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DDAL-DRW-06 Thimblerigging

DDAL-DRW-06 Thimblerigging


The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors. Part Three of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
D&D Adventurers League  $4.99

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DDAL-DRW-09 Vile Bounty

DDAL-DRW-09 Vile Bounty


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,...   [click here for more]
D&D Adventurers League  $7.99

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DDAL-DRW01 Breaking Umberlee's Resolve

DDAL-DRW01 Breaking Umberlee's Resolve


The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ...   [click here for more]
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DDAL-DRW02 Blood in the Water

DDAL-DRW02 Blood in the Water


An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure can be played with the Ghosts of Saltmarsh hardcover. ...   [click here for more]
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DDAL-DRW03 Saving Silverbeard

DDAL-DRW03 Saving Silverbeard


Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13. This adventure can be played with the Ghosts of Saltmarsh hardcover. This purchase includes both print-friendly and full layout versions of the adventure. ...   [click here for more]
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Bookwyrm 2019 [BUNDLE]

Bookwyrm 2019 [BUNDLE]


This special bundle product contains the following titles. CCC - ELF - 001 Life's a Party Regular price: $2.99 Bundle price: $1.50 Format: PDF It’s a time of celebration in Hillsfar. Bert, a local potion merchant and member of the Hillsfar Senate, is hosting a party. It has been one year since the Great Law of Humanity has been abolished. Many non-humans...   [click here for more]
Dungeon Masters Guild  $9.97 $5.00

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CCC - BWM - 002 The City in the Depths

CCC - BWM - 002 The City in the Depths


An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters This module is a standalone module published at Bookwyrm 2018 along with two other standalone modules: CCC-BWM-001 Howling...   [click here for more]
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CCC-BMG-MOON1-1 Moonshae Treasure Hunt

CCC-BMG-MOON1-1 Moonshae Treasure Hunt


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new...   [click here for more]
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CCC-BWM-001 Howling on the Moonsea

CCC-BWM-001 Howling on the Moonsea


Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear...   [click here for more]
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CCC-BWM-007-01 The Beast Beneath

CCC-BWM-007-01 The Beast Beneath


Hillsfar is shaking with mysterious earthquakes. Nightmarish phantasms are attacking the city.  Thayan Red Wizards have blocked the harbor. A group of brave adventurers must break through phantasms and the blockade to save Bert, the famous potion maker, who has discovered a group of strange machines that may be the key to saving Hillsfar.   A Four-Hour Adventure for Tier 3 Characters. Optimized...   [click here for more]
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CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist

CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist


Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-CIC-09 Steamy Shores of Danger

CCC-CIC-09 Steamy Shores of Danger


An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers. A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games. In addition the ability to turn...   [click here for more]
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CCC-CIC-11 Death at Peril Island

CCC-CIC-11 Death at Peril Island


Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures...   [click here for more]
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CCC-CIC-12 Redemption at Talos Sound

CCC-CIC-12 Redemption at Talos Sound


A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content...   [click here for more]
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CCC-CNE-01 The Treasure Beneath

CCC-CNE-01 The Treasure Beneath


A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep. A 4-Hour Adventure for 5-10th Level Characters....   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego? A Two-Hour Adventure...   [click here for more]
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CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)

CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)


Recently, residents of the Moonsea have been accosted by undead rising from the depths of the waters. Not only lost pirates, but sea creatures, too. An old fisherman's recurring dream could lead to an ancient oracle and an explanation. This is, if the party survives the journey. A 2- to 4-hour adventure for Tier 2 characters. Optimized of APL 8. This adventure premiered at MidWest GameFest 2019. The...   [click here for more]
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CCC-RPSG-02 Ooze Next?

CCC-RPSG-02 Ooze Next?


