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 A two-hour romp for Tier 3 characters. Optimized for APL 13. President Yeti and Slatter Tran are finally getting married! On the day of the wedding, Tommy Twotoes has a bad feeling he just can't shake. Help Tommy relax by ensuring nothing bad happens! The epilogue to the Bestspace Cycle. This adventure is a mix of combat and investigative roleplay.
Your download includes: -Art and Print Friendly... [click here for more] |
Dungeon Masters Guild |
$3.99
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Candlekeep has recently discovered a region of mysterious floating islands near the Tears of Selûne’s airspace. How such a place had remained unknown before will be up to your expedition to venture forth.
Part 1 of The Last Rays of Dawn duology
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11-16.
CONTENT WARNING: Body horror, madness, hints of claustrophobia,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 When Annam shaped the world, big game meant the regisaur. There was nothing before. There has been nothing as big since. A giff politician embarks on an interplanetary safari, seeking to bag the ultimate trophy: a regisaur horn. Can you keep him safe from dinosaurs, political rivals, and most of all, himself? A four-hour adventure for Tier 2 characters. Optimized for APL 8.
Journey through... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Darkside of Selûne (SJ-DC-HYS-02)
The Hystero Series Part 2
Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hardy & Beholder Investigations: The Stowaway is the first module of a three part series that can be played as stand alone titles. This 2-4 hour adventure for Tier I characters (optimized for APL 3, but easily adjustable by adding more pirates) will see players:
Meet paranormal investigator Veronica Hardy and her Handy Crate of Evacuation, a blue 5ft cubic shipping crate that... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Tier 3 [4-Hour Spelljammer Dungeoncraft]
The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.
Can you prevent impact?
You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
Inside... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE. A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hardy & Beholder Investigations: The Hitchiker is the second module of a three part series arc that can be played as stand alone titles. On a ship full of wounded survivors limping towards Bral, an uninvited guest stirs horror for the crew! This 2-4 hour adventure for Tier I characters (optimized for APL 3) will see players:
Learn about KARPRI, the beautiful yet hostile fourth planet... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A lone kindori has been spotted resting at the edge of Gleamspace and it has not moved for several days. Is this a sign of poachers returning to the system, or perhaps an indication of something worse? People are curious and worried, and someone has put forward the funds for an investigative party.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Valid for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out?
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content warning: Death (fire), possible phobia trigger (spiders)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?
RED FLAG OF DREAD
A Spelljammer Dungeoncraft Adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have
uncovered a derelict research facility named the Amastacia. Can you navigate
the facilities' defenses and uncover the treasure she seeks?
Part two of the Crystalstar... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tier 1 [4-Hour Spelljammer Dungeoncraft]
Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best.
Mighty Wings is a four-hour airship combat filled... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Shot in The Dark
A TIER 2 SPELLJAMMER DUNGEONCRAFT
A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock!
It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.
Shot in The Dark is a unique two to four-hour adventure, where players... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 2-hour investigation for Tier 1 characters Tensions are high on the Rock of Bral. Someone wants the Rock to be bathed in blood, and the Red Masks need you to prevent it. Time is of the essence. The public hearing is tonight! Bad Omen contains a mix of combat, exploration and social encounters, requiring players to use their wits to succeed. A collaboration between Arthur Marques... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Marajohni People need your help. A threat against their people and culture has emerged, with the intent of writing them out of history and thus the universe entirely. Can your heroes step up and help save them from annihilation?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Unapologetic queerness, hatred (by the bad guys - BOO!!!), punching fascists in their... [click here for more] |
Dungeon Masters Guild |
$6.99
|
 The heroes must perform acts of piracy and derring-do to infiltrate the party of the century. If they can’t, the Empyrean Loupe seems destined to fall into the wrong hands, leading to ruin and catastrophe for all worlds throughout Wildspace.
A Four-Hour Adventure for Tier 2 Characters.
Optimized For APL 8.
CONTENT WARNING: Enslaved sentient creatures ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 After securing a safe position on board the spelljammer ship Starfire, the heroes must get to and open the secured vault to retrieve the Empyrean Loupe. Then they will need to make their escape back to the Rock of Bral, all the while avoiding the guards, party guests, and the host of the party, Prince Andru.
A Four-Hour Adventure for Tier 2 Characters. Optimized For APL 8. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 You make it back to the Happy Beholder, coin in your pouch, after a successful heist. As you take a long pull from your well-deserved drink, you see a little friend staring at you from the other end of your table. They tell you that you have made a big mistake, and now, because of it, a cataclysmic event will occur that threatens to destroy the Rock of Bral and the region of wild space as we know it!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Final Assault on Cornellium
is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be!
Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first!
Part 1 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is... [click here for more] |
Dungeon Masters Guild |
$3.99
|
2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves
may have a solution to save the planet, but can you act fast enough to prevent utter ruin?
Part three of the Crystalstar Trilogy
Unsworn Oath is a two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.
Story 1 of the Flumph Fantasy Trilogy
A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3.
Wildspace: Fluxspace
CONTENT... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown?
Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16.
Get the adventure that comes directly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara.
Part 1 of the ZODIAC Wars Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system.
A 4-Hour Spelljammer adventure for Level 5-10 characters.
The PDF features:
11 pages of the core adventure
1 page explaining... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A 4-hour Adventure for Levels 11-16 (Tier 3, APL 14)
Adventurers League legal - Spelljammer Dungeoncraft
Riding on a spelljammer isn't as glamorous as people make out - especially when your ship gets sabotaged! It's time to find out who did it and why...
Every Breath You Take is an exciting standalone adventure that showcases some of the wonders of Spelljammer with an engaging and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
You are called to the Wildspace system of Forlorn where an astral elf requests your aid! Will you help him seek out his lost lover?
