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 Hottest D&D Classics, Adventures, 1st Edition
 
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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
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S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
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Polyhedron Newszine V6 #1 Issue 28

Polyhedron Newszine V6 #1 Issue 28


Included in this issue: The Great Bugbear Hunt - by Frank Mentzer. Originally written as an AD&D® Game Open Tournament for the GEN CON® South Game Fair in 1982, Module R5 has become one of the RPGATM Network's most popular tournament scenarios. This search for the party magic-user's missing spell books set the standard for wilderness adventures. Adventure in the Clouds - by Jeff Martin....   [click here for more]
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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
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A1 Slave Pits of the Undercity (1e)

A1 Slave Pits of the Undercity (1e)


A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art. A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
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A2 Secret of the Slavers Stockade (1e)

A2 Secret of the Slavers Stockade (1e)


A2: Secret of the Slavers Stockade is part 2 of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. A2: Secret of the Slavers Stockade: The battle against...   [click here for more]
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S3 Expedition to the Barrier Peaks (1e)

S3 Expedition to the Barrier Peaks (1e)


The Grand Duchy of Geoff has recently been plagued by a rash of unusually weird and terrible monsters of an unknown sort. This western area, particularly the mountain fastness which separates the Grand Duchy from the Dry Steppes, has long been renowned for the generation of the most fearsome beasts, and it has been shunned accordingly -- save a handful of hardy souls with exceptional abilities. Within...   [click here for more]
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H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)


The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
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H2 The Mines of Bloodstone (1e)

H2 The Mines of Bloodstone (1e)


The most deadly dungeon ever designed! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town...   [click here for more]
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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
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H3 The Bloodstone Wars (1e)

H3 The Bloodstone Wars (1e)


What strange role does Orcus, Prince of the Undead, play in the invasion of peace-loving Damara? And what interest does the Grandfather of Assassins have in the tiny barony of Bloodstone Pass? With this adventure, your player characters inherit an entire barony - with a recently reopened mine that produces immense wealth. Wealth enough to attract the dangerous attention of their neighbors?wealth...   [click here for more]
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H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)


This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
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S1-4: Dungeons of Dread (1e)

S1-4: Dungeons of Dread (1e)


Dungeons of Dread is a collection of four classic, stand-alone Advanced Dungeons & Dragons adventure modules -- S1: Tomb of Horrors, S2: White Plume Mountain, S3: Expedition to the Barrier Peaks, and S4: The Lost Caverns of Tsojcanth -- complete with original black-and-white interior art. S1: Tomb of Horrors: In the far reaches of the world, under a lost and...   [click here for more]
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I10: Ravenloft II: The House on Gryphon Hill (1e)

I10: Ravenloft II: The House on Gryphon Hill (1e)


"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare...   [click here for more]
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WG5: Mordenkainen's Fantastic Adventure (1e)

WG5: Mordenkainen's Fantastic Adventure (1e)


Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stand two massive iron doors -- doors without...   [click here for more]
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C1 The Hidden Shrine of Tamoachan (1e)

C1 The Hidden Shrine of Tamoachan (1e)


This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure!...   [click here for more]
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REF3: The Book of Lairs (1e)

REF3: The Book of Lairs (1e)


DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains...   [click here for more]
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FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
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U2 Danger at Dunwater (1e)

U2 Danger at Dunwater (1e)


The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning...   [click here for more]
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U3 The Final Enemy (1e)

U3 The Final Enemy (1e)


At last! An opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh? "The Final Enemy" is the final part in a series of three modules designed and developed in the United Kingdom for beginning adventurers...   [click here for more]
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UK1 Beyond the Crystal Cave (1e)

UK1 Beyond the Crystal Cave (1e)


Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers who have entered that enchanted park; a few have returned after long...   [click here for more]
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N4 Treasure Hunt (1e)

N4 Treasure Hunt (1e)


Marooned on a barren isle? The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again Until now. Through a cruel twist of fate,...   [click here for more]
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L1 The Secret of Bone Hill (1e)

