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SJ-DC-PANDORA-JWEI-03B, Felix!

SJ-DC-PANDORA-JWEI-03B, Felix!


The Pandora Series This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players. Synopsis: A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu...   [click here for more]
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SJ-DC-ROG-01-Rescue on Glyth

SJ-DC-ROG-01-Rescue on Glyth


Rescue on Glyth A Spelljammer Adventure Bent on domination, an Elder Brain has been attacking convoys of ships. Contacted by a Cleric of Helm, the adventurers have been asked to rescue abducted adventurers from Glyth, a legendary planet of Illithids. The party must land on the planet, rescue the missing adventurers and escape the Illithid laboratory to complete the mission....   [click here for more]
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SJ-DC-ECHO-01 Starfall

SJ-DC-ECHO-01 Starfall


Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out? A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Content warning: Death (fire), possible phobia trigger (spiders) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard...   [click here for more]
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SJ-DC-DUCKS-TTT-01 - Save the Forest!

SJ-DC-DUCKS-TTT-01 - Save the Forest!


A 4-hour adventure for tier 3 characters, optimized for APL 16. CONTENT WARNING: Murder ...   [click here for more]
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SJ-DC-IGC-ECP-01 Stoneheart

SJ-DC-IGC-ECP-01 Stoneheart


Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET! Tier 3 [2-Hour Spelljammer Dungeoncraft] Stoneheart Part I of the Elemental Cosmic Power Pentalogy  Astronomers have spotted a rogue asteroid made entirely of dense materials heading for the Rock of Bral. Unearth the secrets buried within...   [click here for more]
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SJ-DC-IGC-ECP-02 Coldsnap

SJ-DC-IGC-ECP-02 Coldsnap


Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET! Tier 3 [2-Hour Spelljammer Dungeoncraft] Coldsnap Part II of the Elemental Cosmic Power Pentalogy  A second asteroid has been sighted-this one consisting of seemingly solid ice. Can its course be altered, or will the Rock of Bral be left out in the cold? A...   [click here for more]
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SJ-DC-IGC-ECP-03 Conflagration

SJ-DC-IGC-ECP-03 Conflagration


Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET! Tier 3 [2-Hour Spelljammer Dungeoncraft] Conflagration Part III of the Elemental Cosmic Power Pentalogy  A third asteroid with a nimbus of fire barrels toward the Rock of Bral. Will it destroy all life there, or will heroes rise to meet the scathing temperatures? A...   [click here for more]
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SJ-DC-IGC-ECP-04 Cyclone

SJ-DC-IGC-ECP-04 Cyclone


Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET! Tier 3 [2-Hour Spelljammer Dungeoncraft] Cyclone Part IV of the Elemental Cosmic Power Pentalogy  A fourth asteroid cloaked in a roiling storm streaks toward the Rock of Bral. Once again powerful heroes must heed the call to assist or the Rock is doomed. A...   [click here for more]
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SJ-DC-IGC-ECP-05 Behold, Tiamatron

SJ-DC-IGC-ECP-05 Behold, Tiamatron


Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET! Tier 3 [2-Hour Spelljammer Dungeoncraft] Behold, Tiamatron Part V of the Elemental Cosmic Power Pentalogy  Tiamatron, a being of cosmic destruction has awoken with malice in its core. Who will stand between this entity of cosmic proportions and the people on the...   [click here for more]
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Caverns and Cultists (SJ-DC-NOS-04)

Caverns and Cultists (SJ-DC-NOS-04)


The star of Nostia has been cleansed of corruption, but something still lurks under the surface. The eidolons of the planet cannot go below, so they ask the characters to investigate. What they uncover is a terrifying remnant embodied in the form of an eldritch dragon.  This Four Hour T3 Dungeoncraft has been optimized for 5 characters, APL14.  CW: Mind Flayers and their ilk. So. Many. Mind Flayers. ...   [click here for more]
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CCC-ELF-04 Blood of the Covenent

CCC-ELF-04 Blood of the Covenent


Deaths of non-humans in the City of Hillsfar has taken attention of the Red Plumes away from several attacks by werewolves in the docks. Kriv sent out a request for adventurers to assist on this matter. Optimized for APL 13. **Adventure is marked down due to personal reasons that I have detailed in the module.** ...   [click here for more]
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CCC-GHC-09 - Swamp Of Death

CCC-GHC-09 - Swamp Of Death


Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors?  ...   [click here for more]
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Mel’s Pit (FR-DC-QLA-01)

Mel’s Pit (FR-DC-QLA-01)


Everyone in the Sword Coast has heard the stories of “MEL’S PIT” -- based on the real-life legend of Mel's Hole -- a strange, powerful or magical “bottomless pit:” the living entering the pit never return, the dead entering the pit return as undead, etc. Rumors and stories have spread like fire, far and wide.  Most in the realm assume it’s just a story. But the locals of the village...   [click here for more]
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SJ-DC-TBS-02, Infernal Immolators

