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According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”
A legendary “frontier” corner... [click here for more] |
Dungeon Masters Guild |
$14.99
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Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
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WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
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Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
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Down the Rabbit Hole
A Moonshae Isles: Malefic Delusions Adventure
A magical rabbit hole leading to a secret Unseelie Fey market hidden in the wide tunnels of the Deepshaes has been found! Time to explore and find the answers you seek about the missing battlefield corpses—or perhaps you can just buy them. Part 2 of the Urphania’s Undying Support Trilogy
A... [click here for more] |
D&D Adventurers League |
$8.99
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The Burning of Aglarond
A Dreams of the Red Wizards: Obscure Devotion Adventure
The gaze of Thay falls on Aglarond and you are called upon to interfere. But this may lead you into the Yuirwood, one of the few places that hasn’t fully shaken the influence of the Spellplague. Expect the unexpected.
Part Eight of the Obscure Devotions series of adventures.
A Four-Hour... [click here for more] |
D&D Adventurers League |
$12.99
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The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you!
This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the... [click here for more] |
D&D Adventurers League |
Pay What You Want
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Cauldron of Doom
A Moonshae Isles: Malefic Delusions Adventure
On the isle of Gwynneth, the forces of Amn have taken Caer Corwell. Lady Erliza Daressin, the Viceroy of Westphal, has shuttered the castle with her ward, Prince Owaren Kendrick, locked inside. On the battlefields, the invasion left hundreds of dead on land and sea but the bodies of the slain have disappeared... [click here for more] |
D&D Adventurers League |
$8.99
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
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Dragons of Heresy
A Dragonlance®: Vault of the Undying Adventure
The Conclave of Mages has summoned you to mediate an alliance between them and the Knights of Solamnia, but strangeness and doubt haunt your journey to the Tower. Will you aid the elf Tangleleaf in her Test of High Sorcery, or abandon her to death and unworthiness before the gods of magic?
Part of the Vault of the Undying Series of... [click here for more] |
D&D Adventurers League |
$8.99
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The Prince's Fairy Godmother
A Moonshae Isles: Malefic Delusions Adventure
Brush up on your table manners because a special banquet at the gardens of Citadel Umbra is currently taking place. Attended by influential nobles, fiendish lords, liches, and a few ancient Unseelie Fey from the Moonshae Isles and beyond—all to celebrate a very special occasion. Part 3... [click here for more] |
D&D Adventurers League |
$8.99
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The Subtletly of Subterfuge
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Zhentarim factions are at odds. The Black Network, working for one calling themself “Manshoon,” seeks information about an imprisoned entity that could hinder the Harpers. The Harpers seek heroes to investigate. Will you rally to their cause?
Part Nine of the Obscure Devotions... [click here for more] |
D&D Adventurers League |
$8.99
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Echoes of the Fallen
A Moonshae Isles: Malefic Delusions Adventure
The search for a coffin leads to a perilous quest deep within the Fens of the Fallen, where a treacherous game of infiltration awaits. Do you have what it takes to outwit cunning traps, deadly monsters, and even the tricks of your own mind to uncover the secret before it is too late? Part 1 of the... [click here for more] |
D&D Adventurers League |
$8.99
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
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We Almost Had It All
A Dreams of the Red Wizards: Obscure Devotion Adventure
An invasion of Aglarond is forthcoming, but only the Red Wizards know all the details. Fortunately, an upcoming gala promises to provide answers for those with the subterfuge to extract them.
