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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
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S1 Tomb of Horrors (1e)

S1 Tomb of Horrors (1e)


In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich. This adventure was originally used for the Official Advanced Dungeons & Dragons tournament at the FIRST Origins Convention. Included herein...   [click here for more]
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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
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S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
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Polyhedron Newszine V8 #2 Issue 40

Polyhedron Newszine V8 #2 Issue 40


Included in this issue: The New Janeeva Herald -Prognosticator , Final Edition - by Michael Selinker — Ace news reporters stumble upon a story that could cost them their lives in this GAMMA WORLD® game scenario that was used as an RPGA"' Network tournament. The Crltlcal Hit - by Errol Farstad — Dungeoneer's Surviual Guide and Wilderness Surviual Guide are examined by our reviewer. Arcane...   [click here for more]
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Polyhedron Newszine V8 #3 Issue 41

Polyhedron Newszine V8 #3 Issue 41


Included in this issue: Wedding Party - by Robert Farnsworth— How much trouble could it be to escort a bride to her wedding? It's up to you to get her to the temple on time. Art by Gary M. Williams. Special Intelligence for TOP SECRET/S.I."' Game Players - by Warren Spector — Warren shows its no secret tha t he's prejudiced toward the new TOP SECRET/S.I."' game system. The Living...   [click here for more]
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Polyhedron Newszine V8 #4 Issue 42

Polyhedron Newszine V8 #4 Issue 42


Included in this issue: The Charleston Academy - by Rembert Parker — School is in session, but the mayor's son doesn't want to attend. It's up to you to make sure he gets an education in this AD&D® game adventure that was used as an RPGA"' Network tournament. The Living City's Crescent Moon - by Rollin Ehlenfeldt — Is there a fortune in your future? Step into the Crescent Moon...   [click here for more]
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Polyhedron Newszine V8 #5 Issue 43

Polyhedron Newszine V8 #5 Issue 43


Included in this issue: Dr. Brown's Miracle Juice - by Michael Sellinker — It gets pretty hot in Missouri during the summ ertime, and a big sip of Dr. Brown's soda goes a long way to cool off the populace. The problem is, where's the soda? This was used as the BOOT HILL® game tournament at the 1987 GEN CON® Game Fair. White Robes - by Richard Bingle — A troubleshooter's life...   [click here for more]
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Polyhedron Newszine V7 #3 Issue 36

Polyhedron Newszine V7 #3 Issue 36


Included in this issue: Pilgrim's Pool - by Robert J. Blake, Anita B. Frank, and Rex A. Zinn. This conclusion of the Maiden of Pain series is an AD&D adventuref for 6 to 10 characters, levels 8 to 10. On The Road to The Living City - by Jean Rabe and Harold Johnson. It won't be long now before the gates of The Living City are within sight. But there is still a section of road that must be...   [click here for more]
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Polyhedron Newszine V7 #6 Issue 37

Polyhedron Newszine V7 #6 Issue 37


Included in this issue: Film Noir - by Mark Acres. What agent of the Uknown lurks in the decaying streets of Cornwell, Illinois? It 's up to you to find out, and defeat it. Art by Ray Van Tilburg. Clerical Errors - by Eric Szulczewski. A few tips on how to get the most from your cleric. Multi-class Characters: The Next Generation - by Vince Garcia. An alternate method for handling hit points,...   [click here for more]
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A0-A4: Against the Slave Lords (1e)

A0-A4: Against the Slave Lords (1e)


Against the Slave Lords is a collection of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. Added to the collection is an all-new fifth adventure -- A0:...   [click here for more]
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Polyhedron Newszine V7 #7 Issue 38

Polyhedron Newszine V7 #7 Issue 38


Included in this issue: Escape From Demoncoomb Mountain - by Jay Tummelson and Lew Wright. Hugo the Hapless has lost his way in the dreaded corridors of Demoncoomb Mountain. It 's up to his magical items to help him find the way out. Welcome to Magic-User University - by Linda and Vanessa Holt. Cramming for finals ala Leomund, Bigby, and Mordenkainen. Making the Grade - by Jeff Albanese. Role-playing...   [click here for more]
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Polyhedron Newszine V8 #1 Issue 39

