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2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition

2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition


I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock. The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility! The Pact of the Guardian transforms...   [click here for more]
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Monsters & Maladies

Monsters & Maladies


MONSTERS & MALADIES What makes vampires and werewolves so interesting and iconic enemies, fundamental in every proper fantasy bestiary and cornerstones of the horror genre itself? Tradition, surely, put a good effort in shaping our unconscious around those creatures: folklore, legends, literature, and more recently games had a strong influence on us all.  ...   [click here for more]
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Secrets of the Illithid Tombs

Secrets of the Illithid Tombs


The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from...   [click here for more]
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BOE1-01 The Ringing In Your Ears

BOE1-01 The Ringing In Your Ears


The Bell in the Depths has long been a landmark in the Moonsea, part of the haunted remains of Northkeep. Of late, it has not stopped ringing. Can you discover why, before it's too late? The Ringing In Your Ears is a 2 to 3 hour module designed for 1st level characters. Set in the Moonsea area, it can be ran as a companion to any number of the previously published hard cover adventures,...   [click here for more]
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Updated Demon Lords: Pazuzu

Updated Demon Lords: Pazuzu


An update on the demon lord Pazuzu for 5th Edition. A perfect addition to Out of the Abyss or to any high level adventure. Can you defeat this demon lord and claim his powerful throne and blade? (Probably not, LOL) Included in this document is lore on Pazuzu and his realm, statistics for his greatsword and throne, statistics for Pazuzu's dreaded anzu demons, and statistics for the prince of the lower...   [click here for more]
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P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)

P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)


P.B. Publishing Presents: Backgrounds Collection 1 The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters. The Treasure Hunter The Wheeler-Dealer The Circus Performer Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/ Please...   [click here for more]
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Graphic Elements for Adventures II

Graphic Elements for Adventures II


There is a dearth of affordable artwork for creating visually dynamic packaging for adventures posted on Dungeon Masters Guild. Illustrations can be expensive, but if done well they can make or break a product. This package contains 50 PNG files for your use when formatting your material. While not a substitute for quality and informative illustration that enhances the information delivered in your...   [click here for more]
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Druid Archetype - Circle of the Sun

Druid Archetype - Circle of the Sun


Druid Archetype - Circle of the Sun Hello fellow dungeoneers, I've always been a big fan of Druids and I felt that there was a big omission on class options relative to Druid Lore. The first Druids, and pretty much everyone else, first worshiped the sun or as they call it "The Mighty Oak". Before the moon, before the lands, before the spirits of the forest was he who set it all in motion,...   [click here for more]
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Circle of the Wyrm - Druid Archetypes (5e)

Circle of the Wyrm - Druid Archetypes (5e)


The power of the dragons was once thought to be infinite and uncontrollable. Even now dragons are feared for their power and size. Some Druids have been gifted with the ability to channel such power. Those with a strong enough will and an affinity for shape shifting must make a choice. The Circle of the Wyrm is one of power and sacrifice. Granting power beyond imagination, Druids who choose this circle...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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Blank Monster Form

Blank Monster Form


In the days of yore, Monster Manuals, Player Handbooks and Dungeonmaster's Guides came with all kinds of silly forms. No one used these save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form. I do my stat blocks by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greedy dwarf claims...   [click here for more]
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Encounters in the Deep

Encounters in the Deep


These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you! In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and...   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing...   [click here for more]
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Alkavian's Repository of Feats and Armaments

Alkavian's Repository of Feats and Armaments


This pamphlet includes new feats and weapons for 5e. - 21 new feats - 9 new martial weapons - Option for "Masterwork" property on weapons. As always, feedback is welcome and appreciated. Happy gaming! v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ...   [click here for more]
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Sweet Magic Items

Sweet Magic Items


Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find. Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane). Two Items for the Mystic class, the Mystic's Crystal and the Rod...   [click here for more]
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Deception at Undervine

Deception at Undervine


Deception at Undervine is an adventure for characters from levels 1-4, optimized for 3-5 player characters. This shorter length campaign should have 15+ hours of gaming, all focused around the Forgotten Realms. The Heroes find themselves wandering to an uncharted town on the edge of the mountains, trapped in a ferocious snow storm. The town of Undervine is more of a hunting camp, under the rule of...   [click here for more]
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Psion - 5th Edition

Psion - 5th Edition


I playable Psion class for D&D 5th edition. In my research for this class, I discovered that there is a multitude of differing opionons on what a "proper" Psion should be. For this reason, I decided to focus on how the Psion might be played rather than the specific schools one might follow (Pyrokinesis, Telekinesis, etc.). I could not find the artists name online, but would like...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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The Alchemist's Ruse

The Alchemist's Ruse


The adventurers come to know of a newly opened tavern, one owned by a half-orc named Dronk. Since its opening a month ago, people started disappearing in the neighbourhood and some say it’s the half-orcs fault. It’s up to the adventurers to discover the truth... The Alchemist's Ruse is an adventure best suited for the Out of the Abyss campaign, when the adventurers first leave...   [click here for more]
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Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels

Mini-Dungeons: Caves (C-1) - Lizardfolk Tunnels


P.B. Publishing & Loot The Room present: Mini-Dungeons: CAVES (C-1) Lizardfolk Tunnels! Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels! You will be able to drag and drop this mini-dungeon...   [click here for more]
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Lycan Race - 5th Edition

Lycan Race - 5th Edition


A simple, playable Lycan race for players of 5th edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. ...   [click here for more]
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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
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Yerg's Comet

Yerg's Comet


Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable. In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves. When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime. Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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Bloodmage Class Option

Bloodmage Class Option


“Bloodmage Class Option” is the first of four new class instalments that seek to explore new player options, from both a narrative and mechanical standpoint, reimagining the sorcerer class in the process. BLOODMAGE. Practitioners of blood magic can sacrifice their own health in order to cast spells. Haagenti, the Demon Lord of Alchemy, learned the secrets of this arcane practice...   [click here for more]
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Night Stalker Rogue Archetype

Night Stalker Rogue Archetype


Some rogues use their skill-sets not as criminals but stalkers employed by a church. Such rogues include witch hunters, demon or undead slayers, and inquisitors. They stand in the shadows at the periphery of the night, watching, waiting, looking, hunting, stalking, until they find the enemies of their faith and silently leave them in shallow, unmarked graves. Night stalkers are expected to follow the...   [click here for more]
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Paths of Legend

Paths of Legend


Two of my first house rules for D&D, back when the guild was yet to come, were the Path of the Brutal Brawler and the Path of Madness, two new archetypes for the barbarian class. As the DM’s Guild came out, I made two PDFs with the two subclasses, and despite never being true best sellers they were quite liked by the community. That was more than a year ago....   [click here for more]
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Arcane Tradition - Arachnomancer

Arcane Tradition - Arachnomancer


This Arcane Tradition is made for devout followers of Lolth. Invoking her power, you are able to summon spiders to do your bidding, as well as become more spider like in your abilities. This class is derived from Drow of the Underdark for 3.5e. Just let me know what you think would work better or changes that need to be made. ...   [click here for more]
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Soul-Stitcher

Soul-Stitcher


Soul-stitchers weave the forces of fate and soul energy to manipulate their foes and bolster their allies. Picking from one of three subclasses (Dollmaker, Tailor, and Smokeweaver), soul-stitchers cater to a wide range of play styles. Create dolls that bind the souls of your enemies to inflict great pain and suffering upon them. Weave the threads of your own soul to give yourself abilities beyond...   [click here for more]
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ART002 Female Wood Elf Ranger Stock Art

ART002 Female Wood Elf Ranger Stock Art


The DM's ART PACK ART002 Female Wood Elf Ranger Stock Art pack provides over 44 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product....   [click here for more]
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Demonthrall Class

Demonthrall Class


Beyond the realms of paladins pledging themselves to a holy order exist dangerous individuals willing to bind their souls as a thrall to a powerful demon lord. Through their numerous dealings with these abyssal horrors, demonthralls are able to harness the chaotic energies of the Abyss itself. Becoming a thrall to a demon lord of the abyss has its perks, and as you attain higher levels you will...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation

Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation


Gathered in this product are the four Bonus dragons included in the other dragon compilations offered for Volume I. Each is an additional monster not included in the full volume, collected here for the convenience of those who bought the full version and still wished to have access to these heretofore exclusive dragons. In addition, a new fifth bonus dragon, the Pink dragon, is included in this product....   [click here for more]
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Ochre Jelly Paper Miniature

Ochre Jelly Paper Miniature


This presidential Ochre Jelly is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty. Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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Out of the Abyss - Prisoners Ledger

Out of the Abyss - Prisoners Ledger


Simple page to help in the management of prisoners in the beginning of the campaign. Suggest using the notes to mark whet they would know and have done prior to the first play session. ...   [click here for more]
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More Fellow Prisoners

More Fellow Prisoners


Additional options for NPCs to be found in the "Out of the Abyss" adventure at Velkynvelve. See how your adventure changes with these NPCs along for your journey! I've always enjoyed the Out of the Abyss adventure, and I felt that the NPCs that survive and make it out into the Underdark with the PCs really shapes the beginning and even later parts of the adventure. With these new options,...   [click here for more]
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NPC Fluff Generator 1: Demon Cult

NPC Fluff Generator 1: Demon Cult


Do you love to use random tables to roll up details of your campaign world? Are you inspired by what the luck of the dice hands you to work with? Do you like demon cults? Then this is the product for you. Over 30 pages of random tables that allow you to create the details of a sinister demon cult. Includes variant tables for violent slaughter, necromantic and elemental...   [click here for more]
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