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You are approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that you attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes!
The first epic adventure in the Ravenloft: Mist Hunters series of adventures. A four-hour epic adventure for 1st-level... [click here for more] |
D&D Adventurers League |
$14.99
|
 Part 4 of the Splintered Soul Adventure
The race to join the fractured soul of Ankhtepot reaches its climax! Beneath the Sands of Sute lies forgotten paths to The City of the Dead, where the last piece of the pharaoh’s soul lies. Once in their hands, the heroes hold the key to fulfilling a darklord’s desperate desire or crushing it. A new kingdom’s rise or domains’ demise hinges on the actions... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Over dinner, a friendly face asks you to venture to Emherst, a quirky village in Kartakass, in search of a missing person. No sooner do you arrive, than villagers start winding up dead. Who is behind the murders?
The second in the Ravenloft: Mist Hunters series of adventures. An adventure for 3rd-level characters.
CONTENT WARNING: Murder, death by suffocation and poisoning, fire,... [click here for more] |
D&D Adventurers League |
$9.99
|
 Part 1 of the Splintered Soul Adventures
A wax sealed envelope mysteriously arrives demanding your help - immediately. Meeting your shadar-kai contact brings you to the troubled Domain of Dread, Har’Akir. Who can you trust? What is really going on? Time is short as you try to put all the pieces together. Part One of the Splintered Soul Adventures. A Four-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Part 3 of the Splintered Soul Adventures
Summoned to the heart of Darkon on the search for a tortured soul, you are thrust into political intrigue. Choices are made and debts are owed. Will you assist the status quo of tyranny or fight on the side of righteousness, even at your own peril? The choices are laid bare, but which consequence do you choose?
Part 3 of the Splintered Soul Adventures.
A... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Your quarry has been located, meaning that returning them to Alanik Ray is just a matter of getting to them. Unfortunately, a never-ending horde of zombies stands between them and you—can you complete your mission?
The third in the Ravenloft: Mist Hunters series of adventures.
An adventure for 3rd-level characters.
CONTENT WARNING: Violent despotism, execution by... [click here for more] |
D&D Adventurers League |
$9.99
|
 Part 2 of the Splintered Soul Adventures
You’re drawn to the fog shrouded domain of Zelakos, whose darklord is a serial murderer threatening the people from beneath the streets. But now foreign creatures and strange weather threaten to change this realm forever. You must decide not only the fate of Zelakos, but also that of its heroes.
Part 2 of the Splintered Soul Adventures.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?
The third part of the Ravenloft:... [click here for more] |
D&D Adventurers League |
$9.99
|
Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep.
The eighth adventure in the Ravenloft: Mist Hunters series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
|
While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure... [click here for more] |
D&D Adventurers League |
$9.99
|
The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry.
The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: horror, gore (blood,... [click here for more] |
D&D Adventurers League |
$9.99
|
Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants.
The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
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Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late.
The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT... [click here for more] |
D&D Adventurers League |
$9.99
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You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?
The fourth in the Ravenloft: Mist Hunters series of adventures.
An adventure for 4th-level characters.
CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting... [click here for more] |
D&D Adventurers League |
$9.99
|
A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle.
The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: death of loved ones, grief, undead imprisonment... [click here for more] |
D&D Adventurers League |
$9.99
|
The Urn of Dreams lies somewhere within the Palace of Bones, and you’ve been tasked with finding it. Along the way, you learn you aren’t the only ones in pursuit of the elusive artifact. To have any hope of recovering the urn before your mysterious rival, you must discover the palace’s secrets, and use them to your advantage.
The ninth in the Ravenloft: Mist Hunters series of adventures. An... [click here for more] |
D&D Adventurers League |
$9.99
|
The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough?
The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters.... [click here for more] |
D&D Adventurers League |
$14.99
|
La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les règles de la 5ème édition de Donjons & Dragons et se déroule dans les mondes suivants :
- Les Royaumes Oubliés et Ravenloft
- Eberron
Ce pack comprend la version française des Guides du Maître et des Manuels du Joueur. Il sera complété... [click here for more] |
Dungeon Masters Guild |
FREE
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