Polyhedron Newszine V8 #1 Issue 39


Included in this issue: The Investigators - A MARVEL SUPER HEROES™ Adventure - by Jeff Martin. The Illinois Attorney General has the goods on the Black Vampires, a nefarious Chicago crime syndicate. But his star witness has been kidnapped. Can you rescue him and get him to the trial on time? The Bard - The AD&D® game's second edition takes a fresh look at fantasy's singers, poets,...   [click here for more]
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The World of Greyhawk (1e)

The World of Greyhawk (1e)


So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all of those unsacked, unlooted dungeons and ruins stand so close to the one big city all of the adventurers in the world hail from? Rejoice, Dungeon Masters, and relax! All...   [click here for more]
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Polyhedron Newszine V7 #1 Issue 34

Polyhedron Newszine V7 #1 Issue 34


Included in this issue: Revolution! - by Bob Blake, Anita Frank, and Rex Zinn. Intrigue is afoot and the realm is threatened by civil war on the eve of invasion. Part two of a series in the land of Finnish myth. On The Road to the Living City - by Jean Rabe. The first installment of a series designed to introduce the Living City Project. Fun in Games - by Rick Reid. A new column. In his first...   [click here for more]
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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set....   [click here for more]
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Polyhedron Newszine V7 #2 Issue 35

Polyhedron Newszine V7 #2 Issue 35


Included in this issue: And All The King's Men - by Bob Blake, Anita Frank and Rex Zinn. This also includes The Undead Bole, another chapter in the tournament module set in the land of Finnish myth. Rogues Gallery - by Michael Lach. Meet the Dragon-Stalker and his adventuring friends. Who Ya Gonna Call? A review of the Ghost Busters game ...   [click here for more]
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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
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Polyhedron Newszine V6 #4 Issue 31

Polyhedron Newszine V6 #4 Issue 31


Included in this issue: Ravager (Part II) - by Jeff Grubb. A bandit leader known only as "The Ravager" brings ruin to the Border Kingdoms. Six player characters must destroy the source of his power and defeat him before he can complete his evil plans. The Plebe Zone - by Steve Thearle. One volunteer mem ber relates his experiences at Network HQ prior to GEN CON® 19 Gam Fair. The Big Con...   [click here for more]
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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
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Polyhedron Newszine V6 #3 Issue 30

Polyhedron Newszine V6 #3 Issue 30


Included in this issue: Ravager - by Jeff Grubb. A bandit leader known only as "The Ravager" is reported to be immortal. Six player characters must find the secret of his power before his armies bring destruction to the desert kingdoms. Nienna & Friends - by Christopher S. Jones. Our cover story is an other installment of "New Rogues Gallery." If you need a few interesting NPCs for your campaign,...   [click here for more]
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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
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D3 Vault of the Drow (1e)

D3 Vault of the Drow (1e)


As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground. This adventure provides a...   [click here for more]
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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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D1-2 Descent into the Depths of the Earth (1e)

D1-2 Descent into the Depths of the Earth (1e)


The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the cavers under his stronghold discovered that Dark Elves, the Drow, had instigated the giant alliance and its warfare upon mankind and its allied races. This material was originally published as two separate adventures, D1: "Descent into the Depths of the Earth" and D2: "Shrine...   [click here for more]
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Polyhedron Newszine V5 #1 Issue 22

Polyhedron Newszine V5 #1 Issue 22


Included in this issue: Of Great Ships and Captains - by Roger E. Moore. Now that you have your Big Ship, what do you do with it? In the Black Hours - by David Cook. A unique AD&D® module exclusively for RPGATM members. Used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention. Marlgoyles and Monster Manual II - by E. Gary Gygax. More about the...   [click here for more]
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Living Greyhawk Journal: Volume 1 #1

