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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when...   [click here for more]
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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was...   [click here for more]
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Dungeon #179 (4e)

Dungeon #179 (4e)


Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane. Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned metalworking refinery...   [click here for more]
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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert...   [click here for more]
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Dungeon #181 (4e)

Dungeon #181 (4e)


Treasure a Good DM by Steve Winter: Nothing is quite as important as a quality DM to the success of your campaign ... or to this hobby in The Vault of Darom Madar by Aeryn Rudel: House Madar was wiped out generations ago by its commercial rivals. It didn’t go down without a Campaign Workshop: Hero’s Battle: Elminster by Chris Sims: Elminster...   [click here for more]
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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong chunk...   [click here for more]
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Dragon #378 (4e)

Dragon #378 (4e)


Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D. Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. Domain...   [click here for more]
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Dungeon #183 (4e)

Dungeon #183 (4e)


Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither Temple of the Radiant Morn by Daniel Marthaler: The Temple of...   [click here for more]
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Dungeon #184 (4e)

Dungeon #184 (4e)


What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours? Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin. Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,...   [click here for more]
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Dragon #380 (4e)

Dragon #380 (4e)


What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule. Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! Abyssal Genasi by Peter Schaefer: While most genasi are...   [click here for more]
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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in...   [click here for more]
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Dragon #381 (4e)

Dragon #381 (4e)


Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight. Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest The Foundling...   [click here for more]
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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage Essentials:...   [click here for more]
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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older...   [click here for more]
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Dragon #383 (4e)

Dragon #383 (4e)


Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players. Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3! Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to...   [click here for more]
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Dragon #384 (4e)

Dragon #384 (4e)


I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3. Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and...   [click here for more]
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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild: Wayfaring...   [click here for more]
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Dragon #388 (4e)

Dragon #388 (4e)


Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial. Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero...   [click here for more]
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Dungeon #189 (4e)

Dungeon #189 (4e)


April Adventure Hooks Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13. Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar...   [click here for more]
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Dragon #389 (4e)

Dragon #389 (4e)


"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really. Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career. Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for...   [click here for more]
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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
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Dungeon #190 (4e)

Dungeon #190 (4e)


Force of Nature by Kolja Raven Liquette: An adventure for characters of levels 9–11. Monster Theme: The Shadowborn by Erik Scott de Bie Chaos Scar: Pit of Delirium by Jeff Morgenroth: An adventure for characters of levels 8–10. Movers and Shakers of Gloomwrought by Andy Clautice: The streets of Gloomwrought are unforgiving....   [click here for more]
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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
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Dragon #392 (4e)

Dragon #392 (4e)


What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for. Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish Homeland: Everwatch by Robert J. Schwalb: All heroes come...   [click here for more]
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Dungeon #191 (4e)

Dungeon #191 (4e)


Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10. Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5. Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure how to wrap...   [click here for more]
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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
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Dragon #395 (4e)

Dragon #395 (4e)


Table of contents: Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ...   [click here for more]
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Dungeon #193 (4e)

Dungeon #193 (4e)


Table of contents: The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ...   [click here for more]
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Dragon #397 (4e)

Dragon #397 (4e)


Table of contents: Editorial: Little Wars Ampersand Class Compendium: Warlord Faith and Heresy Sages of Ioun Unearthed Arcana: Henchman Ability Score Bonuses Athasian Familiars Confessions of a Full-Time Wizard D&D Alumni: D&D on the Small Screen NOTE: This issue of Dragon magazine does not include The Warlord. ...   [click here for more]
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Dragon #398 (4e)

Dragon #398 (4e)


Table of contents: Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #399 (4e)

Dragon #399 (4e)


Table of contents: Editorial Ampersand: New Frontiers: D&D and Board Games Class Compendium: The Templar Combat Velocity Character Themes: Heroes of Nature and Lore Character Themes: Heroes of Tome and Temple Character Themes: Heroes of Virtue Character Themes: Heroes for Hire Nerathi Legends: The Seven Kings of Karkoth Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #400 (4e)

Dragon #400 (4e)


Table of contents: Editorial Ampersand Dragon Anniversary: Dragonchess Dragon Anniversary: The Jester Dragon Anniversary: The Nine Hells Dragon Anniversary: Consult Limb Loss Subtable Dragon Anniversary: Tucker's Kobolds Dragon Anniversary: Through the Looking Glass: Do-It-Yourself Dragons Class Compendium Playtest: The Scoundrel Playtest: New Hybrid and Multiclass Options Characters Themes: Born...   [click here for more]
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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
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Dragon #401 (4e)

