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You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?
The fourth in the Ravenloft: Mist Hunters series of adventures.
An adventure for 4th-level characters.
CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting... [click here for more] |
D&D Adventurers League |
$9.99
|
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have
uncovered a derelict research facility named the Amastacia. Can you navigate
the facilities' defenses and uncover the treasure she seeks?
Part two of the Crystalstar... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded layout
These... [click here for more] |
Dungeon Masters Guild |
$9.95 $7.96
|
The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
Kobold King's Labyrinth
Can you solve the Labyrinth within 13 hours and get back what was stolen from you?
A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
2023 ENNIE Award Nominee for Best Organised Play.
Isolated outpost. Complacent scientists. Alien infestation.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content warning: Body horror (mutation), possible phobia trigger (insects)
Wildspace system: Echo
This product... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
The Cornflower... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.
A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
SOLVE THE RIDDLE UNDER THE WAVES
An ancient legend, a missing wife, and a broken heart that time won’t mend.
Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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THE LONG AWAITED SEQUAL (or beginning) TO DC-PoA-CONMAR-01 SOMETHING SINISTER IS FINALLY HERE!
An ancient artifact is too dangerous to keep around. It needs to be stored securely for all eternity. Do you dare to put it away?
Join a crazy ride across the ice of Frozenfar and dwelve into an ancient structure, with secrets and surprises galore!
A Four-Hour RP-heavy Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$5.25
|
The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!
A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
In addition the spectacular spelunking strangeness, this... [click here for more] |
Dungeon Masters Guild |
$4.99
|
CCC-ALMOG-26 DAGON01-01
Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.36
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A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Tier 1 Border Kingdoms Adventure:
The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Tier 1 CCC-GLIP-01-XX can be played in any order.
A Four-Hour Adventure for 1st-4th Level Characters
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Grab your sword, grab your bow, pray to Torm and here we go! Enter the domain of Chief's Castle and confront its archfey, the eponymous Chief, to rescue a kidnapped woman in this homage to a classic fairy tale. This is a four hour Adventurers League legal module, optimized for five level 3 characters. It includes:
Gridless battle maps for VTT games
A dungeon crawl through an archfey's castle
Puzzles... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the darkness of Icewind Dale, forcing them... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Neighboring the village of Elventree, the once-peaceful settlement of Lighthouse is haunted by a series of disappearances. Rumors have spread that foul horrors from the Cormanthor forest abduct the unsuspecting settlers in the dead of night. Heroes are needed to uncover the fate of the citizens and to identify these creatures of the dark.
A Two-Hour Adventure for Tier 1 Characters (With two 1-hour... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
|
If you would like the pdf/Roll20 version, go here. If you buy this pdf and decide you want the Roll20 version, you will find a discount link in the pdf.
Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its mysteries, and emerge victorious!
In this captivating adventure,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.
A 2-hour standalone adventure for 1st-4th level characters
Also included in the purchase of this adventure is a version specially converted for use... [click here for more] |
Dungeon Masters Guild |
$2.99
|
CCC-ALMOG-27 DAGON01-02
When a demon lord rises beneath the town of Bellview, adventurers must delve through lost sea caves and depths unknown to track this monster’s descent. Will they arrive in time to save its latest victims or be consumed by the Lord of the Deep himself?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source.
A Two- to Four-Hour D&D Adventurers League Adventure for Tier 1 Characters; optimized for APL 3. Brought to you by Cold Iron Conventions and Fair Play Game Store.
06/23/20... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?
A 2-hour standalone adventure for 1st-4th level characters
This adventure also includes:
Battle maps in JPG format for use with virtual tabletop software
Fantasy Grounds module file
Note. This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
CCC-ALMOG-25 SALT01-05
A book found in the warden’s office gives clues on how to traverse the prison and how those that lived there were able to survive. Are there still survivors hidden in the Prison?
A Two/Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
All sorts of tiny animals in the feywild have gone missing. It was not clear why, but to rescue them, adventurers must face the Dungeon of Smelly Doom!
Content advisory:
animal cruelty (entrapment), environmental hazards (water), kidnapping, phobia (suffocation), phobia (confined spaces)
This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Tier 1 Border Kingdoms Adventure
The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth? ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A Tier 1 Border Kingdoms Adventure
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events? ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series.
A four-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Tier 1 Border Kingdoms Adventure
As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done? ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
WBW-DC-BIRE-03 Conveyance and Closure
With Lupa’s perpetrator dispatched, Luster’s attention turns to getting the underground portals that held back the myrmeconids from breaching onto the surface closed. Will you be able to close them all off before the horde of myrmeconids arrive?
This AL-legal 4-hour adventure is for 1st to 4th level characters (optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
WBW-DC-BIRE-04 Concealment and Convolution
It is time to resurrect the archfey, Lupa, deep in the Cryptic Caverns. With the help of some of the locals, the party adventures off to find the resurrection chamber deep within the lost knowledge of the Cryptic Caverns.
This AL-legal 4-hour adventure is for 1st to 4th level characters (optimized for APL 3) and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.
This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Beneath a Stony Stump is a puzzle-solving adventure inspired by old-school funhouse dungeons.
From the module:
Within the Spine of the World is a flat-topped mountain: the Stony Stump. The fortress within is a den of traps and treasure, curses and creatures, puzzles and perils. Many enter to steal its treasures; some return to put them back.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$7.00
|
DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk)
Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this?
Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Using the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?
A 4-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
|