Living Greyhawk Journal: Volume 1 #1


Volume 1 Number #1, September 2000 Included in this issue: Places of Mystery by Erik Mona The Kingdom of Keoland by Gary Holian Playing Pieces: The Despotrix of Hardby by Fred Weining Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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OD&D Supplement I: Greyhawk (0e)

OD&D Supplement I: Greyhawk (0e)


One cannot properly introduce a supplement to an existing body of rules, which already contain both a foreword and an introduction; yet it is absolutely necessary to make certain that the prospective buyer understands that this volume cannot stand by itself. It is expressly written to augment the DUNGEONS & DRAGONS rules set, and if you do not possess the set there is no point in buying this...   [click here for more]
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Q1 Queen of the Demonweb Pits (1e)

Q1 Queen of the Demonweb Pits (1e)


How different things seem now from when you undertook the crushing of a few rebellious hill giants! What seemed a simple adventure has turned into a major expedition. Much time has passed since you discovered the conspiracy that led you to the frost giants, fire giants, and eventually to the long-forgotten Drow. Through your encounter with the dark elves, you have found the true source of the evil...   [click here for more]
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Living Greyhawk Journal: Volume 1 #2

Living Greyhawk Journal: Volume 1 #2


Volume 1 Number #2, November/December 2000 Included in this issue: Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona The Way of the Lake by Lance Hawvermale Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches Special insert not included in this scan....   [click here for more]
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Polyhedron Newszine V4 #6 Issue 21

Polyhedron Newszine V4 #6 Issue 21


Included in this issue: Encounters — by James M. Ward. Ren Grakkan searches for the white cloak of enchanting. Witchstone — by Carl Smith. The RPGA Network AD&D tournament module used at GenCon South 1983 Game Fair makes it to the pages of Polyhedron Newszine. Why gargoyles don't have wings, but should — by E. Gary Gygax. Take command of a Titan! —...   [click here for more]
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U1 The Sinister Secret of Saltmarsh (1e)

U1 The Sinister Secret of Saltmarsh (1e)


Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United...   [click here for more]
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Living Greyhawk Journal: Volume 1 #3

Living Greyhawk Journal: Volume 1 #3


Volume 1 Number #3, February 2001 Included in this issue: Special Feature: Living Greyhawk Character Record Sheets The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona The Gods of Oerth Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #4

Living Greyhawk Journal: Volume 1 #4


Volume 1 Number #4, May 2001 Included in this issue: Gem of the Flanaess: Clerkburg by Erik Mona Silent Sorcery by Gary Holian Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Polyhedron Newszine V5 #2 Issue 23

Polyhedron Newszine V5 #2 Issue 23


Included in this issue: In the Black Hours - by David Cook. Part 2 of the AD&D® module begun last issue. ("In the Black Hours" was used as a sponsored tournament at GEN CON® South 1984 Game Fair and at CONTACT 1984 convention.) Ultimists - by E. Gary Gygax. A new character class for those who want to have it all! Why Gargoyles Don't Have Wings (But Should) - by David Collins. An alternate...   [click here for more]
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World of Greyhawk Fantasy Game Setting (1e)

World of Greyhawk Fantasy Game Setting (1e)


Enter the WORLD OF GREYHAWK... ...A world where bandit kings raid from their remote stronghold; ...A world where noble elves fight savage invaders and where bold knights wage war on the terror of Iuz; ...A world scarred by a vast Sea of Dust, across which drift lost memories from the awful forgotten past. Enter a World of Wonder & Intrigue... Fantasy Game Setting for a panoramic view of this...   [click here for more]
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Polyhedron Newszine V3 #4 Issue 13

Polyhedron Newszine V3 #4 Issue 13


Included in this issue: Dispel Confusion — by Jon Pickens, James Ward, Allen Hammack, Mike Carr, Mark Acres, Merle Rasmussen, Penny Petticord, and Dave Cook Under Construction — Ned's story continues, or, I never promised you a rose garden, by Mark Kirchoff Deities, Demigods, and DMs — Learn how to more effectively and logically role-play your deities, by Roger Moore...   [click here for more]
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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
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Polyhedron Newszine V3 #5 Issue 14

