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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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CCC-PRETZ-PLA03 The Necroforge

CCC-PRETZ-PLA03 The Necroforge


The Seer of Glister has discovered the location of an ancient temple with the only means to destroy the accursed Plaguestone. Can the adventurers stay one step ahead of the mysterious Thang'ard, avoid hordes of angry goblinoids, and destroy the Plaguestone in time at The Necroforge? A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CCC-PRETZ-PLA03 The Necroforge...   [click here for more]
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CCC-EPI01-02 Hordes of Thar: The Bloody Crescent

CCC-EPI01-02 Hordes of Thar: The Bloody Crescent


Melvaunt’s guards are found dead in the barracks, the mark of an orcish murder god splattered on their walls. While the assassins are elusive, the Emerald Enclave has found a way to track them to their shadowy hold in the form of a strange hermit. Will the adventurers bring light to the situation or be lost in the dark? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8| by Lance Tan...   [click here for more]
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DDAL00-09 Minsc & Boo's Guide to Stuff and Things

DDAL00-09 Minsc & Boo's Guide to Stuff and Things


Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced! From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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CCC-CIC-16 Open Ambitions

CCC-CIC-16 Open Ambitions


Individuals in Hulburg enlist your aid to combat an ambitious threat to Waterdeep. You are needed to infiltrate Fangjaws Hold and bring the threat’s mastermind to justice.  A Two- to Four-Hour D&D Adventurers League Adventure for Tier 2 Characters; optimized for APL 8. Brought to you by Cold Iron Conventions and Fair Play Game Store.  06/23/20 Printer Friendly version added.  ...   [click here for more]
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DDAL00-10 Trust and Understanding

DDAL00-10 Trust and Understanding


The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned....   [click here for more]
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CCC-PIPYAPS-DH1 Breaking Bes

CCC-PIPYAPS-DH1 Breaking Bes


An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really. Final installment to Mischief of Profiteering series. A Four-Hour Adventure for Characters of 1st to 4th Level. Optimized for APL 3. ...   [click here for more]
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CCC-BWM-07-02 The Beast Within

CCC-BWM-07-02 The Beast Within


An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 1: CCC-BWM-07-01 The Beast Beneath https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642...   [click here for more]
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CCC-BWM-007-03 The Beast Unleashed

CCC-BWM-007-03 The Beast Unleashed


Adventurers are desperately needed to banish the monstrous beast sleeping beneath Hillsfar before Thay enslaves it. Or worse – it wakes. Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC First module in this trilogy: https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath Second module in this trilogy: https://www.dmsguild.com/product/309473/CCCBWM0702-The-Beast-Within...   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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CCC-GHC-BK2-09 Breath of Fire

CCC-GHC-BK2-09 Breath of Fire


A Tier 3 Border Kingdoms Adventure One of the merchant princes of the Border Kingdoms has a truly heroic quest for you. Reports from the south talk of a fire breathing beast that is causing problems with the caravans along the roads. The task is more than to just slay the beast – this merchant is looking to make use of an artifact that came into his possession. He wants you to capture...   [click here for more]
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CCC-GHC-BK2-01 Shadows of Rith Keep

CCC-GHC-BK2-01 Shadows of Rith Keep


A Tier 1 Border Kingdoms Adventure: The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers,...   [click here for more]
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DDALCA-01 Return to the Ghost Tower of Inverness

DDALCA-01 Return to the Ghost Tower of Inverness


Return to the Ghost Tower of Inverness This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold...   [click here for more]
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CCC-CIC-15 Den Of The Dead Witch

CCC-CIC-15 Den Of The Dead Witch


All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source.  A Two- to Four-Hour D&D Adventurers League Adventure for Tier 1 Characters; optimized for APL 3. Brought to you by Cold Iron Conventions and Fair Play Game Store.  06/23/20...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to...   [click here for more]
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CCC-GHC-BK2-08 Ancient Rivals

CCC-GHC-BK2-08 Ancient Rivals


A Tier 3 Border Kingdoms Adventure A chilling darkness continues to creep across the Border Kingdoms. House Gilmann, a wealthy merchant house from Emrys, has discovered the members of one of its caravans are possessed by evil spirits. Can you discover the source of the possessions in time to save them? ...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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CCC-DWB-GNA-1 Gallery of the Nightmare Artist

CCC-DWB-GNA-1 Gallery of the Nightmare Artist


Deep in the city of Malagard, a mad artist cackles and feverishly crafts his masterpieces.  Will you come to his show?  ...   [click here for more]
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CCC-GHC-BK2-02 The Folly of Sneaky Simon

CCC-GHC-BK2-02 The Folly of Sneaky Simon


A Tier 1 Border Kingdoms Adventure The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth? ...   [click here for more]
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CCC-RCC-01-04 Black Bliss

CCC-RCC-01-04 Black Bliss


On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it...   [click here for more]
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CCC-GHC-BK2-04 Wicked Little Things

CCC-GHC-BK2-04 Wicked Little Things


A Tier 1 Border Kingdoms Adventure Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events? ...   [click here for more]
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CCC-GHC-BK2-07 In The Dead of Knight

