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According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”
A legendary “frontier” corner... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 DRAGONS OF SORROW
A Dragonlance®: Vault of the Undying Adventure
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.
Part of the Vault of the Undying series... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
|
 DRAGONS OF SORROW
A Dragonlance®: Vault of the Undying Adventure
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.
Part of the Vault of the Undying series... [click here for more] |
Dungeon Masters Guild |
$7.99
|
 Something in the Way
A Dreams of the Red Wizards: Obscure Devotion Adventure
Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Something Wicked
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 5th-... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you!
This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the... [click here for more] |
D&D Adventurers League |
Pay What You Want
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 For years a shadow has been growing on the isles. With its face revealed, the time has come to end the threat and restore the Earthmother to her full power. A storm is to be released. Will you and the Moonshaes survive and prosper as a great captain weathering the storm or will the ship sink?
A Four-hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure includes information... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
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As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.
A 4-Hour D&D Adventurers League Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
Pay What You Want
|
Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 1 of the Crown of Autumn Harvest Trilogy
It is the season of reaping, when you gain the year’s bounty, but the Shadow darkens the horizon. The time has come to move against the Slainsworn! Sarifal tasks you with the first move even as the fate of the Moonshaes hang in the balance.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 3 of the Shattered Reflections Trilogy
Darkness looms over the crest of Icepeak. You must triumph in a confrontation of sword and reflection, or the fate of the Moonshaes will slide into shadow. Are you strong enough to face the past, as well as the present? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains themes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 2 of the Crown of Autumn Harvest Trilogy
A chill hangs in the air, and the leaves on the trees turn to red and gold. Past labors bear fruit. You must head to the dungeons of the occupied Caer Callidyrr for a prisoner, who could be the key to the Moonshae's success.
A Four-Hour adventure for Tier 3 characters. Optimized for APL 13.
Content Warning: The adventure contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Part 3 of the Crown of Autumn Harvest Trilogy
War hangs over the Moonshae Isles as Sarifal begins it siege of Caer Callidyrr and ancient trees drop their leaves in sorrow. Can you and the armies of Sarifal bring light to the shadows?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains themes of mental illness, mind control,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When the ancient Temple of Death reappears on Oman Island, those devoted to the Earthmother are determined to reconsecrate it to the goddess. However, a necromancer feels that it is his birthright to claim it as his lair as well. Part3 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 1 of the Shattered Reflections Trilogy
On the shores of Sarifal a darkness lurks that seethes from the mines and entraps the locals of Storaad. The great prophecy promises a reward will be uncovered here, but can the adventurers survive long enough to find it? A Four-Hour Interactive Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Conflicts arising in both the Feywild and the Prime have caused some in both planes to call for a return of the Balance, and for new alliances between the fey and mortals. A seer new to the Moonshaes has prophesied your help in opening a new portal between these worlds. Part 1 of the Earthmother’s Eye Trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. By Diana Voyer Adventure Code: CCC-BMG-MOON6-1... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The reach of the Shadowfell has come to Alaron! The Great Gark's forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aid or will the shadow spread across the land? Part 1 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When it was just livestock, few took note. When people disappeared, things changed. Now farmsteads are burning and bloodthirsty cackling echo through the hills of old Gnarhelm in northern Alaron. The farmers are defenseless against such bloodlust; can heroes help? Part 1 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 2 of the Shattered Reflections Trilogy
A song breaks through the tempest gathering over the Strait of Oman. A prophecy must be fulfilled as elements clash and writhe; this will be a seafaring challenge like no other. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains themes of despair. Player discretion is advised.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Sun provided hope to the servants of the Earthmother when events in their lives looked the most dire. Now that the temple has returned, it has become a beacon for those who love the light. But it is also a target for those who dwell in the shadows. Part 2 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The Moonshaes are experiencing interesting times, and interesting times are often bountiful times for those of the adventurous persuasion. Sent to the isle of Flamsterd to deliver a message, you get a firsthand experience of dealing with an Archmage.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The Moonshaes are experiencing interesting times, and interesting times are often bountiful times for those of the adventurous persuasion. Deliver a message to Highrock,easy money. Or so they said, but since when has anything been simple when it involves stubborn dwarves and ancestral trouble?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The rumored death of a unicorn protector has everyone concerned as all eyes in the Moonshaes turn to Moray. When the expedition sent to investigate doesn’t return, the fires of panic begin to roar. What evil awaits you on the moors? Part 1 of the The Dawn of the Darkening trilogy. A Four-Hour Adventure for Tier 2 Characters. Content Warning: This adventure contains themes of abandonment, grief,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|