Part one of the Crystalstar Trilogy
Forlorn but not Forgotten is a two-hour love-torn Spelljammer adventure for characters of level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters!
Adventure Seed Used: Headed My Way?
Tier: 1 (Character levels 1-4. Optimized for APL:3)
Included in this product:
24-page adventure PDF
Printer friendly version of adventure PDF
Colored... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A THEMBERCHAUD FAN CLUB ADVENTURE!
Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Fantasy racism, slavery, genocide, obesity
This adventure is for anyone who loves Feywild/Feydark... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize.
Part 2 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A four-hour adventure set in Realmspace! High above the surface of the planet Toril and past the asteroid cluster the Tears of Selune is a gathering place for the brave and adventurous.
An unusual beholder tyrant ship appears at the Rock of Bral and heads straight to the off-limits private docks on the Underside. More than one beholder on the Rock of Bral? That can’t be good for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tier 2 (2-Hour DungeonCraft, Spelljammer)
It is Liar’s Night Eve, and the Candy King needs your help! A supply of sweets for the children and revelers of Faerun has been waylaid deep in the Astral Sea at the edge of Doomspace.
A Two to Four Hour Spooktacular Adventure for Tier 2 Characters. Optimized for APL 8.
Adventure by Steven Truong
CONTENT ADVISORY: Arachnophobia... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A druid grove of the sea is in peril; their guardian elemental has gone rogue!
A Two-Three Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Adventure by Steven Truong
CONTENT ADVISORY: Galeophobia (Sharks), Ophidiophobia (Snakes), Thalassophobia (Sea
This product includes:
Adventure PDF - Standard
Adventure PDF - Printer Friendly
Map - Image files of each map,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tier 1 [2-Hour Spelljammer Dungeoncraft]
A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef.
Can you protect Squidalina from ink-redible dangers and bring her home?
Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module.
This module provides you with the... [click here for more] |
Dungeon Masters Guild |
$1.28
|
A distress call from a lost spelljammer requires the assistance of experienced adventurers. Brave the wilds of the dead wildspace system known as Nostia, and discover why the ship went missing seven years ago. The giff know precious little, but promise rich rewards. A four hour adventure balanced for 5 characters with an average party level of 13, inspired by the 90s cult classic horror movie "Event... [click here for more] |
Dungeon Masters Guild |
$4.99
|

A planet-killing weapon has been detected in Ultimatter–the Wildspace system and civilization behind the attacks in Alphaspace. Can you destroy it before it is fully built?
Danger Zone is a four-hour ship-to-ship combat filled Spelljammer adventure for characters of levels 5-10.
Get the adventure that comes directly before this, Mighty Wings!
Inside you’ll find:
A 11-page long... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 When everything goes topsy-turvy at the biggest extreme sporting event in wildspace, can you rescue your charge before it all spins out of control?
The job is supposed to be easy. Hoverboard enthusiast and cocky royal teen Princeps An’itonyyn Lighthawk hires the party to come with him to a wildspace party station and protect him in a dangerous race. Sure, some enemies of his royal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Shipwrecked in the Sea of Madness
When a spelljammer ship is dragged into a wormhole, the worst thing that could happen is to be far-flung and end up in an entirely different space system. But not all wormholes are the same, especially not the one you encountered. Shipwrecked in a strange, alien location, can you even hope to escape?
A Two-Hour eldritch horror survival adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Carmille Santiago strikes again!
The long-requested, long-awaited follow-up to the award-winning Where Can She Be? is here. Carmille Santiago has stolen a spelljamming ship and escaped into Wildspace - now it's up to you to track her down!
Explore Wildspace, discover new and classic systems, and collect the clues to see where Carmille's next heist has taken her. Danger awaits in the depths... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Eyes of Flame have gone too far and built a mighty fleet of beholder tyrant ships. But never fear, the Beholder Corps yet lives! Xamott—master of tactics—enlists powerful and wise heroes to sink this fleet in the depths of Realmspace. But who is the leader the enemy fleet and what doom lurks in waiting for the Corps?
A Four-Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for.
Can you unravel the truth before those who want it come calling?
An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Loss of a parent
From veteran Dungeoncraft designers Martine Lassen and Steve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Border Kingdoms are lands rich in secrets from the past - some of those deserve to remain as such. When one of these secrets comes to light, an adventurous party is called upon to prevent it from falling into the wrong hands.
Tune your instruments and vocal cords! Prepare your finest spells! The moment when art and magic meet has arrived!
A Four-Hour Adventure for characters... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Captured by the Illithids! Escape out of their grasp and into Wildspace by working with unexpected allies and building a makeshift spelljamming ship.
MADJAMMER NIGHTMARE DOME A four-hour action-packed spelljammer adventure for Tier 1 characters. Optimized for APL 3. Inside you’ll find: A one shot adventure in PDF format in both coloured and printer friendly versions
A Familiar... [click here for more] |
Dungeon Masters Guild |
$2.49
|
You are sought out by Duwain Brickhammer—a giff ship captain with a grudge—to deliver a special message with MAXIMUM impact to the beholders of H'catha. Meanwhile, rumors abound that beholders are eliminating entire races in Realmspace. Will you deliver that message and stop the eye tyrants before it's too late? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Hystero (SJ-DC-HYS-01)
Adventure after adventure you have grown in strength and renown across Faerûn, but lately something just isn’t right. You are happy, wealthy, and content but there something else, like an itch you can’t scratch, or a splinter in your mind that you just can’t reach. Your most recent adventure has you headed to the outskirts of the city of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$3.99
|