CCC-GHC-BK2-07 In The Dead of Knight


A Tier 2 Border Kingdoms Adventure When a young prince’s parents are kidnapped, it is the characters who answer the call for help. Can they learn the hidden truth before it's too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters? ...   [click here for more]
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CCC-GHC-BK2-03 Framed in Felshroun

CCC-GHC-BK2-03 Framed in Felshroun


A Tier 1 Border Kingdoms Adventure As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done? ...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
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CCC-GHC-BK2-05 Finglebruggle's Phantomball Field

CCC-GHC-BK2-05 Finglebruggle's Phantomball Field


A Tier 2 Border Kingdoms Adventure The heroes are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community's pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball’ dungeon. Can the heroes use their newly acquired sports skills to overcome the wizard's deadly...   [click here for more]
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CCC-SCAR03-02 Secrets Underneath Glister

CCC-SCAR03-02 Secrets Underneath Glister


With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer. A Two...   [click here for more]
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CCC-RCC-01-01 Flight of the Forgemage

CCC-RCC-01-01 Flight of the Forgemage


Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his...   [click here for more]
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CCC-WWC-08 Pool of Annihilation

CCC-WWC-08 Pool of Annihilation


THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way...   [click here for more]
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DDAL00-07 The Embers of Hate

DDAL00-07 The Embers of Hate


This one's been a long time in the running, but it's finally here. My second Admin Only Adventure, 2017's The Embers of Hate. Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them...   [click here for more]
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CCC-GHC-BK2-06 Eye of Darkness, Heart of Light

CCC-GHC-BK2-06 Eye of Darkness, Heart of Light


A Tier 2 Border Kingdoms Adventure Undead hordes continue to ravage Blackbarn, but hope exists. To the north in the deep wood lies a ruined tower, and within a nearly-forgotten item is rumored capable of drawing the walking dead to it. Can you find the Eye of Darkness and harness its dark energies for the good of Blackbarn? ...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-UK-4 Bourne of Candles

CCC-UK-4 Bourne of Candles


SOLVE THE RIDDLE UNDER THE WAVES An ancient legend, a missing wife, and a broken heart that time won’t mend. Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary...   [click here for more]
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CCC-HATMS02-02 Something Vile This Way Comes

CCC-HATMS02-02 Something Vile This Way Comes


A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. Something Vile This Way Comes premiered at Holiday Around the...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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Beneath Ironfang Keep

Beneath Ironfang Keep


CCC-ALMOG-24 DAGON02-04 Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-PRETZ-PLA01 The Mystery at Coppertop Manor

CCC-PRETZ-PLA01 The Mystery at Coppertop Manor


A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3 CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019...   [click here for more]
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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
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CCC-RCC-01-02 The King of Thar

CCC-RCC-01-02 The King of Thar


Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat. A 2-hour standalone adventure for 1st-4th level characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-RCC-01-03 Chains of Desperation

CCC-RCC-01-03 Chains of Desperation


An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead? A 2-hour standalone adventure for 1st-4th level characters This adventure also includes: Battle maps in JPG format for use with virtual tabletop software Fantasy Grounds module...   [click here for more]
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Shadowed Bellview

Shadowed Bellview


CCC-ALMOG-26 DAGON01-01 Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness,...   [click here for more]
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CCC-GSP-FEAR01-01 Beneath the Bleeding Tree

CCC-GSP-FEAR01-01 Beneath the Bleeding Tree


Neighboring the village of Elventree, the once-peaceful settlement of Lighthouse is haunted by a series of disappearances. Rumors have spread that foul horrors from the Cormanthor forest abduct the unsuspecting settlers in the dead of night. Heroes are needed to uncover the fate of the citizens and to identify these creatures of the dark. A Two-Hour Adventure for Tier 1 Characters (With two 1-hour...   [click here for more]
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CCC-Tarot-02-09 The Thentia Job

CCC-Tarot-02-09 The Thentia Job


Deep in Karasht Silverflame’s vault is an item that can control the infected Thentia citizens. Is he storing it for safekeeping or does he have sinister plans? The Selunites have tasked you with retrieving the item and finding out Karasht's plans A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 Other Tarot Adventures Tier 1 Bundle TIER 2 ADVENTURES  Other...   [click here for more]
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CCC-HATMS02-03 A Vile Wake

CCC-HATMS02-03 A Vile Wake


Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own. Heroes are called on to go after the mad mindflayer and to stop him at all costs. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. A Vile Wake premiered at Holiday Around...   [click here for more]
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CCC-TTS-1 Three Moles for Father Octavius

CCC-TTS-1 Three Moles for Father Octavius


A Friend in Need ... An ancient kindness repaid, a disaster waiting to happen. Can a timely intervention save a befuddled old man and the forgotten cove he loves so dearly. Three Moles for Father Octavius is a two to four hour adventure for 3-7 characters of level 1-4, balanced for five 3rd level characters. The adventure is set on the Eastern shores of the Moonsea, North...   [click here for more]
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