Polyhedron Newszine V3 #5 Issue 14


Included in this issue: Encounters — Swat and his faithful bear companion take on an evil lich and a nycadaemon by Roger E Moore Two Cents — RPGATM Network Member Christopher Gandy's views on "role" playing, by Christopher Gandy Dispel Confusion — by Jon Pickens, James Ward, Allan Hammack, Mike Carr, Mark Acres, Penny Petticord, and Dave Cook The Lone Wolf...   [click here for more]
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RPGA NEWS Volume 1 #1

RPGA NEWS Volume 1 #1


Included in this issue: SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr An Open Letter ... TOP SECRETTM notes from Merle Rasmussen Gen Con® South Report GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward Dispel...   [click here for more]
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Polyhedron Newszine Introductory Issue

Polyhedron Newszine Introductory Issue


Included in this issue: Getting Together: How to Form a Gaming Club by Jeri McGraw and Greg Schwartz Special Module Feature: Ghost Righters - by Jean Rabe Gallant Heroes Opposing Supernatural Threats-G.H.O.S.T., Inc . is hired by a mysterious client to tackle a haunted castle in this AD&D® game scenario for six player characters. Heroes and Vlllains - by Vince Garcia Adding carefully...   [click here for more]
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Polyhedron Newszine V4 #2 Issue 17

Polyhedron Newszine V4 #2 Issue 17


Included in this issue: Encounters — by Kim Eastland. Your party discovers the unmarked ruins of a template—with no doorways. The Incants of Ishcabeble — by Bob Blake. The epic Prophecy of Brie series continues with Part 6. Cryptic Alliance of the Bi-Month — James M. Ward. Gamma World game's Knight of Genetic Purity. Variants, House Rules, and Hybrids...   [click here for more]
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The Polyhedron Volume 3 #2 Issue 11

The Polyhedron Volume 3 #2 Issue 11


Included in this issue: The Knight-Error - A cartoon, by Ron Shirtz The Allegory of the Party - Meet Problem players, Kaye Autic, Loyal Justin, Avid Dyer, Prudence Canny, Max Odius and Musby Myin, by Mary Kirchoff Getting Started : A DAWN PATROL™ Game Feature - by Mike Carr Dispel Confusion - by Frank Mentzer, Allen Hammack, Mike Carr, James Ward, Mark and Jaime Acres, Merle Rasmussen,...   [click here for more]
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Crypt of Lyzandred the Mad (2e)

Crypt of Lyzandred the Mad (2e)


The lich Lyzandred: a madman, an undead archmage, a survivor of the twin cataclysms that destroyed tow great empires. His name invokes fear in the hears of the smallest children, the bravest warriors, and the wisest sages. Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics....   [click here for more]
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The Sunless Citadel (3e)

The Sunless Citadel (3e)


Evil Grows beneath the Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. "The Sunless...   [click here for more]
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Tomb of Horrors Revised (3.5)

Tomb of Horrors Revised (3.5)


Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive! The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend...   [click here for more]
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Polyhedron Newszine V3 #3 Issue 12

Polyhedron Newszine V3 #3 Issue 12


Included in this issue: Encounter — Grifton must face the red dragon, Forszhan — will he fight or flee, by Gali Sanchez The Knight-Error - A cartoon, by Ron Shirtz Dispel Confusion - By Frank Mentzer, Allen Hammack, Mike Carr, Mark Acres, James Ward, Merle Rasmussen and Dave Cook Basically Speaking - Massed battles, by Jon Pickens. Knight Hawks: A New Dimension - A STAR FRONTIERSTM...   [click here for more]
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Polyhedron Newszine V3 #6 Issue 15

Polyhedron Newszine V3 #6 Issue 15


Included in this issue: Encounters — Edrie Solo's task is to defeat the magical guards and escape alive—no easy task! by James M Ward Dispel Confusion - By James M. Ward, Penny Petticord, Mike Carr, David Cook, and Merle Rasmussen The AD&D® Game Exam - by Philip Meyers. From DRAGON® Magazine #47. Do it Yourself — Solo Gaming — by Roger E Moore....   [click here for more]
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