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 You’re wandering the Realms when someone approaches you. There are things that need killing. Go there and kill those things! But be careful, they might kill you back.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
There’s more killing to be done in:
Tier 1: FR-DC-GTKT-01 Go There and Kill Things! Tier 2: FR-DC-GTKT-02 Go... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic... [click here for more] |
D&D Adventurers League |
$5.99
|
DARE YOU ENTER THE CREEPING NAVE?
In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Tier 2 Campaign [4-Hour Old School-Inspired Forgotten Realms Dungeoncraft]
The cult of the Black Hand rises: a harbinger of the elder lycanthrope's awakening. What perils await the adventurers as they venture into the Blood Moon Keep?
Blood Moon Keep (BMK) is a 5th Edition Dungeons & Dragons adventure that puts the characters against a cult of lycanthropes performing an evil... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tier 2 [4-Hour Old School-Inspired Forgotten Realms Dungeoncraft]
The passage to the keep's forbidden library yawns open, beckoning the adventurers ever closer to stopping Grimjaw and his plan of awakening the elder lycanthrope.
What horrors await them within? Can the heroes survive the Blood Moon Devourer?
Blood Moon Keep (BMK) is a 5th Edition... [click here for more] |
Dungeon Masters Guild |
$4.99
|
FR-DC-VECNA-03
Neverdeath Nights
Dawn of Ruin Trilogy
“In the depths of Neverdeath, the boundary between life and death is as thin as the mist that shrouds its tombs.”
Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to root out these cultists infesting the catacombs deep beneath the Neverdeath Graveyard once and for all. Learn the secrets... [click here for more] |
Dungeon Masters Guild |
$9.99
|
As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures.
A Four-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.
A four hour adventure for 5th through 16th level characcters.
Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3)
CONTENT WARNINGS: mental health... [click here for more] |
D&D Adventurers League |
$9.99
|
 Regular adventures available in discounted form as a bundle - or with the Roll20 versions to get everything!
SWEET DREAMS ARE MADE OF TEAS
Stillwater’s Special-Tea made waves as Waterdeep’s new brew of choice, before the maker’s last message to the Vintners', Distillers', and Brewers' Guild ended in a gurgle. The guild seeks adventurers... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives.
Part Eight... [click here for more] |
D&D Adventurers League |
$4.99
|
Tier 2 [4-Hour Old School-Inspired Forgotten Realms Dungeoncraft]
Unexpected allies offer a glimmer of hope: a way to break the curse that plagues the party. This, however, comes at a steep price: bargaining with hags and delving to their lairs. Will the adventurers break the Blood Moon Curse?
Blood Moon Keep (BMK) is a 5th Edition Dungeons & Dragons adventure that puts the characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge?
Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through... [click here for more] |
D&D Adventurers League |
$4.99
|
Tier 2 [4-Hour Old School-Inspired Forgotten Realms Dungeoncraft]
The adventurers venture into the Blood Moon Crypts. A devious new enemy ransacks the place for forgotten lore. Can the adventurers defeat the cult of the Black Hand?
Blood Moon Keep (BMK) is a 5th Edition Dungeons & Dragons adventure that puts the characters against a cult of lycanthropes performing an evil ritual.... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Treacherous sandbars render the Starwater River too perilous to sail when one of its tributaries runs dry. Cormyr calls upon adventurers from the Mistbourne to investigate the shrinking river and restore it. Setting out from the town of Eveningstar, adventurers must traverse a frozen waterfall, delve into a dungeon deep, and free the source of the mountain’s fire from a most terrible curse.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures.
A Four to Six-Hour Adventure for 17th through 20th Level Characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned.
A Six-to-Eight-Hour... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.79
|
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Get it on Roll20!
Save more with this Bundle!
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DDAL-DRW-EP-04 Tears Among the Stars
A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans.
A four hour Epic adventure for 11th through 16th level characters... [click here for more] |
D&D Adventurers League |
$9.99
|
Wyrmwell Flame
A Forgotten Wyrms Anthology Adventure
An elven relic forged during the Crown Wars, Araelathila, has finally been located by the Tel'Quessir of Suldanessellar. An extraordinary reward is offered for those who manage to recover the elvish antiquity. The hurdle? Araelathila lies in the confines of Wyrmwell, a secondary lair and hoard of the hot-tempered... [click here for more] |
Dungeon Masters Guild |
$6.99
|
You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?
The fourth in the Ravenloft: Mist Hunters series of adventures.
An adventure for 4th-level characters.
CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting... [click here for more] |
D&D Adventurers League |
$9.99
|
 Witch, Please - It's a Carnival (FR-DC-DUNG-01)
The small town is abuzz with excitement as the annual Carnival of Frights has returned. For weeks now, locals have been enjoying its spooky yet festive atmosphere, where ghoulish costumes and spooky themed games provide fun for everyone. Laughter fills the air as kids run through the carnival grounds, playing games, and... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
A four-hour adventure for Tier 3 characters. Optimized for APL 13.
A nearly forgotten shrine to Selûne in the Wealdath forest. A keeper far past his time. An apprentice with a plan of his own. An ancient evil rising again. A portal corrupted. Help Theoyr and Glimmershift by defeating the invders from the Shadowfell before the shrine's defenses fall! A dynamic, combat heavy adventure designed... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A Spellbook of Wild Magic has been stolen and unleashed, adventurers are gathered to recover the artefact before it reaches those with sinister intentions.
BOOK OF WILD MAGIC
An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League.
This adventure is an inciting incident in the Protectors of the Weave Saga.
A Two-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
House of Shadow
A Forgotten Wyrms Anthology Adventure
The Dark Lady has spread chaos and ruin across the Dessarin Valley, causing great misfortune to nearly all adventurers and guilds that visit. Thus, it is time to endeavor to bring this power to heel, helping save the Savage Frontier or deal with this threat in a more permanent way. Dive into one of her lairs, Rundreth Manor,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first!
Part 1 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct... [click here for more] |
Dungeon Masters Guild |
$2.00
|
As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hoard of the Death Dragon is a deadly dungeon crawl adventure in which every corner and corridor has the potential of springing a new trap.
A young knight journeys off to achieve glory and renown, and to bring a dragon’s hoard home for his family and his town. Now his family is sending adventurers to bring the knight home. A Four-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$7.00
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have
uncovered a derelict research facility named the Amastacia. Can you navigate
the facilities' defenses and uncover the treasure she seeks?
Part two of the Crystalstar... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Doom Reborn
A Forgotten Wyrms Anthology Adventure
Sudden and intense earthquakes despoil the region near Waterdeep. Geologists sent to study the earthquakes have not come back, and the Geological Society of Waterdeep needs you to find them. Can you get to the bottom of these tremors before they tear the earth apart?
A Four-Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$6.99
|
 The Harpers tracked the Puppeteer to an abandoned dungeon in the lost city of Myth Drannor. The adventurers are dispatched to uncover the Puppeteer’s plans and put a stop to it! What dangers await them in the ancient elven dungeon?
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: abduction, body horror (mutilation), blood, dead bodies
ALL PROFIT WILL... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Many Spell's Gambit
A Forgotten Wyrms Anthology Adventure
The Great Dragon Mage Jalanvaloss has been captured by the Cult of the Dragon, condemned to eternity as a dracolich, and only one band of adventurers can rescue her from her fate. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A Four-Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded layout
These... [click here for more] |
Dungeon Masters Guild |
$9.95 $7.96
|
When one of Ylraphon's finest disappears on a routine investigation, brave adventurers are needed to unearth his fate. But as both politics and earthquakes rattle the town, the flame of hope grows dim, and hidden dangers of Ylraphon's past resurface that may still spell doom for the future of the Moonsea.
Part 4 in the Whispers Over Ylraphon series.
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The remote fishing village of Deepshore has fallen afoul of an old, powerful curse. With the sea wracked by fierce, unnatural storms, many villagers have fled and refuse to return until the curse is lifted. To assist the villagers, the Mistbourne have sent a group of adventurers to investigate the curse and set right what once went wrong.
THE WEEPING MAIDEN
An Official Mistbourne Dungeoncraft... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The growing incidents of attacks done by the sleepwalking residents of Everoaks prompts Penelope Vandover to seek knowledge from Candlekeep. What caused this small hamlet to be afflicted by such mysterious occurrence? Find out before more sleepwalkers rise and conquer the Dalelands!
Tier: 2 (Character levels 5-10. Optimized for APL:8)
Estimated Adventure Runtime:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Fraternity of Order needs your help to prevent a snake-astrophe in Sigil! Citizens in the City of Doors have been sprouting scales, fangs, even serpent tails, and the problem is only getting worse. The curse seems to originate in the sewers beneath the Ditch, but the first team sent to investigate hasn’t returned. Can you rescue them and prevent the coming snake-pocalypse?
Snakes on a Planescape... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Tier 2 [4-6 Hour Forgotten Realms Dungeoncraft]
A 4-6 hour Forgotten Realms adventure for D&D Adventurers League for Tier 2 character levels 5-10, Optimized for APL 8.
A sinister curse is slowly spreading around the Lyceum of the Black Lord, after the discovery of a sanctuary beneath the temple’s crypts. Fearing for the worst, Hatemaster Ansgar Theoderich assembles a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
The Cornflower... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|