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 Hottest D&D Classics
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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $9.99

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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

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DMGR5 Creative Campaigning (2e)

DMGR5 Creative Campaigning (2e)


DM: "OK, you're all sitting in the tavern when..." Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!" If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from...   [click here for more]
Wizards of the Coast  $7.99

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DSE2 Black Spine (2e)

DSE2 Black Spine (2e)


Unknown to even the mightiest of the great sorcerer-kings, a fire is stirring deep beneath the barren soil of Athas. Sheltered by the titanic bulk of the Black Spine Mountains, a terrible force has ripped open the very fabric of time and space. Now a shimmering portal stands open and a long-forgotten enemy assembles its sinister forces to invade the kingdoms under the dark sun. The only thing that...   [click here for more]
Wizards of the Coast  $9.99

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Sword and Fist: A Guidebook to Fighters and Monks (3e)

Sword and Fist: A Guidebook to Fighters and Monks (3e)


Combat Isn't Everything - It's the Only Thing The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including: - New feats, prestige classes, weapons, and equipment. - Information about special organizations such as the Red Avengers and the Knight Protectors. - Maps of locations that fighters...   [click here for more]
Wizards of the Coast  $7.99

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