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In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
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The people of Phlan are in dire need of help! The town’s water supplies have mysteriously turned a sickly green! Buildings and trees have been secreting slime! Creatures in the area have been going mad! Can the adventurers solve this slimy mystery?
A Two-Hour Adventure forTier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A Tier 1 Border Kingdoms Adventure
The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
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A Tier 2 Border Kingdoms Adventure
When a young prince’s parents are kidnapped, it is the characters who answer the call for help. Can they learn the hidden truth before it's too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters? ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Tier 1 Border Kingdoms Adventure
Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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WBW-DC-BIRE-06 Clutter and Contraptions
With Lupa recovering from the recent incident, he tasks the party with setting up the defenses of Crystal Cove, including creating a special mechanism to help use the elusive artifact. Sifting through ancient junkyards the characters must bolster the defenses for the impending war!
This AL-legal 4-hour adventure is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Tier 2 Border Kingdoms Adventure
The heroes are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community's pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball’ dungeon. Can the heroes use their newly acquired sports skills to overcome the wizard's deadly... [click here for more] |
Dungeon Masters Guild |
$4.99
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The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series.
A four-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Tier 1 Border Kingdoms Adventure
As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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WBW-DC-BIRE-03 Conveyance and Closure
With Lupa’s perpetrator dispatched, Luster’s attention turns to getting the underground portals that held back the myrmeconids from breaching onto the surface closed. Will you be able to close them all off before the horde of myrmeconids arrive?
This AL-legal 4-hour adventure is for 1st to 4th level characters (optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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WBW-DC-BIRE-04 Concealment and Convolution
It is time to resurrect the archfey, Lupa, deep in the Cryptic Caverns. With the help of some of the locals, the party adventures off to find the resurrection chamber deep within the lost knowledge of the Cryptic Caverns.
This AL-legal 4-hour adventure is for 1st to 4th level characters (optimized for APL 3) and... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.
This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak
Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all.
Part 2 of 3 of Tales of Estirwald.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Beneath a Stony Stump is a puzzle-solving adventure inspired by old-school funhouse dungeons.
From the module:
Within the Spine of the World is a flat-topped mountain: the Stony Stump. The fortress within is a den of traps and treasure, curses and creatures, puzzles and perils. Many enter to steal its treasures; some return to put them back.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$7.00
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Deep in Karasht Silverflame’s vault is an item that can control the infected Thentia citizens. Is he storing it for safekeeping or does he have sinister plans? The Selunites have tasked you with retrieving the item and finding out Karasht's plans
A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8
Other Tarot Adventures
Tier 1 Bundle
TIER 2 ADVENTURES
Other... [click here for more] |
Dungeon Masters Guild |
$3.99
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DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk)
Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this?
Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Using the... [click here for more] |
Dungeon Masters Guild |
$2.99
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A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark.
A Four‐Hour Adventure for 5th‐10th Level Characters.
This adventure does make use of some supplementary game features from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.99
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A recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?
A 4-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
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An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
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Melvaunt’s guards are found dead in the barracks, the mark of an orcish murder god splattered on their walls. While the assassins are elusive, the Emerald Enclave has found a way to track them to their shadowy hold in the form of a strange hermit. Will the adventurers bring light to the situation or be lost in the dark? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8| by Lance Tan... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tiddy Mun and the Stranger Stone
Part One of the Fennebog series of adventures.
Part Two out now: Here
Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Friend in Need ...
An ancient kindness repaid, a disaster waiting to happen. Can a timely intervention save a befuddled old man and the forgotten cove he loves so dearly.
Three Moles for Father Octavius is a two to four hour adventure for 3-7 characters of level 1-4, balanced for five 3rd level characters. The adventure is set on the Eastern shores of the Moonsea, North... [click here for more] |
Dungeon Masters Guild |
$4.95
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A fabulous two-hour dungeoncrawl for Tier 2 characters. Optimized for APL 8. Astral urchin fishing is taking off, and President Yeti ordered a new spelljamming ship. Bringing the ship home seems like a simple mission until you arrive at the shipyard to find its been Rammed by the Space Dwarves' Monstrous Hammerhead! Clear the shipyard of monsters, rescue survivors, and figure out where President's... [click here for more] |
Dungeon Masters Guild |
$3.99
|
There are the best of times; there are the worst of times; and then there are the current times. War, famine and disease run rampant across the realms. Rumour has it that whole cities have been swallowed into the depths of hell. Thay is expanding its borders. Yet in the area around Estirwald all is calm and bountiful. Many just consider themselves lucky, that is, until an urgent call from Ambledragon... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have
uncovered a derelict research facility named the Amastacia. Can you navigate
the facilities' defenses and uncover the treasure she seeks?