A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!...   [click here for more]
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CCC-SAC-04 One With the Storm

CCC-SAC-04 One With the Storm


The citizens of Hulburg have angered the god Umberlee.  Feeling slighted by the meager offerings at the last festival of the sea goddess, she has sent her forces to decimate the town. The battle will be lost unless someone can find reinforcements for the city. There are rumors of powerful giants living on a nearby island who may be able to help. A Two/Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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CCC-SAC-06 So, You Get Frogs

CCC-SAC-06 So, You Get Frogs


You are certain you went to sleep somewhere quite different, but find yourself awakened in a dismal swamp, on the porch of an empty shack. What forces have drawn you here, and what challenges will you need to survive to get back home? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This fun and unique adventure will allow your players to test their limits and possibly earn bragging...   [click here for more]
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CCC-SEA-01-01 All Good Dead Men

CCC-SEA-01-01 All Good Dead Men


Something treacherous has boarded the illustrious gambling ship the Albatross! The fate of the ship and its passengers is at risk with only a handful of brave adventurers to stand in the way. Will the adventurers stop this high-seas skullduggery? Or will greed and treachery rule the tides? A Two-Hour adventure with two bonus objectives for Tier 1 Characters. Optimized for APL 3. Included is a...   [click here for more]
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CCC-SEA-01-02 Oh, Not the Bees!

CCC-SEA-01-02 Oh, Not the Bees!


The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea? A Two-Hour adventure with two bonus...   [click here for more]
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CCC-SEA-01-03 Stargazing on the Albatross

CCC-SEA-01-03 Stargazing on the Albatross


The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun? A Four-Hour Adventure with two bonus objectives for Tier 3 Characters....   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)


Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the...   [click here for more]
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CCC-TTS-3: Heart of the Storm

CCC-TTS-3: Heart of the Storm


The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all? This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,...   [click here for more]
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CCC-UK-4 Bourne of Candles

CCC-UK-4 Bourne of Candles


SOLVE THE RIDDLE UNDER THE WAVES An ancient legend, a missing wife, and a broken heart that time won’t mend. Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary...   [click here for more]
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CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate


THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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CCCHATMS01-01 Threatening Tides

CCCHATMS01-01 Threatening Tides


On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why! A 4-hour adventure...   [click here for more]
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CCCHATMS01-03 Destiny Defied

CCCHATMS01-03 Destiny Defied


The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters Destiny Defied premiered at Holiday Around the Moonsea in November...   [click here for more]
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DC-PoA-CONMAR-16 Iceberg Dead Ahead

DC-PoA-CONMAR-16 Iceberg Dead Ahead


A season 10 tier 2 adventure APL 8.  Seed: The littlest Squidling This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,...   [click here for more]
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DC-PoA-MCIW-01 Icewind Whale

DC-PoA-MCIW-01 Icewind Whale


A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.  Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is...   [click here for more]
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Flight of the Centaurs (CCC-HAL-04)

Flight of the Centaurs (CCC-HAL-04)


A corrupted centaur has been sighted near the reclusive village of Jarko’tu’ta. Having traded with a Cormanthor centaur tribe, the villagers are concerned that something terrible has happened to them. Is there still time to save the centaurs or is it already too late?!  A 2- to 4-Hour adventure for 1st-4th Level Characters. To aid you in staging your centaur-saving story, this stand-alone adventure...   [click here for more]
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FR-DC-CURSE Is this a Curse?

FR-DC-CURSE Is this a Curse?


A cargo ship limps into dock from a harrowing voyage. In the face of unfathomable tragedy, the late captain’s family needs to know, is this a curse? A Four-Hour Adventure for Tier 1 characters. Optimized for APL 3. Is this a Curse? is a mystery adventure set in the city of Waterdeep where how you interpret and present your findings is just as important...   [click here for more]
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Hijinks in Hillsfar [BUNDLE]

Hijinks in Hillsfar [BUNDLE]


This special bundle product contains the following titles. CCC-GAD02-01 The Monster Within Regular price: $4.99 Bundle price: $3.99 Format: Multiple File Formats A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie,...   [click here for more]
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Hook, Line, and Scavver (SJ-DC-PHP-OJW-01)

Hook, Line, and Scavver (SJ-DC-PHP-OJW-01)


A scavver has swam away with a reigar’s talarith! Can you recover the priceless piece of jewelry for Glixnorglex before its owner ruins his astral inn and petting zoo’s reputation? The first adventure of the series. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Lots of replay value!   CONTENT WARNINGS: predator/prey...   [click here for more]
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House of Silent Tides (CCC-HAL-06)

House of Silent Tides (CCC-HAL-06)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves. Elsewhere, an ambitious merchant sets upon the deadly...   [click here for more]
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MOGC Dagon CCC [BUNDLE]

