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The Cold Eyes of Terror
An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them?
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Last Refuge of Spring
A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate... [click here for more] |
Dungeon Masters Guild |
FREE
|
This special bundle product contains the following titles. DC-POA-ROG-1 The Frozen Path To Easthaven Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers... [click here for more] |
Dungeon Masters Guild |
FREE
|
Legends have circulated about a legendary Dark Mausoleum of the necromancer Nuldur. The Mausoleum has been lost to the sands of time. Clues of the location of the Mausoleum have surfaced and the adventurers are on a trail which leads into the Feywild.
Are you looking for Adventurer's League module with a combination of traps and puzzles to vex your players? The Dark Miasma of the Mausoleum allows... [click here for more] |
Dungeon Masters Guild |
FREE
|
Legends have circulated about a legendary Dark Mausoleum of the necromancer Nuldur. The Mausoleum has been lost to the sands of time. Clues of the location of the Mausoleum have surfaced and the adventurers are on a trail which leads into the Feywild.
Are you looking for Adventurer's League module with a combination of traps and puzzles to vex your players? The Dark Miasma of the Mausoleum allows... [click here for more] |
Dungeon Masters Guild |
FREE
|
Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$2.00
|
CCC-ALMOG-26 DAGON01-01
Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.36
|
A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all?
This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
Quando uma expedição de pesquisa Thayana retorna da Geleira do Dragão Branco com apenas dois sobreviventes limitados a balbuciar sobre uma pirâmide ancestral abaixo do gelo, talvez seja hora de descobrir o que está atemorizando uma nação de necromantes.
Uma aventura de 4 horas para personagens de nível 5–10, 11–16, 17–20.
Aviso de Conteúdo: horror (isolamento, horror corporal/visceral)... [click here for more] |
Dungeon Masters Guild |
$3.47 $2.78
|
The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3
This is a Foundry VTT module version of the Copper... [click here for more] |
Dungeon Masters Guild |
$2.79
|
After an uneventful mission protecting a spelljamming ship from pirates (none of whom showed up), the ship heads back to the spaceport on Falrenn's Tannezel Island, with the crew, including the party, looking forward to some time off. What a dull mission! But in wildspace, it's wise to expect the unexpected, and danger can be found even in those places we like to think of as "safe".
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grab your sword, grab your bow, pray to Torm and here we go! Enter the domain of Chief's Castle and confront its archfey, the eponymous Chief, to rescue a kidnapped woman in this homage to a classic fairy tale. This is a four hour Adventurers League legal module, optimized for five level 3 characters. It includes:
Gridless battle maps for VTT games
A dungeon crawl through an archfey's castle
Puzzles... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Mistress of Tides calls upon heroes to awaken an ancient archfey to aid against the threat of Seelie and Unseelie Court conspirators. But a treacherous fey creature fueled by insatiable envy is playing a spoiler. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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Enjoy the fourth chapter in the unfolding saga of the "At Jeny's Request"... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An object for locating a threat to Maladomini has been discovered and must be acquired. A four hour adventure for tier three characters, APL 13 ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Strange lights and harsh whispers in the graveyards near Scyulla’s Watch have come along with a series of grave robberies which mirror those committed years ago. The party is hired to investigate and finds that they aren’t grave robberies, but something much stranger.
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.
This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.
A 2-hour standalone adventure for 1st-4th level characters
Also included in the purchase of this adventure is a version specially converted for use... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?
A 2-hour standalone adventure for 1st-4th level characters
This adventure also includes:
Battle maps in JPG format for use with virtual tabletop software
Fantasy Grounds module file
Note. This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark.
A Four‐Hour Adventure for 5th‐10th Level Characters.
This adventure does make use of some supplementary game features from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Four-Hour Adventure for Tier 1 Characters, set in the Feywild domain Memory of Amarda. Optimized for APL 3.
While an alien infection spreads across the lands, an Archfey searches for a powerful artifact that can save his domain.
Part Two of the Memory of Amarda series, continuing from WBW-DC-MEM-01 Topology of Memory.
THEMES: Interplanar Incursion,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
2023 ENNIE Award Nominee for Best Organised Play.
Isolated outpost. Complacent scientists. Alien infestation.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content warning: Body horror (mutation), possible phobia trigger (insects)
Wildspace system: Echo
This product... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the Roll20 version of the Copper selling adventure!
If you have previously purchased the PDF version of this adenture, you can find a link to a reduced price Roll20 conversion in the updated appendix.
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange occurrences that have been... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Be careful who you kill for you might inherit their debts. At least, that’s how it goes under Feywild law. Fortunately, a powerful fey who goes by the name Boss Fuzzy Tobey provides services for clearing out debts. You can seek him out yourself but it's more likely that he’ll find you.
Venture into a Domain of Delight inspired by the Japanese aesthetic and delve into a story that is heavily inspired... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
All sorts of tiny animals in the feywild have gone missing. It was not clear why, but to rescue them, adventurers must face the Dungeon of Smelly Doom!
Content advisory:
animal cruelty (entrapment), environmental hazards (water), kidnapping, phobia (suffocation), phobia (confined spaces)
This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Tiddy Mun and the Stranger Stone
Part One of the Fennebog series of adventures.
Part Two out now: Here
Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventures must work to track down a missing shopkeeper who has become trapped in her own shop, after a bargain with a powerful archfey has gone awry.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk)
Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this?
Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3
Using the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus.
THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
Chapter 1 is a Four-Hour Adventure
Chapter 2 is a Two-Hour Adventure
Both for Tier 3 Characters. Optimized for APL 15.
A dark structure out of the depths of the astral sea drifts interminably towards the Rock of Bral, threatening the star port and the world below, carrying with it evils best left entombed. Can you brave the Octalith and avert disaster, or will you too meet your end in the dreaded... [click here for more] |
Dungeon Masters Guild |
$3.29
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
SJ-DC-RH-01 Honor Beyond Reprieve
You may have forsworn your oath, but your oath hasn’t forsworn you.
In the Wildspace system known as The Sea of Swords, conflict erupts between two powerful factions. When asked to choose between love and honor, how will our heroes decide?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: possible phobia trigger (imprisonment,... [click here for more] |
Dungeon Masters Guild |
$3.85
|
Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
|
As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A two-hour dungeon for Tier 2 characters. Optimized for APL 8. Slatter Tran has been kidnapped, and you're going to get him back! Evidence suggests he was Taken in the Early Morning to a secret tower deep in the Asteroidbow. Infiltrate the nasty wizard Nicolli's secret tower to rescue him on President Yeti's behalf!
part 2 of the 2 part Better Slatter than Never storyline
This... [click here for more] |
Dungeon Masters Guild |
$3.99
|