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Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. DC-PoA-RH01 The Chronographers Curse Regular price: $3.85 Bundle price: $0.51 Format: PDF In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's... [click here for more] |
Dungeon Masters Guild |
$22.96 $13.66
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Journey to Adventure is the new Introduction to D&D series presented at Virtual D&D Weekends! Take your first steps into a new setting or D&D in general with these ready-made mini-adventures that tie into existing AL campaigns.
What's Included: Adventure, applicable monster stat blocks, pregen characters, VTT tokens/map. Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts.
Included:
a... [click here for more] |
Dungeon Masters Guild |
$4.75
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Join a Termalaine tradition - the Icewind Dale Snipe Hunt!
While Icewind Dale remains within the clutches of Auril's everlasting rime, Termalaine celebrates a tradition, the Icewind Dale Snipe Hunt. Perhaps this year's trek through the forest will yield the elusive snipe, which is reputed to bring great blessings, blessings that are sorely needed in the midst of Auril's wrath. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Capturing the Icewind Dale Snipe was one thing, getting it back to Termalaine is a totally different horde of wolves and undead!
You actually found the fabled Icewind Dale Snipe! Now, you just have to return to Termalaine. However, a magical storm has descended upon you and you are hunted by waves of Barrow-Breath's minions. Whill you make it back or become just another frozen... [click here for more] |
Dungeon Masters Guild |
$2.95
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Children playing a game of hide and seek leads to a hunt, delicate (or not) diplomacy, and a desperate fight!
When a child goes missing and orcs are spotted near the town, heroes are engaged to find the missing child. This simple quest quickly gets complicated when the heroes find they are in the middle of several groups with different agendas. Only hte heros can save the child... [click here for more] |
Dungeon Masters Guild |
$2.95
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Get rid of the darned snipe and save us from Barrow-Breath!
Termalaine suffers from the unintended side-effects of a great boon, including the threat of annihilation by Barrow-Breath and its minions. Great heroes must make difficult choices and face great perils if Termalaine will have any chance in this harsh land of eternal winter. Choices have consequences!
A Snipe in... [click here for more] |
Dungeon Masters Guild |
$2.95
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Enjoy the epic four-part series first played at Coulee Con 2021!
This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures.
The adventures can each be run separately by themselves or they can be run in order as part of a campaign. All four take place in Icewind Dale, specifically around Termalaine. Each of these... [click here for more] |
Dungeon Masters Guild |
$10.00
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Dannika Graysteel is dismayed that one of her chwinga subjects has turned purple and cannot perform magic! She thinks only their kind can help the poor elemental. Will you help find the chwinga’s home?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale., and is based on the Chwinga-chwinga. CHWINGA! hook... [click here for more] |
Dungeon Masters Guild |
$3.00
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A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure?
A 2 or 4 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook from the... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
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A ceremorph gnome squidling has lost his parents! It’s not normally your “thing”, but you find yourselves looking into his big mopey squidling eyes and you can’t help yourselves. Part One of the Reaching through Space and Time Series of adventures.
A Four-Hour Adventure for Tier 2 Characters.
Optimized for APL 10.
... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
The first of five... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.
The first of four AL adventures in the Kobold Craziness Storyline.
Part 1-4 all available now -
Part 2 -
DC-POA-JAT-02... [click here for more] |
Dungeon Masters Guild |
$1.50
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A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
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Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way.
Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing?
This is a Four-Hour Adventure for Tier 1 Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
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Mysterious sounds are coming from the forest of Iruladoon off the shores of Lac Dinneshere. Can your group of adventurers travel through the darkness and make it to this forest to solve the mystery of the noise for the people of Easthaven. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling.
Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included... [click here for more] |
Dungeon Masters Guild |
$0.50
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A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again. What can do this to a person?
This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.
Maps... [click here for more] |
Dungeon Masters Guild |
$0.95
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While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?!
Adventure seed: Do You Know the way to Lonely Wood?
