Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









ContentSetting
D&D Classics   Remove Search Term
Search Settings   Remove Search Term
Advanced Search >

 
 Hottest D&D Classics, Search Settings
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
BSOLO Ghost of Lion Castle (Basic)

BSOLO Ghost of Lion Castle (Basic)


"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
XL1 Quest for the Heartstone (Expert)

XL1 Quest for the Heartstone (Expert)


The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice. Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures? ...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to Dungeon Masters Guild Order  
CM4 Earthshaker! (Basic)

CM4 Earthshaker! (Basic)


Into your hands has been thrust a great responsibility: the management of a growing domain. It has been a hard winter. Now, with the coming of spring, the populace looks to you for leadership. It will take a careful and generous hand to restore your subjects' confidence. But even as you hold your first courts of the new season, an ominous shadow falls across the land. Earthshaker...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to Dungeon Masters Guild Order  
X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
X10 Red Arrow, Black Shield (Basic)

X10 Red Arrow, Black Shield (Basic)


A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DA2 The Temple of the Frog (Basic)

DA2 The Temple of the Frog (Basic)


Green Death... That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors. Among those who have dropped from sigh in this arboral hell is...   [click here for more]
Wizards of the Coast  $8.00 $4.99

Add to Dungeon Masters Guild Order  
X12 Skarda's Mirror (Basic)

X12 Skarda's Mirror (Basic)


It's mirror of life trapping, isn't it? Well, yes and no. People go in, and they don't come out. Nor can you talk with anyone inside. Somehow, that's not quite the way you remember those mirrors work. This Skarda fellow showed up a few years ago with a band of raiders, and no one in the land has been safe since then. Whole villages have disappeared into this Skarda's mirror. Your band is approached...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
CM8 The Endless Stair (Basic)

CM8 The Endless Stair (Basic)


The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless...   [click here for more]
Wizards of the Coast  $8.00 $4.99

Add to Dungeon Masters Guild Order  
CM9 Legacy of Blood (Basic)

CM9 Legacy of Blood (Basic)


Your cousin Rolph is dead - and while there is cause for sadness, there is also cause for celebration. As his heir, you were willed his dominion: Fenhold. Of course, the Deep Swamp is threatening to engulf all of your new holding. People are seeing ghosts and disappearing mysteriously. Animals die without reason, and crops are suddenly blighted. The farmers don't like the swampdwellers, the swampdwellers...   [click here for more]
Wizards of the Coast  $5.95 $4.99

Add to Dungeon Masters Guild Order  
SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
SJQ1 Heart of the Enemy (2e)

SJQ1 Heart of the Enemy (2e)


A little information is a very frightening thing. Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign, they know the goblinkin are clamoring for a rematch. Recently the elves commissioned a few good adventurers to infiltrate the base of a new race of advanced orcs known as the scro. They were hoping to...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
SJR8 Space Lairs (2e)

SJR8 Space Lairs (2e)


"Avast, me hearties, and listen to me tales o' monsters that lair in the vastness of wildspace and the fiery streams o' the phlogiston. Great and terrible beasties they be, just waitin' for a daring band o' adventurers to stumble upon 'em?or seek 'em out! Here's a toast to those brave enough to face the challenge!" Wildspace the phlogiston are vast. Even when ships travel at spelljamming...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Player's Secrets of Roesone (2e)

Player's Secrets of Roesone (2e)


Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. as the ruler of the land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court and shadowed powers are moving against you. It will take strength, courage and determination to keep your crown on your head - and...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Player's Secrets of Tuornen (2e)

Player's Secrets of Tuornen (2e)


Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen faces threats from many quarters. The scheming Duke of Alamie wants to regain control over the rebellious domain that broke from his grandfather's archduchy - your domain. Your hotheaded lieutenant wants to wage a war Tuornen cannot win. Two powerful regents of neighboring domains want...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Player's Secrets of Ilien (2e)

Player's Secrets of Ilien (2e)


The benevolent wizard Count Aglondier of Ilien is dead! He has left control of his realm to you, his trusted apprentice. With the considerable power of realm magic behind you, your task is to govern Ilien and defend it from those who wish to conquer your small domain. This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the wizard king, or play...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Dungeons & Dragons Essentials: Monster Vault (4e)

Dungeons & Dragons Essentials: Monster Vault (4e)


Iconic Dungeons & Dragons monsters that are easy to run and fun to fight. This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and...   [click here for more]
Wizards of the Coast  $29.99 $14.99

Add to Dungeon Masters Guild Order  
ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Rjurik Highlands (2e)

The Rjurik Highlands (2e)


The winter wind screamed mercilessly outside the tribal longhouse. Inside, the clan huddled comfortably around a blazing fire and heard the heroic legends of the skalds. "On a night worse than this," began the woman's tale, "our ancestors defeated the ice giant Gruumvok. The creature had already devoured their herds, smashed their village, and crippled some of their best warriors....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Havens of the Great Bay (2e)

Havens of the Great Bay (2e)


Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
X6 Quagmire! (Basic)

X6 Quagmire! (Basic)


Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines. Are these the creatures that have blockaded the city, turning away the ships...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to Dungeon Masters Guild Order  
CM1 Test of the Warlords (Basic)

CM1 Test of the Warlords (Basic)


