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"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves as... [click here for more] |
Wizards of the Coast |
$4.99
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Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom.
Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also... [click here for more] |
Wizards of the Coast |
$14.99
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No realm in the Dungeons & Dragons world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.
This Dungeons and Dragons game supplement contains everything Dungeon Masters need to run adventures... [click here for more] |
Wizards of the Coast |
$9.99
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Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one?
Product History
SJR1: "Lost... [click here for more] |
Wizards of the Coast |
$4.99
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Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer... [click here for more] |
Wizards of the Coast |
$4.99
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The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure... [click here for more] |
Wizards of the Coast |
$4.99
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To some it is a vacationer's paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to "get away from it all." To others, it is a place to be feared. Pirates' hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid. The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor.... [click here for more] |
Wizards of the Coast |
$4.99
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As adventurers, you may think you have seen everything: certainly your skills have brought you through unimaginable dangers. But now you suddenly find yourself in a place unlike any through which you have traveled: astounding, dangerous, and even amusing things confront you as you journey, both indoors and outdoors, through unique and wondrous realm of Dungeonland.
This adventure was... [click here for more] |
Wizards of the Coast |
$4.99
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An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95
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Lurking behind these covers are over 150 of the most ferocious, wondrous, and challenging creatures of the D&D game. This new Creature Catalog revises and expands on the older product of a similar name. The perfect companion to the D&D Rules Cyclopedia, the Creature Catalog updates old monster descriptions, provides information compatible with the new Rules... [click here for more] |
Wizards of the Coast |
$7.99
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Unnatural Creatures of Unspeakable Evil
Trembling hands have recorded horrifying stories of encounters with aboleths, beholders, mind flayers, and other aberrations. The victims of these alien creatures are quickly overwhelmed by mind-numbing terror - their only comfort is the hope for a quick death.
This supplement for the D&D game presents a comprehensive look at some... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
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Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
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Sent on a desperate mission into an unknown land, you must seek out one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the Master. Can you survive his defenses and win? This adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power.
In short, faith shapes reality.
This... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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Evil Never Dies
Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.
Characters battle the power of darkness in Hommlet and beyond,... [click here for more] |
Wizards of the Coast |
$11.99
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Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates. It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters... [click here for more] |
Wizards of the Coast |
$4.99
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Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes.
These denizens of the planes can be powerful allies or terrible enemies.
From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes.
Product History
MC8: "Monstrous Compendium Outer Planes... [click here for more] |
Wizards of the Coast |
$8.99 $6.29
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Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign... [click here for more] |
Wizards of the Coast |
$4.99
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The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it.
This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer.... [click here for more] |
Wizards of the Coast |
$9.99
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To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness... [click here for more] |
Wizards of the Coast |
$4.99
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Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$4.99
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If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end.
Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure... [click here for more] |
Wizards of the Coast |
$4.99
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Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,... [click here for more] |
Wizards of the Coast |
$9.99
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Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3... [click here for more] |
Wizards of the Coast |
$7.99
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"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the... [click here for more] |
Wizards of the Coast |
$9.99
|
Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items.
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap... [click here for more] |
Wizards of the Coast |
$8.99
|
What makes a god a god? How are divine powers created and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Fofgotten Realms campaign setting within Faiths & Avatars.
Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,... [click here for more] |
Wizards of the Coast |
$9.99
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Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal... [click here for more] |
Wizards of the Coast |
$9.99
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As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faer?n, the Tarrasque awakens from a long slumber. How the Mighty... [click here for more] |
Wizards of the Coast |
$4.99
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This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.
Product History
MC4: "Monstrous Compendium Dragonlance Appendix" (1990)... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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"...In the impenetrable darkness of the underearth, unimagined terrors and uncountable treasures await." For beginners, advanced players, and DMs alike, this book opens up grand new vistas in the realms of the Underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence. The worlds of subterranean adventure await!
Product History... [click here for more] |
Wizards of the Coast |
$9.99
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THE FATE OF FAERÛN LIES IN SHADOWY DARKNESS
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can.
Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws... [click here for more] |
Wizards of the Coast |
$14.99
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Demons and demon lords for your D&D campaign.
Unleash the hordes of the Abyss!
Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you!
More than just a maelstrom of chaos and corruption, the Abyss is an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The... [click here for more] |
Wizards of the Coast |
$4.99
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"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the... [click here for more] |
Wizards of the Coast |
$9.99
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A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99
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Beware the cat-men's fury! This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM. Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played... [click here for more] |
Wizards of the Coast |
$4.99
|
"So - why do they call it the silver void? Must mean there's nothin' there? Right?"
- Some clueless sod
Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the "Secrets" of the Silver Void that this book explains:... [click here for more] |
Wizards of the Coast |
$9.99 $6.99
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Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled. Once a multitude of warring tribes, the people of Ethengar have united under... [click here for more] |
Wizards of the Coast |
$9.99
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Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse.... [click here for more] |
Wizards of the Coast |
$4.99 $3.49
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On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian... [click here for more] |
Wizards of the Coast |
$4.99
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Explore a World of Magic and Mystery
This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See... [click here for more] |
Wizards of the Coast |
$9.99
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To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes. But Fate or Chance has decreed another role for a small few. No... [click here for more] |
Wizards of the Coast |
$4.99
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A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate... [click here for more] |
Wizards of the Coast |
$9.99
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A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except... [click here for more] |
Wizards of the Coast |
$5.00
|
A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David... [click here for more] |
Wizards of the Coast |
$4.99
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"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!
Product... [click here for more] |
Wizards of the Coast |
$9.99
|
Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter... [click here for more] |
Wizards of the Coast |
$4.99
|
Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for?
***
Twenty-seven years ago, a band of adventurers led by the great wizard Mordenkainen entered the dungeons below Castle Greyhawk and released the evil demigod Iuz, intending to slay him. Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen... [click here for more] |
Wizards of the Coast |
$14.99
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