2 Hours of fun made for tier 1 Players with a recomended APL... [click here for more] |
Dungeon Masters Guild |
$0.75
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Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). This is an adventure for characters level 5 - 10 (Tier 2) and is set at APL 8. The adventure is structured with wilderness encounters and takes the adventurers across The Ten Towns areas... [click here for more] |
Dungeon Masters Guild |
FREE
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When a mysterious new arrival comes to Good Mead and announces his intention to run for town speaker, the adventurers are pulled into a game of espionage and dark magic. A tier 1 adventure designed for APL 1.
Part 1 of The Savage North series of Dungeoncraft adventures designed for level 1, with an emphasis on the Combat pillar of play. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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DC-PoA-SSM-01
Among The Conifers
by Scott Moore
A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town.
A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure.
SUGGESTED ORDER OF PLAY:
CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4... [click here for more] |
Dungeon Masters Guild |
$1.99
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A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.
Part 3 of the combat-heavy A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1... [click here for more] |
Dungeon Masters Guild |
$1.99
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Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5... [click here for more] |
Dungeon Masters Guild |
$1.99
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits.
Part 3 of the Coins of the Elder Evil.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
DungeonCraft Seed: Do You Know the Way to Lonely... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers.
Part 7 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
DungeonCraft Seed: Caravanning
An Adventure by Steven Truong
Adventure League Module Season 10... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.
Part 10 of the Coins of The Elder Evils.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste. Lost knowledge beckons, but the late fees could be deadly!
A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.
Adventure code: DC-PoA-WC-02 Library of Lost Books
Digital maps, with and without grids, and printer... [click here for more] |
Dungeon Masters Guild |
$3.99
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Keenrunner, a Goliath Frost Druid, has been traversing Icewind Dale, awakening all manner of creatures and sending them to the nearest Ten-Town, Termalaine. This has caused discomfort and anger among the townsfolk. The town of Termalaine seeks assistance in this matter.
This is the first part of a series of adventures named Wailing Ice. A Two-hour Adventure for Tier 1 Characters. Optimized for APL... [click here for more] |
Dungeon Masters Guild |
$1.99
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This special bundle product contains the following titles. DC-POA-ROG-1 The Frozen Path To Easthaven Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. DC-POA-CODEX-01 Bear the Lode Regular price: $4.99 Bundle price: $2.99 Format: PDF Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$30.44 $18.14
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This special bundle product contains the following titles. DC-PoA-CONMAR-03 - Unfrozen Regular price: $4.99 Bundle price: $2.99 Format: PDF A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners... [click here for more] |
Dungeon Masters Guild |
$27.46 $16.36
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This special bundle product contains the following titles. DC-PoA-CONMAR-04 - Midwinter Celebrations Regular price: $4.99 Bundle price: $2.99 Format: PDF Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.
While preparing for Midwinter Celebrations, something does... [click here for more] |
Dungeon Masters Guild |
$28.96 $17.26
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This special bundle product contains the following titles.
DC-POA-CODEX-02 Bear in Mind Regular price: $4.99 Bundle price: $2.99 Format: PDF An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering... [click here for more] |
Dungeon Masters Guild |
$29.45 $18.15
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This special bundle product contains the following titles. DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1 Regular price: $1.50 Bundle price: $1.50 Format: PDF When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved... [click here for more] |
Dungeon Masters Guild |
$6.00
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An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop!
A DungeonCraft adventure using the "Goat-Ball!" seed.
A Four-Hour Adventure for Tier Two characters (levels 5-10).
Optimized for APL 8.
Somebody Dropped the Goat-Ball originally... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. A Fateful Meading Regular price: $2.99 Bundle price: $1.99 Format: PDF
A Case of Life of Death
A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one... [click here for more] |
Dungeon Masters Guild |
$19.95 $9.95
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This special bundle product contains the following titles. Berry Note (WBW-DC-BERRY-00) Regular price: $2.99 Bundle price: $1.50 Format: PDF Is there anything more beautiful than Luskan (a city that belongs in the Lords Alliance) in late summer? It isn't unusual for folks to disappear in the City of Sails after all her harbor is known to many pirates enterprising... [click here for more] |
Dungeon Masters Guild |
$11.96 $5.98
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