MOGC Dagon CCC [BUNDLE]


This special bundle product contains the following titles. A Glow in the Galenas Regular price: $4.95 Bundle price: $2.48 Format: PDF CCC-ALMOG-24 DAGON02-02 A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves? An adventure for 1st through 4th level characters, optimized for 3rd...   [click here for more]
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One Last Time Official Maps

One Last Time Official Maps


It has been almost eight years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast. Languishing in silence all these years, Sylas, on his deathbed, now asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, in the hopes of seeing her one last time. Get 3 maps for any price! These maps are in hi-resolution png format....   [click here for more]
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PO-BK-3-01 A Pirate's Life for Me

PO-BK-3-01 A Pirate's Life for Me


The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet. Part One of the Pirates of the Border Kingdoms...   [click here for more]
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PO-BK-3-02 Shoreline Spelunking

PO-BK-3-02 Shoreline Spelunking


After clearing out the boathouse located near a ruined keep, adventurers discover caverns that look to be a perfect smuggler’s den. Captain Blackblade orders them to check out the caves for viability and to clear any squatters that might be in there. His offer? A spot on an active ship in his new fleet. Part Two of the Pirates of the Border Kingdoms series of adventures. A Four-Hour...   [click here for more]
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PO-BK-3-03 Smoke on the Water

PO-BK-3-03 Smoke on the Water


The characters are assigned the task of investigating the floating city, which is constructed from stolen ships tethered to a large barge, anchored near the center of the Lake of Steam. Part Three of the Pirates of the Border Kingdoms series of adventures. A Four-Hour Adventure for 1st through 4th Level Characters ...   [click here for more]
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PO-BK-3-04 Dead in the Water

PO-BK-3-04 Dead in the Water


Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdoms. There’s just one problem: with hundreds of miles of shoreline and dozens of ports, there’s a lot that needs protecting. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from the floating...   [click here for more]
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PO-BK-3-05 Into the Shining Sea

PO-BK-3-05 Into the Shining Sea


Take off into the Shining Sea to strike the trade routes, capture a merchant vessel, and test your bravery in charting the treacherous waters. Part Five of the Pirates of the Border Kingdoms series of adventures. A Four-Hour Adventure for 5th through 10th Level Characters. ...   [click here for more]
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PO-BK-3-06 Trouble Brewing in Port Nyanzaru

PO-BK-3-06 Trouble Brewing in Port Nyanzaru


There’s trouble brewing in Port Nyanzaru. When your motley band of pirates discovers a conspiracy at a kaeth roastery, they must evade the authorities to stop a truly evil business deal. Part Six of the Pirates of the Border Kingdoms series of Adventures. A Four-Hour Adventure for 5th through 10th Level Characters. ...   [click here for more]
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PO-BK-3-07 On Pirate's Honor

PO-BK-3-07 On Pirate's Honor


Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal. Part Seven of the Pirates of the Border...   [click here for more]
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PO-BK-3-08 Weeding Out Trouble

PO-BK-3-08 Weeding Out Trouble


Beyond the sea, cultists loyal to Commodore Jenkins grow kaeth beans capable of creating an army and raising horrifying undead beasts. Wash ashore and sneak through The Green House and stop Jenkins’ spawn from turning the tides on Captain Blackblade’s fleet.. Part Eight of the Pirates of the Border Kingdoms series of adventures. ...   [click here for more]
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PO-BK-3-09 Isle of Death

PO-BK-3-09 Isle of Death


There is no missing this fog-covered island. Clear the island of undead and free it from whatever effects are keeping it in darkness. Part Nine of the Pirates of the Border Kingdoms series of adventures. A Four-Hour Adventure for Characters 5th through 10th Level. ...   [click here for more]
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PO-BK-3-10 Hymn of Love

PO-BK-3-10 Hymn of Love


Captain Blackblade recruits the adventurers to ally with House Moonsliver to capture a necromantic artifact before the Minions of Midnight use it for an unholy rite. But Blackblade's hidden motive to expose a House Moonsliver family secret threatens the burgeoning alliance along with the fate of the Shining Seas. Part Ten of the Pirates of the Border Kingdoms series of adventures. A Four-Hour...   [click here for more]
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