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A Darkness Gathering (2e)

A Darkness Gathering (2e)


"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian...   [click here for more]
Wizards of the Coast  $4.99

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The Silver Key (2e)

The Silver Key (2e)


Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item?the Silver Key. Unless the key is recovered, it could be Honshar's undoing....   [click here for more]
Wizards of the Coast  $4.99

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Road to Danger (2e)

Road to Danger (2e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's...   [click here for more]
Wizards of the Coast  $4.99

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