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 Hottest D&D Classics, Forgotten Realms, Christmas in July Sale
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Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)


Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
Wizards of the Coast  $9.99

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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
Wizards of the Coast  $9.99

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REF3: The Book of Lairs (1e)

REF3: The Book of Lairs (1e)


DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains over...   [click here for more]
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Cloak & Dagger (2e)

Cloak & Dagger (2e)


More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
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FR2 Moonshae (1e)

FR2 Moonshae (1e)


The Moonshae Isles are alive with AD&D game campaigns opportunities. Characters of virtually all the standard classes and levels can find adventure and challenge in some part of the islands. Product History FR2: "Moonshae" (1987), by Douglas Niles, is the second book in the "FR" series of sourcebooks for the Forgotten Realms. It was released in November 1987. UK Origins....   [click here for more]
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Lost Empires of Faerûn (3.5)

Lost Empires of Faerûn (3.5)


EXPLORE THE ECHOES OF A VANISHED TIME The ruins and remnants of once-mighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten...   [click here for more]
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Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)


Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake Mountains....   [click here for more]
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The City of Ravens Bluff

The City of Ravens Bluff


A dozen years in the making, this sourcebook contains everything you need to know about Ravens Bluff, home of the Living City(tm) campaign: The movers and shakers of the city are described in detail, from the deans of the Wizards Guild to the prelattes of the Clerical Circle, from the Lady Mayor to the heads of the noble houses. The laws of the city are revealed, along with the officials responsible...   [click here for more]
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Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
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FR13 Anauroch (2e)

FR13 Anauroch (2e)


The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous. The deadly, shifting sands of Anauroch hide-and occasionally, tantalizingly reveal-the riches and strange treasures of The Lost Kingdoms, swallowed...   [click here for more]
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MC3 Monstrous Compendium Forgotten Realms Appendix (2e)

MC3 Monstrous Compendium Forgotten Realms Appendix (2e)


Creatures from the Time of Troubles are listed in Monstrous Compendium format and can be slotted into the AD&D Monstrous Compendium binder. Product History MC3: "Monstrous Compendium Forgotten Realms Appendix" (1989) is the third monster manual for AD&D 2e. It was published in November 1989. About the Dividers. The "Forgotten Realms Appendix" contains four...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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I5 Lost Tomb of Martek (1e)

I5 Lost Tomb of Martek (1e)


Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come...   [click here for more]
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Volo's Guide to Cormyr (2e)

Volo's Guide to Cormyr (2e)


You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr...   [click here for more]
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I4 Oasis of the White Palm (1e)

I4 Oasis of the White Palm (1e)


Tired and sore, you struggle over the burning sands toward the long-forgotten city. Will you reach the place in time to save yourselves from the evil efreeti? The sun beats down, making your wounds stiff and worsening the constant thirst that plagues anyone who travels these waterless wastes. But there is hope - are those the ruins over there? In the midst of broken columns and bits of rubble stands...   [click here for more]
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FOR2 The Drow of the Underdark (2e)

FOR2 The Drow of the Underdark (2e)


They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.   Learn all about the drow herein, from the words...   [click here for more]
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FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)


Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
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Dragons of Faerûn (3.5)

Dragons of Faerûn (3.5)


The Forgotten Realms' Answer to the Draconomicon Dragons of Faerûn features an in-depth look at the dragons of the Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons, on specific dragons and dracoliches of Faerûn, and on how those beasts might interact with player characters. DMs are given information on organizations that PCs...   [click here for more]
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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes at well over...   [click here for more]
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MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)


Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
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DMGR4 Monster Mythology (2e)

DMGR4 Monster Mythology (2e)


Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel.... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the Underdark - even illithids and beholders...   [click here for more]
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Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
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Maztica (2e)

Maztica (2e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
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FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)


Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
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FR11 Dwarves Deep (2e)

FR11 Dwarves Deep (2e)


This sourcebook is one of a series that belongs on the bookshelf of any dungeon master exploring the rich lands (and dark under-realms) of the Forgotten Realms. It presents as introduction to the Deep Folk of Faerun, three unique races of dwarves. Virtually all of the famous "dungeons" of the realms, explored by adventurers seeking treasure, magic, and lore, were built - and in most cases, once occupied...   [click here for more]
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FRQ2 Hordes of Dragonspear (2e)

FRQ2 Hordes of Dragonspear (2e)


Dragonspear Castle. All who live within several hundred miles have heard the name and know its import. Once home to the proud and the brave, it stands now a ruin, cloaked behind a history of murder and diabolic plots. Few go there, for the only reward to be found is death. Rumors abound that Dragonspear holds a portal to the sinister planes, but until now those have been unfounded. Following a great...   [click here for more]
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Underdark (3.5)

Underdark (3.5)


Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following: details on the most popular Underdark race, the drow, plus 16 other underground character races; 25 new regional feats; new prestige classes, spells, monsters, and magic items; plus background on 60...   [click here for more]
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Lords of Darkness (3e)

Lords of Darkness (3e)


Evil Powers Threaten Faerun Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything...   [click here for more]
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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook, you'll...   [click here for more]
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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
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FR9 The Bloodstone Lands (2e)

FR9 The Bloodstone Lands (2e)


The Bloodstone Lands are one of the wildest areas in the Forgotten Realms. In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands-the political movers and shakers who carved their own brand of civilization from the rocks and ice. In addition to this insider information,...   [click here for more]
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FRE3 Waterdeep (1e/2e)

FRE3 Waterdeep (1e/2e)


Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes...   [click here for more]
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Epic Level Handbook (3e)

Epic Level Handbook (3e)


Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually unlimited...   [click here for more]
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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update...   [click here for more]
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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
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Ruined Kingdoms (2e)

Ruined Kingdoms (2e)


Please note that the softcover book does not come with a foldout poster map. The digital version includes a PDF of the map divided so it can be printed on a home printer. Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle...   [click here for more]
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Council of Spiders (4e)

Council of Spiders (4e)


Lolth’s avatar has come to Menzoberranzan, declaring the god’s intent to spin a Demon Weave and gain control of arcane magic. The drow rush to aid her by retrieving ancient artifacts and channeling their power to Lolth. But in Menzoberranzan, the City of Intrigue, nothing is ever as simple as it seems. The Council of Spiders demands representation for wizards on the Ruling Council of the drow theocracy....   [click here for more]
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Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with...   [click here for more]
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Web of the Spider Queen (4e)

Web of the Spider Queen (4e)


Long past are the days when drow ruled over Shadowdale from the Twisted Tower—or are they? Beneath the sleepy farming community, an old evil stirs. The drow and their foul Underdark minions have set eyes on the Dalelands, but to what end is anyone’s guess. Now, it’s up to an unlikely band of adventurers to defend Shadowdale from the drow threat and learn what Lolth and her villainous followers...   [click here for more]
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Mysteries of the Moonsea (3.5)

Mysteries of the Moonsea (3.5)


The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a...   [click here for more]
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Forgotten Realms Adventures (2e)

Forgotten Realms Adventures (2e)


The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters...   [click here for more]
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Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
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Sons of Gruumsh (3.5)

Sons of Gruumsh (3.5)


This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. “Sons of Gruumsh” features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though it is set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters...   [click here for more]
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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure...   [click here for more]
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FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
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FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
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FRE1 Shadowdale (1e/2e)

FRE1 Shadowdale (1e/2e)


The Gods walk the Realms. Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals-extremely powerful mortals, to be certain, but mortal nonetheless. They seek the lost Tablets of Fate, key to their return. But as the good and evil gods for the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts; strange...   [click here for more]
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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
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