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WBW-DC-MOM-02 One Chance

WBW-DC-MOM-02 One Chance


ONE CHANCE Or, an Illustrated Lesson in the Art of Letting Go If you could live your life over, would you do everything the same? Even archfey have regrets, and sometimes all one needs to learn is how to let go. Venture back into the past once more through the domain of Momentum, and rewrite Faerun’s untold tale of forbidden love. The fateful conclusion to WBW-DC-MOM-01 One Moment! A Two-Hour...   [click here for more]
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DDAL-DRW-EP-04 Tears Among the Stars

DDAL-DRW-EP-04 Tears Among the Stars


DDAL-DRW-EP-04 Tears Among the Stars A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans. A four hour Epic adventure for 11th through 16th level characters...   [click here for more]
D&D Adventurers League  $9.99

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WBW-DC-AMQ-05 The Dungeon of Smelly Doom

WBW-DC-AMQ-05 The Dungeon of Smelly Doom


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. All sorts of tiny animals in the feywild have gone missing. It was not clear why, but to rescue them, adventurers must face the Dungeon of Smelly Doom! Content advisory: animal cruelty (entrapment), environmental hazards (water), kidnapping, phobia (suffocation), phobia (confined spaces) This...   [click here for more]
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DDAL00-09 Minsc & Boo's Guide to Stuff and Things

DDAL00-09 Minsc & Boo's Guide to Stuff and Things


Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic...   [click here for more]
D&D Adventurers League  $5.99

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DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep

DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep


DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge. A four hour adventure for 5th through 16th level characcters. Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3) CONTENT WARNINGS: mental health...   [click here for more]
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EB-16 The Dragon Below

EB-16 The Dragon Below


DARE YOU ENTER THE CREEPING NAVE? In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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Lost in Reverie (WBW-DC-PHP-REV-01)

Lost in Reverie (WBW-DC-PHP-REV-01)


There used to be over a hundred people in Avalon Manor including the newly wed couple Faris de Avalon and Tyris Lothian but now they have all disappeared. The capital city of Suzail sends a group of adventurers to find out what happened. Will the heroes succeed? Especially with an archfey hounding their every step? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Suitable for an introductory...   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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Snow Ice (WBW-DC-PHP-POLAR-01)

Snow Ice (WBW-DC-PHP-POLAR-01)


A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10. A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape? A Two-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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RMH-06 Amber Reclamation

RMH-06 Amber Reclamation


Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters....   [click here for more]
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RMH-04 The Amber Secret

RMH-04 The Amber Secret


You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?  The fourth in the Ravenloft: Mist Hunters series of adventures.   An adventure for 4th-level characters.  CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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DDAL00-10 Trust and Understanding

DDAL00-10 Trust and Understanding


The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned. A Six-to-Eight-Hour...   [click here for more]
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WBW-DC-VMT-01 Tale As Old As Time

WBW-DC-VMT-01 Tale As Old As Time


Grab your sword, grab your bow, pray to Torm and here we go! Enter the domain of Chief's Castle and confront its archfey, the eponymous Chief, to rescue a kidnapped woman in this homage to a classic fairy tale. This is a four hour Adventurers League legal module, optimized for five level 3 characters. It includes: Gridless battle maps for VTT games A dungeon crawl through an archfey's castle Puzzles...   [click here for more]
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WBW-DC-MOM-01 One Moment

WBW-DC-MOM-01 One Moment


ONE MOMENT Or, a Historical Record of the Unforgotten Realms They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint. A Four-Hour Adventure for Tier 2 Characters (Optimized for APL8) (Content Warning: bullying, coerced...   [click here for more]
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The Calamity Jar (WBW-DC-LEGIT-SV-06)

The Calamity Jar (WBW-DC-LEGIT-SV-06)


Twice now the Calamity Jar has sent adventurers scrambling, but now it's time for you to get to the bottom of things. Enter the Calamity Jar, plumb the high-tech tower housed within the honeypot, and meet the mastermind behind it all. But be warned: the Darkness comes. Part 3 of 3 of the Calamity Jar series. A 4-Hour Adventure for Tier 2 characters....   [click here for more]
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The Crossings of Fate (WBW-DC-ANDL-03)

The Crossings of Fate (WBW-DC-ANDL-03)


A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10. The planar distortions in Andelein are reaching its zenith! Dare you venture beyond the Feywild’s borders to confront the source? The final part, and thrilling conclusion, to the Thin Veil Trilogy. A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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CCC-RPSG-03 Fenaria's Gambit