Part two of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Adventure Name: CCC-ALMOG ESC03-01 Thoughts Lost
Adventure Series: An Unlikely Ally
Description: Since the end of the red war in Mulmaster, the factions have been nursing their wounds. They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government. Reduced to posting handbills the factions have located a secret... [click here for more] |
Dungeon Masters Guild |
$3.99
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A two-hour dungeon for Tier 2 characters. Optimized for APL 8. Slatter Tran has been kidnapped, and you're going to get him back! Evidence suggests he was Taken in the Early Morning to a secret tower deep in the Asteroidbow. Infiltrate the nasty wizard Nicolli's secret tower to rescue him on President Yeti's behalf!
part 2 of the 2 part Better Slatter than Never storyline
This... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Not to be outdone by Zariel and Avernus, the scheming cultists of Moloch have worked to summon him to the Prime Material and help his schemes to ascend to power once in again in the Nine Hells.
This adventure takes the adventurers into a forgotten crypt to investigate the rumors of a fiendish cult seeking the souls of unknown passersby to sell their souls for their lives
A Four- to Six-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Adventures must work to track down a missing shopkeeper who has become trapped in her own shop, after a bargain with a powerful archfey has gone awry.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Chapter 1 is a Four-Hour Adventure
Chapter 2 is a Two-Hour Adventure
Both for Tier 3 Characters. Optimized for APL 15.
A dark structure out of the depths of the astral sea drifts interminably towards the Rock of Bral, threatening the star port and the world below, carrying with it evils best left entombed. Can you brave the Octalith and avert disaster, or will you too meet your end in the dreaded... [click here for more] |
Dungeon Masters Guild |
$3.27
|
Centuries ago a great pirate traversed the Astral Sea, now his secret hideout has been discovered and an intrepid group of adventurers is hired to explore.
A Border Kingdoms and Spelljammer Dungeoncraft for characters level 1-4 ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all?
This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer.
A Two... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Four-Hour Adventure for Tier 1 Characters, set in the Feywild domain Memory of Amarda. Optimized for APL 3.
While an alien infection spreads across the lands, an Archfey searches for a powerful artifact that can save his domain.
Part Two of the Memory of Amarda series, continuing from WBW-DC-MEM-01 Topology of Memory.
THEMES: Interplanar Incursion,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
The town of Elmwood is being ravaged by a devastating plague. The town’s Constable pleads for help in finding the cause and a cure from any adventurers brave enough, or reckless enough to risk infection. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Nightmare for Kersfees
Vakansie System Wildspace Adventure
The industrial planet of Kersfees, located at the edge of Vakansispace, is suffering a massive supply shortage. As the busiest time of year approaches, Father Jules brings in adventurers to get to the bottom of his supply issues and get Kersfees back on track.
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
This is a Foundry VTT module version of the Copper... [click here for more] |
Dungeon Masters Guild |
$2.79
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Be careful who you kill for you might inherit their debts. At least, that’s how it goes under Feywild law. Fortunately, a powerful fey who goes by the name Boss Fuzzy Tobey provides services for clearing out debts. You can seek him out yourself but it's more likely that he’ll find you.
Venture into a Domain of Delight inspired by the Japanese aesthetic and delve into a story that is heavily inspired... [click here for more] |
Dungeon Masters Guild |
$2.99
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Strange lights and harsh whispers in the graveyards near Scyulla’s Watch have come along with a series of grave robberies which mirror those committed years ago. The party is hired to investigate and finds that they aren’t grave robberies, but something much stranger.
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Cult of the Eternal Flame is planning to detonate another devastation orb in the town of Elmwood. Can a party of adventurers find their stronghold in the Flooded Forest and stop them before Elmwood becomes a town populated solely by the dead? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Help a dwarven god reclaim his temple from a white dragon and her hoard of space faring kobolds in this adventure set in Realmspace.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tiddy Mun and the Burrow of Bandits
Now available for Fantasy Grounds Unity!
The Stranger Stone, a rock that is to be used in a ritual to save the town of Berribury, has been stolen. The characters must track down the thieves and retrieve the Stone.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Note: This product is for use in the Fantasy Grounds... [click here for more] |
Dungeon Masters Guild |
$4.99
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An object for locating a threat to Maladomini has been discovered and must be acquired. A four hour adventure for tier three characters, APL 13 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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