Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.
A Four-Hour Adventure for 17th- through 20th-Level Characters ... [click here for more]
The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late.
A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied)
The final module... [click here for more]
Pillars of Peril (PS-DC-POP-01)
In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event... [click here for more]
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more]
DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings:Far Realm effects, body... [click here for more]
King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more]
Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more]