Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















ContentProduct TypeSpecial Collection
D&D Classics   Remove Search Term
Adventures   Remove Search Term
Black Friday/Cyber Monday Sale   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest D&D Classics, Adventures, Black Friday/Cyber Monday Sale
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
WGA1 Falcon's Revenge (2e)

WGA1 Falcon's Revenge (2e)


The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored. But wait - something else lurks here that threatens adventurers at every turn. Is someone following you - or is it your imagination? Why is your party receiving threats - you've been in town only a few days! Something...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Blood Spawn (Birthright 2e)

Blood Spawn (Birthright 2e)


Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate...   [click here for more]
Wizards of the Coast  $4.99 $3.99

Add to Dungeon Masters Guild Order  
WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
March of the Phantom Brigade (4e)

March of the Phantom Brigade (4e)


Old Soldiers Never Die What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
M2 Vengeance of Alphaks (Basic)

M2 Vengeance of Alphaks (Basic)


Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now he seeks revenge against the human race. The violtile region of Norwold, a perennial battleground between Thyatis and Alphatia, draws Alphaks's attention. The already existing frictions, small-time political players, and petty vengeances are...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers   Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.   This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
HS1 The Slaying Stone (4e)

HS1 The Slaying Stone (4e)


Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake....   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Dungeon #221 (4e/Next)

Dungeon #221 (4e/Next)


Contents 1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye. 2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix. 28 Vainglorious by Daniel Helmick The...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
OA3 Ochimo The Spirit Warrior (1e)

OA3 Ochimo The Spirit Warrior (1e)


Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)

Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)


The Fast-Play rules booklet was a free module released by TSR/WotC in 1998 to provide a quick and easy entry point into the world of 2nd Edition AD&D. It included pre-generated characters and a short dungeon, as well as an open ended setting. The rules themselves were a stripped down subset of 2nd edition rules. Each pregen and each encounter had descriptions of the unique rules and mechanics...   [click here for more]
Wizards of the Coast  $1.99

Add to Dungeon Masters Guild Order  
Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
Reverse Dungeon (2e)

Reverse Dungeon (2e)


See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
I14 Swords of the Iron Legion (1e)

I14 Swords of the Iron Legion (1e)


Ravening armies sweep across the land! Vast hordes of foul monsters lay siege to mighty cities! Tremendous battles are fought to decide the fate of entire lands?and you are in command! Swords of the Iron Legion is an anthology of adventures set in the Forgotten Realms campaign setting for large-scale battle using the Battlesystem rules for mass combat. The adventures, written by a group of talented...   [click here for more]
Wizards of the Coast  $5.00

Add to Dungeon Masters Guild Order  
Dark Legacy of Evard (4e)

Dark Legacy of Evard (4e)


Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DDA4 The Dymrak Dread (Basic)

DDA4 The Dymrak Dread (Basic)


Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil bad of raiders? Eager to prove yourselves as new adventures and to collect a sizable bounty, you travel to the goblins' dungeon in the Dymrak Forest--a place that has captivated your interest for years, a place where few have dared...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
CM2 Death's Ride (Basic)

CM2 Death's Ride (Basic)


A King's Commission leads to danger! All communication with the barony of Twolakes Vale has ceased. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. This is not a petty problem to by solved by the armies of local nobility. Indeed, the king's forces are desperately needed elsewhere....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
War of Everlasting Darkness (4e)

War of Everlasting Darkness (4e)


Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic. "War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)

AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)


Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Shadowdale: The Scouring of the Land (3.5)

Shadowdale: The Scouring of the Land (3.5)


Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Dungeon of Death (2e)

The Dungeon of Death (2e)


The Dungeon of Death: Who says there's no truth in advertising?  Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved - unwary visitors fall victim...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DD2 The Sinister Spire (3.5)

DD2 The Sinister Spire (3.5)


Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down at his...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Goblin's Lair (Basic)

The Goblin's Lair (Basic)


Contents: Instruction Sheet Trouble Below (16-page(?) adventure module) Palace of Dread (16-page(?) adventure module) Cardstock miniatures Cardstock tiles Maps 2 Dice (d6 and d10) This boardgame-like boxed set is meant to be used with the "Dungeons & Dragons Game". Players are pitted against the Goblin King and his three armies during his bid to conquer Thunder Rift in a series of three short...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have proven to be...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WG11 Puppets (2e)

WG11 Puppets (2e)


First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is a city...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Sword of the Dales (2e)

The Sword of the Dales (2e)


The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale - until now. A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Something Wild (2e)

Something Wild (2e)


Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


NOTE: This title is a scanned PDF. Some text and images might be slightly blurry as a result. So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Knight of Newts (Basic)

The Knight of Newts (Basic)


Centuries ago in the Black Swamp, Castle Kraal was a well-respected keep. Its warriors defended the folk of Thunder Rift from the marauding bands of ogres and goblins who swarmed to attack from the Horned Hills. And then one day the keep and all of its warriors vanished, never to be seen again. Now, all these years later, historians are still trying to find the answers to the disappearance of Castle...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Complete Starter Set: Advanced Dungeons & Dragons Game 2E

The Complete Starter Set: Advanced Dungeons & Dragons Game 2E


Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic. The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing...   [click here for more]
Wizards of the Coast  $29.99

Add to Dungeon Masters Guild Order  
OA4 Blood of the Yakuza (1e)

OA4 Blood of the Yakuza (1e)


In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge? all can be found in this city of Wa. You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DLA1 Dragon Dawn (2e)

DLA1 Dragon Dawn (2e)


Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
HWA1 Nightwail (Basic)

HWA1 Nightwail (Basic)


Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it a rescue mission into the Broken Lands turns much stranger. Much more serious. For the trail leads to the Hollow World. Launch your D&D game players into fabulous lost-worlds adventure across the Hollow World! Travel the Azcan Empire. Explore the secret labyrinth of the Great Pyramid in Chitlacan....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
E2 Kingdom of the Ghouls (4e)

E2 Kingdom of the Ghouls (4e)


A sleepless evil lingers in the subterranean depths of the Shadowfell. Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
DLS1 New Beginnings (2e)

DLS1 New Beginnings (2e)


It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon. Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Silver Key (2e)

The Silver Key (2e)


Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item?the Silver Key. Unless the key is recovered, it could be Honshar's undoing....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGA3 Flames of the Falcon (2e)

WGA3 Flames of the Falcon (2e)


Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers. Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
IM3 The Best of Intentions (Basic)

IM3 The Best of Intentions (Basic)


Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Fantastic Locations: Fields of Ruin (3.5)

Fantastic Locations: Fields of Ruin (3.5)


Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
HWA2 Nightrage (Basic)

HWA2 Nightrage (Basic)


Snakes fly, stones walk, and colossal monsters burrow in the world's crust?do these omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is the armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift of the...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Road to Danger (2e)

Road to Danger (2e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 479 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number