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Waterdeep As You\'ve Never Seen It Before! Think you know everything there is to know about the City of Splendors? Think again! Based on material originally presented in FR1 Waterdeep and the North and City System, this box expands all that information and adds over 200 pages of new characters, magic, and excitement! Here\'s what is inside:
A 128-page Campaign Guide with expanded city... [click here for more] |
Wizards of the Coast |
$6.95
|
No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,... [click here for more] |
Wizards of the Coast |
$4.99
|
From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess.
"A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more] |
Wizards of the Coast |
$7.99
|
Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the... [click here for more] |
Wizards of the Coast |
$4.99
|
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home.... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied... [click here for more] |
Wizards of the Coast |
$4.99
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Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following:
details on the most popular Underdark race, the drow, plus 16 other underground character races;
25 new regional feats;
new prestige classes, spells, monsters, and magic items; plus
background on 60... [click here for more] |
Wizards of the Coast |
$15.99
|
Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor.... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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Legends Begin Here
Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually unlimited... [click here for more] |
Wizards of the Coast |
$15.99 $9.59
|
The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update... [click here for more] |
Wizards of the Coast |
$14.99
|
Explore a Mysterious Land of Might and Magic
Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms.
The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Crawling Evils Never Sleep
Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries, human wizards have experimented with new spells and variations on existing magic, striving to grow ever more... [click here for more] |
Wizards of the Coast |
$9.99
|
"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days.
"And boardin'! That's the thrill - leapin' from yer... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
The complete guide for building Forgotten Realms characters!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.
The Forgotten Realms Player’s Guide presents this... [click here for more] |
Wizards of the Coast |
$14.99
|
Between East and West, between Earth and Sky, lies the Endless Waste. Barren and desolate, this windswept land forms the barrier between the feuding kingdoms of Faerun and the ancient empires of Kara-Tur. The eternal steppe is home only to the hardy, nomadic horsemen who travel its secret paths.
This region, long ignored by its neighbors, is about to erupt in the bloodiest conflict ever to sweep across... [click here for more] |
Wizards of the Coast |
$9.99
|
The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame.
Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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Explore the Darker Side of the Realms
Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Discover the Power and Master the Art
Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or... [click here for more] |
Wizards of the Coast |
$11.99
|
DISCOVER THE DIVERSE DENIZENS OF THE REALMS
Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager.
With complete information about the noteworthy races, subraces, and ethnicities scattered... [click here for more] |
Wizards of the Coast |
$14.99
|
Rule the Realms
You've survived countless death traps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-by tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince?
The Power of Faerûn campaign... [click here for more] |
Wizards of the Coast |
$14.99
|
Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From the Faithful... [click here for more] |
Wizards of the Coast |
$9.99
|
The Magister of Mystra is one of the most mysterious—and misunderstood—beings in the Forgotten Realms. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. Regardless, the mages of Faerûn foll up their sleeves and craft spells and items that they hope will empower... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
From Waterdeep and the Sword Coast to the jungles of Chult and faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons - all these and more await adventurers who can overcome terrible dangers to wield great power. Ed Greenwood, originator of the FORGOTTEN REALMS game world, and famous game designer Steve Perrin have spent many... [click here for more] |
Wizards of the Coast |
$4.99
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Faerûn needs mighty heroes, now more than ever!
Malevolent forces conspire to ravage the lands and cities of Faerûn, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you need to create... [click here for more] |
Wizards of the Coast |
$14.99
|
Any rogue can craft a spell—but it takes a really reckless fool to write one down.
Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following:
New spells from mages such as Daltim, Darsson, and Myrl
Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion
Details of more than 40 spellbooks—appearance,... [click here for more] |
Wizards of the Coast |
$9.99
|
From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Sometimes the differences are obvious—anyone can distinguish a seafaring mage from a turban-crowned spellcaster, or a thief of Lantan from a burglar of Amn. But often, appearance gives no clue: even wizards and rogues of the Dalelands... [click here for more] |
Wizards of the Coast |
$9.99
|
Is your Forgotten Realms character an elf? A dwarf? Maybe a gnome?
Perhaps, yet that doesn't really say much, does it? One might just as easily say there's now difference between a Calishite and a Thayan because they're both humans! No one is just a demihuman in the Realms—there are acrobats, barbarians, giant killers, manhunters, pestkillers, prospectors, and even tunnelrats, but they're all demihumans... [click here for more] |
Wizards of the Coast |
$9.99
|
Fighters and clerics have long been mainstays in AD&D game campaigns. Now, discover the dozens of kits created to adapt these basic classes to the unique and popular lands of Faerûn. Learn what a difference your homeland makes when you choose a warrior's kit, or discover benefits as will as disadvantages of worshipping certain gods of the Realms.
Some differences among people are subtle, while... [click here for more] |
Wizards of the Coast |
$9.99
|
What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
|
Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D.
Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies.
Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign.
Intelligent... [click here for more] |
Wizards of the Coast |
$4.99
|
How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
$4.99
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a dragonborn sorcerer at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a drow rogue at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a dwarf cleric at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a half-elf bard at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a half-orc paladin at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a halfling monk at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a halfling rogue at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a high elf fighter at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a high elf wizard at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human barbarian at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human cleric at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human druid at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|
Need a ready-to-play character for 5e?
The following pregenerated character sheets provide a human fighter at levels 1 thru 10. ... [click here for more] |
Wizards of the Coast |
FREE
|