SJ-DC-TBS-02, Infernal Immolators


SJ-DC-TBS-02, Infernal Immolators Bounty #2: Infernal Immolators [Rank: SSS] This is your secret bounty shop recently established in Skullport. Here, the Bounty Master offers you a list of the most dangerous bounties you may hunt in exchange for magic items, consumables, and gold pieces according to the tiers. A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 16. CONTENT WARNING:...   [click here for more]
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DDAL00-01 Janela Para o Passado (Window to the Past)

DDAL00-01 Janela Para o Passado (Window to the Past)


Quando uma expedição de pesquisa Thayana retorna da Geleira do Dragão Branco com apenas dois sobreviventes limitados a balbuciar sobre uma pirâmide ancestral abaixo do gelo, talvez seja hora de descobrir o que está atemorizando uma nação de necromantes. Uma aventura de 4 horas para personagens de nível 5–10, 11–16, 17–20. Aviso de Conteúdo: horror (isolamento, horror corporal/visceral)...   [click here for more]
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SJ-DC-VMT-01 Waterdeep: Statue Heist

SJ-DC-VMT-01 Waterdeep: Statue Heist


The walking statues of Waterdeep have been stolen and taken to space! Can you get them back and apprehend the mastermind behind this dastardly plot, all before the Open Lord returns? Explore Realmspace and defeat mighty adversaries as you embark on a grand hunt for the Hawk Man, Sahuagin Humbled, Honorable Knight, and God Catcher statues. A Four-Hour Adventure for Tier 3 Characters. Optimized for...   [click here for more]
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CCC - BWM - 003 A Tale of Two Towers

CCC - BWM - 003 A Tale of Two Towers


UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to...   [click here for more]
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CCC-RCC-01-04 Black Bliss

CCC-RCC-01-04 Black Bliss


On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it...   [click here for more]
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CCC-SVH-01-01 Dawn of the Raven Lord

CCC-SVH-01-01 Dawn of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are...   [click here for more]
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CCC-SVH-01-02 Raven Lord’s Aerie

CCC-SVH-01-02 Raven Lord’s Aerie


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil...   [click here for more]
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CCC-SVH-01-03 Vault of the Raven Lord

CCC-SVH-01-03 Vault of the Raven Lord


All proceeds from this product will benefit the Second Harvest of East Tennessee as part of the Save vs Hunger Charity Convention series in Knoxville, TN. Check out www.savevshunger.org for more information. After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all. Part Three of the Save Versus...   [click here for more]
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Moving Up in the World (SJ-DC-ANGKA-06)

Moving Up in the World (SJ-DC-ANGKA-06)


Moving Up in the World At the outermost regions of Angkaspace, there has been a surge in pirate attacks targeting spelljamming vessels carrying merchants and travelers. If left unchecked, this growing threat has the potential to disrupt the economic and social stability of Angkaspace. The situation calls for capable adventurers to take action and prevent any lasting damage. A...   [click here for more]
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Never Let Me Go (SJ-DC-ANGKA-05)

Never Let Me Go (SJ-DC-ANGKA-05)


Never Let Me Go The Angkaspace has become increasingly unstable of late. Spelljamming ships have disappeared when they en-route between planets. Rumors of an ancient evil, long dormant but now reawakened, have spread like wildfire, striking fear into the hearts of those who call Angkaspace home. A call has been put out for all daring souls to embark on a quest and brave the dangers...   [click here for more]
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SJ-DC-OLD-ONE Broken Pact

SJ-DC-OLD-ONE Broken Pact


A Great Old One stripped a warlock of his powers. Helpless, the warlock's imp seeks your aid before it is too late. A four-hour action-packed spelljammer adventure for Tier 3 Characters spanning fantastic locations like the Eye of Doom, Thrydd, and Minauros. SJ-DC-OLD-ONE Broken Pact A four-hour action-packed spelljammer adventure for Tier 3 characters. Optimized...   [click here for more]
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SJ-DC-TST-03 Bakunawa

SJ-DC-TST-03 Bakunawa


The people of Tawalisi prepare for battle against the mighty serpent. Only one moon remains. While the drums of war echoes, a shadow lurks. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 3 of the Bakunawa Trilogy CONTENT WARNING: Violence, trauma Included are maps and the printer-friendly version of the mod ------------ This is based on the Filipino folklore Bakunawa and...   [click here for more]
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SJ-DC-TTUC-06 Party Crashers

SJ-DC-TTUC-06 Party Crashers


An old friend invites you to their god son’s engagement party as security. Why?   A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Arachnophobia, humanoid sacrifices, betray allies. Part of TTUC series, other adventures in this wildspace system include: SJ-DC-TTUC-01 Shipyard Dilemma (T1) SJ-DC-TTUC-02 Among Us (T1) SJ-DC-TTUC-03 Will of...   [click here for more]
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The Ceremony (FR-DC-QLA-02)

The Ceremony (FR-DC-QLA-02)


The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus. THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one...   [click here for more]
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SJ-DC-DD-11 Per Aspera

SJ-DC-DD-11 Per Aspera


NOTE: This module is currently being updated to include new artwork, more detailed handouts, and an improved layout that brings it in line with the rest of the series. For a limited time, while this work is being completed, the module is available at a reduced base price of $3.50. When the update is complete, the price will increase to the regular $4.99. If you purchase...   [click here for more]
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SJ-DC-DD-12 The End of the Line