CCC-RPSG-03 Fenaria's Gambit


As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?   Part 3 of The Neverdusk Trilogy. A Four-to-Six Hour Adventure for Tier 3 Characters....   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters.  In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile.  The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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WBW-DC-IDL-02 Two For Flinching

WBW-DC-IDL-02 Two For Flinching


Part Two of the Idlip Trilogy. The Archfey Dreyma has hired adventurers to find out who is behind the assassins that banished her from her Domain of Delight. She also worries whether her twin sister, Archfey Nichta, has befallen the same fate. Will these brave adventurers be able to get to the bottom of things? A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING:...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These...   [click here for more]
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CCC-MELB-02 The Sunken Sepulcher

CCC-MELB-02 The Sunken Sepulcher


A group of dwarves in the Hulburg region are in need of help. Strange lights have been seen at night and a deadly terror has struck their mining camp. Venture into the ancient ruins and discover the source of this terror before it's too late. A Two Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was due to be premiered at Conquest 2020...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-BWM-007-03 The Beast Unleashed

CCC-BWM-007-03 The Beast Unleashed


Adventurers are desperately needed to banish the monstrous beast sleeping beneath Hillsfar before Thay enslaves it. Or worse – it wakes. Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC First module in this trilogy: https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath Second module in this trilogy: https://www.dmsguild.com/product/309473/CCCBWM0702-The-Beast-Within...   [click here for more]
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CCC-BWM-07-02 The Beast Within

CCC-BWM-07-02 The Beast Within


An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 1: CCC-BWM-07-01 The Beast Beneath https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642...   [click here for more]
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CCC-HATMS02-02 Something Vile This Way Comes

CCC-HATMS02-02 Something Vile This Way Comes


A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. Something Vile This Way Comes premiered at Holiday Around the...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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DC-PoA-LIGA-01 The Forsaken Brewery

DC-PoA-LIGA-01 The Forsaken Brewery


This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale. Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3. “If you drink, don't ride a sled.”...   [click here for more]
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DDAL00-07 The Embers of Hate

DDAL00-07 The Embers of Hate


This one's been a long time in the running, but it's finally here. My second Admin Only Adventure, 2017's The Embers of Hate. Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them...   [click here for more]
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CCC-SVH-03-01 Finder's Fiend (w/ FG mod)

CCC-SVH-03-01 Finder's Fiend (w/ FG mod)


Bonus: Fantasy Grounds .mod file included! All Proceeds from this Product go to benefit the Second Harvest Food Bank of East Tennessee via the Save vs Hunger annual charity convention in Knoxville, TN with thanks to the authors for their gracious contribution. Souls bound to a deadly fiend have escaped the Nine Hells and taken over denizens of Thentia. The devil wants the...   [click here for more]
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WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone

WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone


Tiddy Mun and the Stranger Stone Part One of the Fennebog series of adventures. Part Two out now: Here Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ...   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
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CCC-UK-4 Bourne of Candles

CCC-UK-4 Bourne of Candles


SOLVE THE RIDDLE UNDER THE WAVES An ancient legend, a missing wife, and a broken heart that time won’t mend. Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary...   [click here for more]
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CCC-RCC-01-04 Black Bliss

CCC-RCC-01-04 Black Bliss


On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it...   [click here for more]
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CCC-PRETZ-PLA02 A Mine of Their Own (Foundry VTT Mod)

CCC-PRETZ-PLA02 A Mine of Their Own (Foundry VTT Mod)


The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3 This is a Foundry VTT module version of the Copper...   [click here for more]
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CCC-PRETZ-PLA01 The Mystery at Coppertop Manor

CCC-PRETZ-PLA01 The Mystery at Coppertop Manor


A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3 CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019...   [click here for more]
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Beneath Ironfang Keep

Beneath Ironfang Keep


CCC-ALMOG-24 DAGON02-04 Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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House of Diamonds (CCC-UNITE-GD-01)

House of Diamonds (CCC-UNITE-GD-01)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  New allies in the Underdark have emerged and are working to liberate drow-taken slaves from around the Moonsea. Key to this endeavor is finding a safe and secret passage between the Underdark and the surface. Rumors...   [click here for more]
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CCC-MACE01-03 Haunted Memories

CCC-MACE01-03 Haunted Memories


The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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CCC-WWC-08 Pool of Annihilation

CCC-WWC-08 Pool of Annihilation


THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way...   [click here for more]
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