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Polyhedron Newszine V6 #1 Issue 28

Polyhedron Newszine V6 #1 Issue 28


Included in this issue: The Great Bugbear Hunt - by Frank Mentzer. Originally written as an AD&D® Game Open Tournament for the GEN CON® South Game Fair in 1982, Module R5 has become one of the RPGATM Network's most popular tournament scenarios. This search for the party magic-user's missing spell books set the standard for wilderness adventures. Adventure in the Clouds - by Jeff Martin....   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V6 #2 Issue 29

Polyhedron Newszine V6 #2 Issue 29


Included in this issue: The Camel's Nose - by Michael D. Selinker. Five vally elves and a camel must carry a sacred artifact called "The Camel's Nose" across the desert to the Shrine of Camelopardus, Camel Lord of the Burning Desert. The Lighter Side of Encounters II - by Skip Williams. Has your campaign grown too predictable? Add a bit of madness! Dungeonsongs - by David Collins, Jeff Grubb,...   [click here for more]
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Polyhedron Newszine V6 #4 Issue 31

Polyhedron Newszine V6 #4 Issue 31


Included in this issue: Ravager (Part II) - by Jeff Grubb. A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. Six player characters must destroy the source of his power and defeat him before he can complete his evil plans. The Plebe Zone - by Steve Thearle. One volunteer mem ber relates his experiences at Network HQ prior to GEN CON® 19 Gam Fair. The Big Con...   [click here for more]
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Polyhedron Newszine V5 #4 Issue 25

Polyhedron Newszine V5 #4 Issue 25


Included in this issue: "Needle" (Part 2: " Retrieval") - by Frank Mentzer. The epic adventure continues with a unique mission. "Needle" was the featured AD&D® Game event from GEN CON® 17 Game Fair. Unofficial New Magic-User Spells (Part 2) - by Jon Pickens. Can't figure out how to recharge items in the AD&D® Game? Try these new spells! The third of a continuing series. The...   [click here for more]
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Polyhedron Newszine V6 #3 Issue 30

Polyhedron Newszine V6 #3 Issue 30


Included in this issue: Ravager - by Jeff Grubb. A bandit leader known only as "The Ravager" is reported to be immortal. Six player characters must find the secret of his power before his armies bring destruction to the desert kingdoms. Nienna & Friends - by Christopher S. Jones. Our cover story is an other installment of "New Rogues Gallery." If you need a few interesting NPCs for your campaign,...   [click here for more]
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Polyhedron Newszine V6 #6 Issue 33

Polyhedron Newszine V6 #6 Issue 33


Included in this issue: The Sword & the Anti-Hero - by Robert J Blake, Anita B Frank, and Rex Zinn. High adventure and intrigue in Mythical Finland. How will you fare as a pawn of the gods? The New Rogues Gallery - by Andrew Ernstein. The Brenalette Family and Friends can add a bit of spice to any campaign. Let's Clean Up Our Act - by Tim Tollefson. Some advice on how to get more enjoyment...   [click here for more]
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AC4 The Book of Marvelous Magic (Basic/1e)

AC4 The Book of Marvelous Magic (Basic/1e)


"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured...   [click here for more]
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Polyhedron Newszine V6 #5 Issue 32

Polyhedron Newszine V6 #5 Issue 32


Included in this issue: Operation: Butter Up - by Japji Singh Khalsa. Code-na med "Clambake," this TOP SECRET® Game adventure pits four agents against evildoers out to disrupt a European conference on terrorism, with potentially terminal results. Tournament Coordination: Pain & Pleasure-by John Cereso. The trials and tribulations of coordinati ng an RPGATM Network AD&D® Game tournament...   [click here for more]
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Polyhedron Newszine V5 #3 Issue 24

Polyhedron Newszine V5 #3 Issue 24


Included in this issue: "Needle" (Part I: Ruins of Empire) - by Frank Mentzer. POLYHEDRON Newszine proudly presents the first installment of the wildly popular AD&D® tournament featured at GEN CON® 17 Game Fair. Secrets of Success - by Steve Null. One of the Network's top players shares his techniques for winning RPGATM Network events. Unofficial New Magic-User Spells - by Jon Pickens....   [click here for more]
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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
Wizards of the Coast  $4.99

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I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
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REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
Wizards of the Coast  $12.00 $4.99

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