Part Seven of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 11th-... [click here for more] |
D&D Adventurers League |
$9.99
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Lair of Deceit
A Moonshae Isles: Malefic Delusions Adventure
Amnian ships have been spotted sailing far from the isle of Snowdown. The High King of the Ffolk is using this rare opportunity to assemble a small team of his finest Callidyrr dragoons, together with the bravest adventurers, to infiltrate Snowdown and rescue his abducted son from the Viceroy of Westphal,... [click here for more] |
D&D Adventurers League |
$9.99
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Enemy of My Enemy
A Dreams of the Red Wizards: Obscure Devotion Epic Adventure
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through... [click here for more] |
Dungeon Masters Guild |
$12.99
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The Occupation of Caer Caldwell
A Moonshae Isles: Malefic Delusions Adventure
The isle of Gwynneth is under attack! An armada of Amnian ships has been spotted west of the isle while a legion of Amnian soldiers and mercenaries has made landfall on its east coast. The trajectories of these two forces seem to converge at Caer Corwell. What is the Viceroy of Westphal,... [click here for more] |
D&D Adventurers League |
$11.99
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Something in the Way
A Dreams of the Red Wizards: Obscure Devotion Adventure
Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions... [click here for more] |
Dungeon Masters Guild |
$9.99
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something on the Move
A Dreams of the Red Wizards: Obscure Devotion Adventure
Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the... [click here for more] |
Dungeon Masters Guild |
$9.99
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DRAGONS OF SORROW
A Dragonlance®: Vault of the Undying Adventure
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.
Part of the Vault of the Undying series... [click here for more] |
Dungeon Masters Guild |
$9.99
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Now We've Done It
A Dreams of the Red Wizards: Obscure Devotion Adventure
Treachery reigns in Eltabbar, where the characters cross paths with an old friend and new foes. Learning of a vast and labyrinthine manor house where the Zulkir of Illusion’s secrets lie, they hatch a plan for a good old-fashioned heist.
Part Six of the Obscure Devotions series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
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Death Sailing
A Moonshae Isles: Malefic Delusions Adventure
The group tasked with saving Price Owaren Kendrick has finally escaped Snowdown aboard an ally’s ship. The next goal is to reach Caer Callidyrr on the isle of Alaron. However, Lady Erliza Daressin has made plans to ensure their journey won’t be an easy one.
Part 3 of the Fangs of Snowdown Trilogy
A... [click here for more] |
D&D Adventurers League |
$8.99
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With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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WE'RE ALL IN THIS TOGETHER
A Dreams of the Red Wizards: Obscure Devotion Adventure
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the... [click here for more] |
D&D Adventurers League |
$9.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Something Wicked
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 5th-... [click here for more] |
Dungeon Masters Guild |
$9.99
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DRAGONS OF TREACHERY
A Dragonlance®: Vault of the Undying Adventure
The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen arrive as tensions build beyond the walls and a dark plot brews within—one which could leave the western defense fatally exposed. Part... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
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Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
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Fleeing Snowdown
A Moonshae Isles: Malefic Delusions Adventure
The true nature of the Caer Westphal’s viceroy has been unveiled and High King Derid Kendrick must know about it as soon as possible. However, those who survived the castle’s horrors must first escape the isle of Snowdown.
Part Two of the Fangs of Snowdown Trilogy.
A Four-Hour Adventure for 5th- through... [click here for more] |
D&D Adventurers League |
$9.99
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Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
Pay What You Want
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As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.
A 4-Hour D&D Adventurers League Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Lost Song
A Moonshae Isles: Malefic Delusions Adventure
A lost song is adrift in the Strait of Oman, stolen by an Unseelie Fey. Heroes are needed to right this wrong, and in doing so may secure their destiny as legends. Will you follow the harmony?
Part Three of the Wayward Songs Trilogy.
A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8
Interested... [click here for more] |
Dungeon Masters Guild |
$9.99
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THE TARTHWOOD CURSE
When good Ffolk go missing in the Tarthwood, strange newcomers wander out. Adventurers must untangle the transformation magic that darkens the forest. Part Two of the Wayward Songs Trilogy.
A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8
Interested in more exciting titles from Baldman Games?
Looking for exciting Roll20... [click here for more] |
Dungeon Masters Guild |
$9.99
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"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
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The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When the ancient Temple of Death reappears on Oman Island, those devoted to the Earthmother are determined to reconsecrate it to the goddess. However, a necromancer feels that it is his birthright to claim it as his lair as well. Part3 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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