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Long ago the wisdom of the Prophet, Al-Kalim, came to the village of Dar el-Tamyya, and taught the folk to disregard their idols of old. But they kept one, to remember their ancient past and the wisdom of their ancestors. They also kept it because they believed it to be magical, blessed to protect the village form harm. Now the idol has been taken. Yesterday a small band of goblins raided Dar el-Tamyya,... [click here for more] |
Wizards of the Coast |
$1.99
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Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
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Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up... [click here for more] |
Wizards of the Coast |
$4.99
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The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,... [click here for more] |
Wizards of the Coast |
$4.99
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See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is... [click here for more] |
Wizards of the Coast |
$4.99
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Derro swarm in the Abbor-Alz. The Doomgrinder windmill's blades approach their zenith. Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned. The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns. But first someone has to find the fifth cairn . . . .
Five... [click here for more] |
Wizards of the Coast |
$4.99
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A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except... [click here for more] |
Wizards of the Coast |
$5.00
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"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the... [click here for more] |
Wizards of the Coast |
$9.99
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The rediscovery of an artifact forged at the dawn of time signals an age of strife and opportunity! The dwarven clans are in chaos, and a powerful host of goblins stands poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords?one of the most powerful weapons ever created by the dwarven race?holds the key to ultimate victory against the massing humanoids. Can... [click here for more] |
Wizards of the Coast |
$9.99
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