The king requests your presence in the honorable kingdom of Norwold. If you're worthy, you may be appointed lord of a dominion filled with friendly villages, sturdy fortresses, and raging band of monsters. Raging bands of monsters? Well, yes, and you may have to lead your forces into a war or two. But you'll be ready for the challenge. You'll be ready for treacherous spies who conspire to steal...   [click here for more]
Wizards of the Coast  $6.00 $4.99

Add to Dungeon Masters Guild Order  
X11 Saga of the Shadow Lord (Basic)

X11 Saga of the Shadow Lord (Basic)


An insidious peril threatens the peaceful kingdom of Wendar. When a traitor stole the realm's greatest treasure, the magical Elvenstar, disease, drought, and famine struck the land. For the first time in decades, hostile armies were poised to invade Wendar. Yet even greater danger looms. The traitor has delivered the magical gem into the hands of the Shadow Lord, Wendar's greatest foe. This evil...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
CM3 Sabre River (Basic)

CM3 Sabre River (Basic)


You are a guest of the count, one of your allies and the strongest man in the region. Your sojourn has been pleasant, a nice change after weeks of battle. Suddenly the courtyard below your window is filled with the noise of galloping horses. More guests? You yawn as you look out. But these people arriving look more like tax collectors than guests. You decide to give your attention to something more...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
D&D Master Set (BECMI ed.) (Basic)

D&D Master Set (BECMI ed.) (Basic)


At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Hammerfast: A Dwarven Outpost Adventure Site (4e)

Hammerfast: A Dwarven Outpost Adventure Site (4e)


If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by fabled Scheherasade, enchanted a king for a thousand and one nights. The Al-Qadim campaign will enchant role-players for a thousand and one more You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights....   [click here for more]
Wizards of the Coast  $18.00 $4.99

Add to Dungeon Masters Guild Order  
Dawn of the Emperors: Thyatis and Alphatia (Basic)

Dawn of the Emperors: Thyatis and Alphatia (Basic)


Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery. Product History...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
King of the Giantdowns (2e)

King of the Giantdowns (2e)


Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

Add to Dungeon Masters Guild Order  
AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)


Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
GAZ4 The Kingdom of Ierendi (Basic)

GAZ4 The Kingdom of Ierendi (Basic)


To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

Add to Dungeon Masters Guild Order  
X2 Castle Amber (Basic)

X2 Castle Amber (Basic)


Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
X4 Master of the Desert Nomads (Basic)

X4 Master of the Desert Nomads (Basic)


To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes. But Fate or Chance has decreed another role for a small few. No...   [click here for more]
Wizards of the Coast  $5.50 $4.99

Add to Dungeon Masters Guild Order  
DDA1 Arena of Thyatis (Basic)

DDA1 Arena of Thyatis (Basic)


It's Party Time in Thyatis. . . And simply everyone is going to the magnificent Villa Osteroplus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adventurers just in from the outlands may meet the powerful here. So don your festive togas, for in Thyatis City there are important connections to be...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
HWR1 Sons of Azca (Basic)

HWR1 Sons of Azca (Basic)


Heart of Darkness In the Hollow World, one civilization above all others is known as the fiercest, most dangerous race, to be avoided as much as possible: the Azcans. Are they truly cannibals, given to performing sacrifices as entertainment? Is their architecture really some of the most extraordinary in all the Hollow World? Is there any truth to the rumor that there is some connection...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
Thunder Rift (Basic)

Thunder Rift (Basic)


CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS: IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Quest for the Silver Sword (Basic)

Quest for the Silver Sword (Basic)


Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan. So far the burgomaster's plans to save his town have failed, and now he has but one chance left...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
MC6 Monstrous Compendium Kara-Tur Appendix (2e)

MC6 Monstrous Compendium Kara-Tur Appendix (2e)


Not just more monsters - mysterious, sinister creatures of the Orient! Inside you'll find 64 pages of the most fascinating monsters in the Kara-Tur campaign setting. From the jungle bajang to the arctic yuki-on-na, from savage sprits to beauteous new beasts - this volume captures them all. A must for Oriental Adventures fans and players with a taste for the exotic. Product History...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Mystara Dungeon Master Survival Kit (2e)

Mystara Dungeon Master Survival Kit (2e)


With the new DUNGEON MASTER Survival Kit, the amazing world of Mystara will take on new life right before your eyes! Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the DUNGEON MASTER Survival Kit will make your campaign more exciting and dramatic than ever! Within this unusual product you'll find... Two dozen loose sheets covered with a wide...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
PC4 Night Howlers (Basic)

PC4 Night Howlers (Basic)


"Even a man who is pure of heart, and says his prayers by night. . ." Night Howlers is the fourth book in the Creature Crucible series, which explores new character types for the D&D game. Whether the referee wants to add one or two were-creatures to the party line-up, base a whole series of adventures around the were-creatures' struggle for survival, or add some very special...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Oriental Adventures (3e)

Oriental Adventures (3e)


Oriental Adventures introduces the infinite worlds of fantastic Asia to the DUNGEONS& DRAGONS® game. In these pages, you’ll find: • 5 new races, including hengeyokai, nezumi, and spirit folk • 5 new classes, including the samurai, the shugenja, and the wu jen • Over 25 new prestige classes, including the ninja, the tattooed monk, and the yakuza • 100 new spells...   [click here for more]
Wizards of the Coast  $34.95 $14.99

Add to Dungeon Masters Guild Order  
Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 51 to 100 (of 180 items) Result Pages: [<< Prev]   1  2  3  4  [Next >>] 
Select Page Number