Dragon #401 (4e)


Table of contents: Editorial Surely You Joust! Step Into the Ring Character Theme: The Fatedancer Class Acts: Assassin -- The Black Flame Zealot Channel Divinity: Melora D&D Almuni Dragonmirth Nerathi Legends: Merindaelion, the Barony of the Emerald Blade Confessions of a Full-Time Wizard Class Compendium Playtest: The Arcanist ...   [click here for more]
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Dragon #402 (4e)

Dragon #402 (4e)


Table of contents: Editorial History Check: Kas and Vecna Character Theme: Neverwinter Redeemers Making Race Count, Part 1 Bazaar of Bizarre: Holy Relics Playtest: Tools of Two Trades D&D Alumni Dragomirth Nerathi Legends: Adretia, Citadel of Iron's Grasp Confessions of a Full-Time Wizard ...   [click here for more]
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Dungeon #197 (4e)

Dungeon #197 (4e)


Table of Contents: Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ...   [click here for more]
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Dragon #403 (4e)

Dragon #403 (4e)


Table of contents: Editorial Magic Academies Gond's Way: Artificers of the Realms Wiz-Bang! Strange Constellations A Hero's First Steps D&D Alumni Confessions of a Full-Time Wizards Nerathi Legends: The Gorgon King Dragonmirth ...   [click here for more]
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Dragon #405 (4e)

Dragon #405 (4e)


Table of contents: Editorial History Check: Rary the Traitor and the Circle of Eight Heroic Tier Rituals Character Themes: Heroes of the Moonshaes Character Themes: Born from the Feywild Making Race Count, Part 2 Class Acts: Swordmage - The Winterguard of Cendriane Nerathi Legends: The Knights of Rethmil Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #406 (4e)

Dragon #406 (4e)


Table of Contents: Editorial Secrets of the Dark Fey Character Themes: The Black-Hearted Knave Agents of Evil: The Infernal Prince Paragons of Fey Valor Eye on the Realms: Xraunrarr Shall Triumph Eye on Dark Sun: Ur Draxa Eye on Eberron: The Trust Confessions of a Full-Time Wizard Nerathi Legends: The Rangers of Cernall ...   [click here for more]
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Dungeon #198 (4e)

Dungeon #198 (4e)


Table of Contents: Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ...   [click here for more]
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Dragon #407 (4e)

Dragon #407 (4e)


Editorial: Romancing the Stone Giant By Christopher Perkins Love rocks. D&D Love Stories  By Jeff LaSala The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature. Character Themes: Heroes of Cormyr  By Dan Anderson What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon Knight or War Wizard to...   [click here for more]
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Dragon #408 (4e)

Dragon #408 (4e)


Dragon Magazine Issue #408 Feb 2012 ...   [click here for more]
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Dungeon #199 (4e)

Dungeon #199 (4e)


Table of Contents: Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ...   [click here for more]
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Dragon #409 (4e)

Dragon #409 (4e)


Dragon Magazine Issue #409 Mar 2012 ...   [click here for more]
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Dragon #410 (4e)

Dragon #410 (4e)


Table of contents: Editorial Howl at the Moon Lil' Flame: Fold-Up Dragon Bazaar of the Bizarre: Thingamajigs of the Barrier Peaks Confessions of a Full-Time Wizard Eye on the Realms: The Talking Door Eye on Dark Sun: Vaults of the Father and Master Eye on Eberron: The Bloodsail Principality D&D Alumni ...   [click here for more]
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Dungeon #201 (4e)

Dungeon #201 (4e)


Table of contents: Face of the Moon Death and Taxes Unearthed Arcana: The Truth is Out There The Ecology of the Vegepygmy Traps of Undermountain Triobrand's Machinations Far Realms Fiends Tavern Profile: The Old Skill Inn ...   [click here for more]
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Player's Strategy Guide (4e)

Player's Strategy Guide (4e)


The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters - to make them more awesome and fun to play at the game table. In addition to character optimization tips and player advice, this book includes entertaining...   [click here for more]
Wizards of the Coast  $14.99

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