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FOR5 Elves of Evermeet (2e)

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For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or at least suggested, that Evermeet is ruled by Queen Amlaruil, and that her husband Zaor was murdered decades ago. Beyond this, little is known.

Elves of Evermeet attempts to investigate and explain the inner workings of the elven island, and develop the realm as a setting for Forgotten Realms adventures. Until now, Evermeet has been reserved exclusively for the elves and officially closed to humans, dwarves, and other races. But this product will help you work Evermeet into your campaign and allow other PC races to visit, or at least interact, with the mysterious island.

Included within are the following:

  • new elven magics (for High Mages)
  • elven NPCs
  • tips on playing Evermeet elves
  • gods and goddesses of the island
  • and adventure ideas for your own campaign!

Bring the wonder that is Evermeet into your game with this sourcebook. It is a mystery no more!

*****

Product History

FOR5: Elves of Evermeet (1994), by Anthony Pryor, continues the series of FOR-series sourcebooks for AD&D 2e. It was published in April 1994.

Expanding the FORs. FOR4: The Code of the Harpers (1993) dramatically changed the style of the prestige FOR supplements by focusing them more heavily on the Forgotten Realms. Evermeet continues with that trend by offering up a book that's all about the Realms from start to end. However, Evermeet is also quite similar to the traditional FR series, which had focused mostly on geographic areas and had just ended a long run (1987-93).

Elves of Evermeet thus extensively details the island of Evermeet. However, it goes into more depth than the shorter FR books could, including extensive lists of NPCs and cultural details on Evermeet gods. The crunchy spells, magic items, character kits, and monsters of Evermeet, though geographically related, are also more typical of the FOR series.

Physically, Evermeet matches the FOR books with its longer length, square binding, and gloss-on-matte cover. Evermeet actually doesn't include the FOR5 code anywhere on its trade dress because TSR abandoned its module codes in 1994, but it's universally accepted as the fifth book in the series because of its matching content, style, and format.

Cross-Referencing the Supplements. Evermeet suggests that GMs may want to use many of the PHBR, DMGR, and FOR books to create a more complete gaming experience - showing the importance of the various prestige-format series to TSR In the early-to-mid-90s.

Expanding the Elves. This book include full stats for the insular gold elves, the exuberant silver/moon elves, and the wild green elves of the Realms. As it turns out, they're largely similar to the gray, high, and wild elves of other worlds.

Expanding the Realms. Ed Greenwood first mentioned Evermeet to the world in the "Into the Forgotten Realms" adventure in Dragon #95 (March 1985). There he said, "In all the hurly-burly of war, the elves, who for centuries barred men from entering their vast woods, suddenly vanished. The Elven Court formerly adjoined the Dales on the north and east. Rumor has it that all of the elves have traveled west overseas to Evermeet, the island kingdom of the elves, to be shut of men forever."

It's a very Tolkienesque introduction to the elves' island sanctuary.

After that, Evermeet got occasional mentions in Dragon and books like the Forgotten Realms Campaign Setting (1987). Meanwhile, elven culture and history were revealed in Elaine Cunningham's Elfshadow (1991) and Ed Greenwood's later The Ruins of Myth Drannor (1993). However, it was only in Doug Niles' novel The Coral Kingdom (1992) that Evermeet came onto center stage, when human adventurers actually taveled to the elven fortress.

That was the extent of Evermeet's description prior to this supplement, which considerably expanded and detailed the lore of the island.

Future History. Elaine Cunningham added more detail to Evermeet a few years later in her novel Evermeet: Island of Elves (1998). More recently, Evermeet got some attention in Richard Baker's trilogy Last Mythal (2004-06) and the Realms of the Elves anthology (2006).

About the Creators. Author Anthony Pryor wrote extensively for TSR from 1991-96. In fact, 1994 was Pryor's "year of Forgotten Realms work": He contributed to five different Realms projects, most notably including the entire Marco Volo trilogy of adventures (1994).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Discussions (1)
Customer avatar
Aaron L November 30, 2013 10:21 pm UTC
This book is good and I've always enjoyed it, but ever since the very first time I read it I was always struck by an oddity; why did all the elves use broadswords? I got the distinct impression that, while the writer seemed fairly well-versed in the lore of the Forgotten Realms, he didn't actually understand the rules of the Dungeons & Dragons game all that much. EVERYELF used broadswords, with nary a mention of longswords anywhere to be found. One got the impression that the writer wasn't even aware ofthe existence of the longsword (which was the traditional melee weapon of elves, and their extensive practice with the weapon was the reason they recieved a bonus to hit with it) and he just assumed that the "standard" sword was called a braodsword rather than longsword.

Either that, or he purposefully made each and every elf on Evermeet an iconoclast who used braodswords, but that still wouldn't explain all the ancient magical elven broadsword. I rather think he just didn't understand...See more
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Customer avatar
Leo H June 11, 2019 5:59 am UTC
Or maybe he's using correct terminology outside of the game where a broadsword can refer to an arming sword (1-handed) and the longsword is a 2-handed sword.
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Product Information
Gold seller
Author(s)
Rules Edition(s)
Pages
128
Edition
1.0
ISBN
1-56076-829-0
Publisher Stock #
TSR 9430
File Size:
46.93 MB
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File Last Updated:
May 28, 2013
This title was added to our catalog on May 28, 2013.