L1 The Secret of Bone Hill (1e)


Danger lurks in the Lendore Isles. Bands of evil creatures prowl the hills overlooking the town of Restenford, seeking unwary victims. Now you have come to this sleepy little village looking for adventure and excitement. You seek to fathom the unexplored reaches of Bone Hill and unlock the mysteries of Restenford. This module contains complete information on the town of Restenford and the...   [click here for more]
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UK4 When a Star Falls (1e)

UK4 When a Star Falls (1e)


The power of prophecy is given to few. Wise are they who guard this gift well, for those who thirst after such knowledge are not always men of principle. Bastion of destiny, the Tower of the Heavens stands silhouetted against the star-studded night sky. From within his darkened observatory, perched like an eyrie on the highest turret, a figure in white charts the course of a shooting-star as it...   [click here for more]
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I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
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UK3 The Gauntlet (1e)

UK3 The Gauntlet (1e)


Indomitable it stood for centuries, a symbol of order in a world of chaos. Bastion of the pass through the Kamph Mountains, the very stones of the Keep of Adlerweg were the stuff of legends. What evil power had strength enough to take it? How were its defenses swept aside? Fell creatures now attend the battlements that overlook the only pass between Berghof and the sea. This is not a pretty problem...   [click here for more]
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UK5 Eye of the Serpent (1e)

UK5 Eye of the Serpent (1e)


Gazing down form the pinnacle of Hardway Mountain, who would not be drawn by the far-off glint of the Serpent's Eye? The descent will be hard, the mountains know neither mercy nor compassion. Many are the lessons to be learned, but fate has left you little choice - are you equal to the challenge? "Eye of the Serpent" is a one-on-one wilderness adventure module for...   [click here for more]
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UK2 The Sentinel (1e)

UK2 The Sentinel (1e)


Not even memories of past glory live on in the gentle hills around the village of Kusnir. Today its people have more concern for commonplace things, like the harvest, trade, and the threat of death in the night! Kusnir is beset by a skulk. The attentions of such a creature are a curse on any community. Streets and alleys which ring to the voices of children by day become fearful, shadowy places...   [click here for more]
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UK6 All That Glitters... (1e)

UK6 All That Glitters... (1e)


The dark jungle trees loom above you, and the scent of tropical blooms hangs heavy on the windless air. Overhead, brightly coloured birds wheel and dip through the branches. Swarming mosquitos buzz angrily as you raise a waterskin to your lips. Still you push on, carefully following the riverbank and the fragment of your map. Those scraps of parchment came from this jungle...   [click here for more]
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UK7 Dark Clouds Gather (1e)

UK7 Dark Clouds Gather (1e)


Storms frequently blow from the Cloudscape Mountains, but never one like this: For weeks it has hung over the peaks, casting its dark shadow across the land. Its huge black clouds billow and writhe in an effort to smother the sun. Once so picturesque and enchanting, the Cloudscape Mountains have taken on a sinister appearance. Fear now stalks the land. A malignant entity...   [click here for more]
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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
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REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
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C2 The Ghost Tower of Inverness (1e)

C2 The Ghost Tower of Inverness (1e)


A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. The module was originally written for the Official Advanced Dungeons & Dragons Game Tournament at Wintercon VIII, held...   [click here for more]
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I3 Pharoah (1e)

I3 Pharoah (1e)


Your skin was blistered all day before the hot desert sun sank slowly below the horizon. Now, the deep blue mists of the desert night swirl about you in the lazy wind. The cool night air seems to soak up the heat of the endless desert sands. You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysterious...   [click here for more]
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WG8 Fate of Istus (1e/2e)

WG8 Fate of Istus (1e/2e)


This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,...   [click here for more]
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N2 The Forest Oracle (1e)

N2 The Forest Oracle (1e)


The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only...   [click here for more]
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D2 Shrine of the Kuo-Toa (1e)

D2 Shrine of the Kuo-Toa (1e)


Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them. This module contains background information, a large-scale referee's map with...   [click here for more]
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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign,...   [click here for more]
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