SJ-DC-DD-12 The End of the Line


NOTE: This module is currently being updated to include new artwork, more detailed handouts, and an improved layout that brings it in line with the rest of the series. For a limited time, while this work is being completed, the module is available at a reduced base price of $3.50. When the update is complete, the price will increase to the regular $4.99. If you purchase...   [click here for more]
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CCC-SEA-01-03 Stargazing on the Albatross

CCC-SEA-01-03 Stargazing on the Albatross


The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun? A Four-Hour Adventure with two bonus objectives for Tier 3 Characters....   [click here for more]
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CCC-BWM-007-03 The Beast Unleashed

CCC-BWM-007-03 The Beast Unleashed


Adventurers are desperately needed to banish the monstrous beast sleeping beneath Hillsfar before Thay enslaves it. Or worse – it wakes. Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC First module in this trilogy: https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath Second module in this trilogy: https://www.dmsguild.com/product/309473/CCCBWM0702-The-Beast-Within...   [click here for more]
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CCC-GSP-NTHR01-01 A Night of Sorrows

CCC-GSP-NTHR01-01 A Night of Sorrows


A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar. Is this just a coincidence, or is there something more sinister at work here? (A Two-Hour Adventure for Tier...   [click here for more]
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CCC-QCC2018-01 Of Gods and Monsters

CCC-QCC2018-01 Of Gods and Monsters


Of Gods and Monsters Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party...   [click here for more]
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CCCGOC01-03 Winds of Rot

CCCGOC01-03 Winds of Rot


High above the Quivering Forest hovers Athal'deras, an earth mote that is home to a tribe of aarakocra. But a shadow has fallen over the floating rock, and the bird people have succumbed to the darkness, which they now strive to spread upon the winds. A 3 to 4-Hour Adventure for 11th-16th Level Characters The Gifts of Corruption series premiered at B-Con in August 2018....   [click here for more]
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Darkside of Selune SJ-DC-HYS-02 (5e)

Darkside of Selune SJ-DC-HYS-02 (5e)


Darkside of Selûne (SJ-DC-HYS-02) The Hystero Series Part 2 Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of...   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
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DDAL05-14 Reeducation (5e)

DDAL05-14 Reeducation (5e)


HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters...   [click here for more]
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DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)


A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
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DDAL07-09 Unusual Opposition (5e)

DDAL07-09 Unusual Opposition (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: Dan Dillon Adventure Description:  The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid...   [click here for more]
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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description:  Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None...   [click here for more]
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DDAL07-11 A Lesson in Love (5e)

DDAL07-11 A Lesson in Love (5e)


An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Adventure for 11th-16th Level Characters ...   [click here for more]
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DDAL07-12 In Search of Secrets (5e)

DDAL07-12 In Search of Secrets (5e)


The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure for...   [click here for more]
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DDAL07-13 Old Bones and Older Tomes

DDAL07-13 Old Bones and Older Tomes


The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete...   [click here for more]
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DDAL07-14 Fathomless Pits of Ill Intent

DDAL07-14 Fathomless Pits of Ill Intent


The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be...   [click here for more]
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Escape from Toril (SJ-DC-ASLM-01)

Escape from Toril (SJ-DC-ASLM-01)


Escape from Toril A Spelljammer Adventure: Part 1 of the Asylum Trilogy   This adventure answers the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. Toril is being torn apart by the Astral Elves’ crystal growths and the planet’s mightiest factions are helpless to stop...   [click here for more]
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FR-DC-AEG-10 The Ritual

FR-DC-AEG-10 The Ritual


The cult of Kostchtchie is preparing for a ritual to empower their brutal demon lord. Can you stop them before he unleashes his fury on the Sword Coast? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 12. This is Part 2 of 2 in The Ritual arc and the finale of The Night of the Falling Stars series. This Tier 3 adventure is optimized for APL 12. The Night of the Falling Stars...   [click here for more]
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FR-DC-RWIE-03 Circus Berserkus

FR-DC-RWIE-03 Circus Berserkus


Cultists lurk in a traveling circus, hoping to summon a Demon Lord who wants revenge on Thay. Can you oust the cultists before they get enough snackrifices from their circus games? A Four-Hour adventure for Tier 3 characters. Optimized for APL 13. Content Warnings: clowns (potentially), foolhardy NPCs dying via comedic horror Written exclusively for OrcCon 2024!...   [click here for more]
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Heart of Glass (SJ-DC-ASLM-02)

Heart of Glass (SJ-DC-ASLM-02)


Heart of Glass A Spelljammer Adventure: Part 2 of the Asylum Trilogy   This adventure answers the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. After escaping the destruction of Toril, a group of adventurers and the refugees they were able to save flee to the Rock of...   [click here for more]
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Last Flight Of The Orca (SJ-DC-DWR-02)

Last Flight Of The Orca (SJ-DC-DWR-02)


You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears...   [click here for more]
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