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 Hottest D&D Classics, Character Options, Christmas in July Sale
 
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PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Races of Faerûn (3.5)

Races of Faerûn (3.5)


DISCOVER THE DIVERSE DENIZENS OF THE REALMS Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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CGR3 The Complete Sha'ir's Handbook (2e)

CGR3 The Complete Sha'ir's Handbook (2e)


Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will! This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits, from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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PHBR11 The Complete Ranger's Handbook (2e)

PHBR11 The Complete Ranger's Handbook (2e)


Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Martial Power (4e)

Martial Power (4e)


Martial Power™ is the first of a line of player-friendly supplements offering hundreds of new options for D&D® characters. This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival. This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats,...   [click here for more]
Wizards of the Coast  $9.99

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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $14.99

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Psionic Power (4e)

Psionic Power (4e)


New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and...   [click here for more]
Wizards of the Coast  $14.99

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Into the Unknown: The Dungeon Survival Handbook (4e)

Into the Unknown: The Dungeon Survival Handbook (4e)


The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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PHBR12 The Complete Paladin's Handbook (2e)

PHBR12 The Complete Paladin's Handbook (2e)


In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer. The Complete Paladin's Handbook...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Defilers and Preservers: The Wizards of Athas (2e)

Defilers and Preservers: The Wizards of Athas (2e)


Reviled and hunted, hated and feared, they live in secrecy, hiding who and what they are from the rest of the world. They are criminals whose crime calls for swift execution. They are outcasts, with no place to call home. They are wizards, and their crime is the practice of magic? Beneath the crimson sun, the life of a wizard is hard and dangerous. Blamed for the conditions of the world, feared for...   [click here for more]
Wizards of the Coast  $15.95 $9.99

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Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Arcane Power (4e)

Arcane Power (4e)


New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Product...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $22.00 $9.99

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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
Wizards of the Coast  $9.99

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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)


At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
Wizards of the Coast  $9.99

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Divine Power (4e)

Divine Power (4e)


This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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DSR3 Veiled Alliance (2e)

DSR3 Veiled Alliance (2e)


Few safe havens exist on Athas, and fewer still for preservers. In the hidden places of the cities - a potter's shop, a crematoria, even under the very palace of a sorcerer king - the Veiled Alliance abides, aiding and protecting preservers and auxiliaries, and standing against defilers. In Tyr, Balic, Draj, Gulg, Nibenay, Raam, and Urik, protection from the dark forces of Athas endures. Secret recognition...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $7.99

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Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Player's Option - Skills & Power (2e)

Player's Option - Skills & Power (2e)


These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic...   [click here for more]
Wizards of the Coast  $4.99

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Races of Ansalon (3.5)

Races of Ansalon (3.5)


The Children of the Stars. . . and of Chaos! The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres...   [click here for more]
Wizards of the Coast  $44.99 $19.99

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Primal Power (4e)

Primal Power (4e)


New options for barbarians, druids, shamans, and wardens Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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PHBR9 The Complete Book of Gnomes & Halflings (2e)

PHBR9 The Complete Book of Gnomes & Halflings (2e)


Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as 28 new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Races of the Dragon (3.5)

Races of the Dragon (3.5)


A D&D sourcebook detailing races descended from dragons. Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Defenders of the Faith: A Guidebook to Clerics and Paladins (3e)

Defenders of the Faith: A Guidebook to Clerics and Paladins (3e)


Divine dedication powers these crusaders. This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment More uses for turning checks, and new magic items and spells designed specially for clerics and paladins Information...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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DMGR6 The Complete Book of Villains (2e)

DMGR6 The Complete Book of Villains (2e)


A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)

Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)


A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: - New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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DSS3 Elves of Athas (2e)

DSS3 Elves of Athas (2e)


They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes. Elves of Athas explores...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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Player's Option: Heroes of the Elemental Chaos (4e)

Player's Option: Heroes of the Elemental Chaos (4e)


Command the Elements Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the raw plane from which the gods and the primordials fashioned the world. The plane forms the foundation of the D&D cosmos and is home to countless elemental beings, including genies, archons,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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HR5 The Glory of Rome Campaign Sourcebook (2e)

HR5 The Glory of Rome Campaign Sourcebook (2e)


"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Races of Stone (3.5)

Races of Stone (3.5)


Dwarves, Gnomes, and Goliaths From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend. This...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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The Book of Magecraft (2e)

The Book of Magecraft (2e)


Magic permeates the very air, earth, and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers, advisers, and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players...   [click here for more]
Wizards of the Coast  $9.99

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Hero Builder's Guidebook (3e)

Hero Builder's Guidebook (3e)


Give Your Character Every Advantage When you sit down to create a character, let your mind do the work--don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertips everything you need to know before your character's first adventure. With this book you will: Maximize your character's potential with step-by-step character advancement guides. Create a...   [click here for more]
Wizards of the Coast  $14.95 $6.99

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Complete Psionic (3.5)

Complete Psionic (3.5)


Think You Know Everything About Psionics? Think Again In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Champion (3.5)

Complete Champion (3.5)


Divine Power at Your Command Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world. This book gives players and Dungeon...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Tome of Magic: Pact, Shadow, and Truename Magic (3.5)

Tome of Magic: Pact, Shadow, and Truename Magic (3.5)


Unlock the Magical Power of Vestiges, Shadows, and Syllables The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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HR6 Age of Heroes Campaign Sourcebook (2e)

HR6 Age of Heroes Campaign Sourcebook (2e)


"Future generations will marvel at us, as the present age marvels at us now." - Pericles, Athenian statesman Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Song and Silence: A Guidebook to Bards and Rogues (3e)

Song and Silence: A Guidebook to Bards and Rogues (3e)


Finesse and Versatility Make Powerful Allies Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes: - New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps....   [click here for more]
Wizards of the Coast  $19.95 $7.99

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FOR8 Pages from the Mages (2e)

FOR8 Pages from the Mages (2e)


Any rogue can craft a spell—but it takes a really reckless fool to write one down. Thus, the wizard Elminster introduces the latest collection of wizardly lore from the Forgotten Realms campaign setting, includingthe following: New spells from mages such as Daltim, Darsson, and Myrl Fell creatures: the Tome Guardian, the Disenchanter, and the Scalamagdrion Details of more than...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Heroes of Battle (3e)

Heroes of Battle (3e)


Prepare for War Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages. This...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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HR4 A Mighty Fortress Campaign Sourcebook (2e)

HR4 A Mighty Fortress Campaign Sourcebook (2e)


All for one, and one for all! From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main. A...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Power of Faerûn (3.5)

Power of Faerûn (3.5)


Rule the Realms You've survived countless death traps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-by tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince?    The Power of Faerûn campaign...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Scoundrel (3.5)

Complete Scoundrel (3.5)


Fair fights are for suckers. In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? Ha! You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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