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 Hottest D&D Adventurers League, Mystery, PDF
 
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A Balm for Birefringence (WBW-DC-BIRE01 to BIRE07) [BUNDLE]

A Balm for Birefringence (WBW-DC-BIRE01 to BIRE07) [BUNDLE]


Welcome to Birefringence! Welcome to Birefringence, adventurer. If you are just starting your adventuring journey, then this is the place to be. Birefringence and its residents need your help! Filled with intrigue, puzzles, combat, social encounters, and more! This bundle contains seven titles with a continuous storyline taking adventurers from level 1 to level 7. All Tier 1 adventuers are optimized...   [click here for more]
Dungeon Masters Guild  $34.93 $19.98

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A Fateful Meading

A Fateful Meading


A Case of Life of Death A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do? The pillars of play this prioritizes...   [click here for more]
Dungeon Masters Guild  $2.99

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A Taste For Trouble SJ-DC-MB06-ATFT

A Taste For Trouble SJ-DC-MB06-ATFT


A chef finds himself facing a dire situation as his once-thriving business dwindles due to a cunning rival. Gripped by a growing suspicion of malicious play, he seeks the aid of intrepid adventurers, urging them to uncover the web of deceit and illegal practices that lie beneath the surface. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. CONTENT WARNING: Animal cruelty  All maps...   [click here for more]
Dungeon Masters Guild  $2.99

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A Wolf's Whisper (DC-PoA-GSP01-01)

A Wolf's Whisper (DC-PoA-GSP01-01)


Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series. A four-hour Icewind Dale adventure for Level 1-4 characters....   [click here for more]
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Alexander's Hand (WBW-DC-ZION-02)

Alexander's Hand (WBW-DC-ZION-02)


Welcome to Mount Saulious! A Domain of Delight in the Feywild that is protected by three guardian spirits. This adventure is part of a trilogy series that is very personal to me. It is very important that you read the content warnings first before deciding if you want to purchase this product or not. If you do decide to run this adventure and you get the go signal...   [click here for more]
Dungeon Masters Guild  $4.95

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An Illusionist's Facade [BUNDLE]

An Illusionist's Facade [BUNDLE]


This special bundle product contains the following titles. Folly Undone (SJ-DC-PHP-POLAR-01) Regular price: $4.99 Bundle price: $3.49 Format: PDF  A 4-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 11-16. Twilight Moonsong, a sage of Candlekeep and a resident expert on the studies of the Astral Plane, has...   [click here for more]
Dungeon Masters Guild  $9.98 $6.99

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Anna's Embrace (WBW-DC-ZION-01)

Anna's Embrace (WBW-DC-ZION-01)


Welcome to Mount Saulious! A Domain of Delight in the Feywild that is protected by three guardian spirits. This adventure is part of a trilogy series that is very personal to me. It is very important that you read the content warnings first before deciding if you want to purchase this product or not. If you do decide to run this adventure and you get the go signal...   [click here for more]
Dungeon Masters Guild  $4.95

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Assault on Hudson 123 SJ-DC-MB05-AH123

Assault on Hudson 123 SJ-DC-MB05-AH123


If you would like the pdf/Roll20 version, go here. If you buy this pdf and decide you want the Roll20 version, you will find a discount link in the pdf. Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its mysteries, and emerge victorious! In this captivating adventure,...   [click here for more]
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Australian Astral Alliance Volume #1 [BUNDLE]

Australian Astral Alliance Volume #1 [BUNDLE]


This special bundle product contains the following titles. Dohwar Heist (SJ-DC-DWR-01) Regular price: $3.19 Bundle price: $2.22 Format: PDF On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret...   [click here for more]
Dungeon Masters Guild  $15.79 $9.56

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Bakunawa Trilogy [BUNDLE]

Bakunawa Trilogy [BUNDLE]


This special bundle product contains the following titles. SJ-DC-TST-01 Bulan (Moon) Regular price: $4.99 Bundle price: $2.00 Format: PDF Bakunawa devoured the last moon of Tawalisi. Now, its people find ways to survive. Part 1 of the Bakunawa Trilogy A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. CONTENT WARNING: Gore, trauma, mania Included...   [click here for more]
Dungeon Masters Guild  $12.97 $5.50

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Bleeding Gate Chaos Bundle [BUNDLE]

Bleeding Gate Chaos Bundle [BUNDLE]


This special bundle product contains the following titles. CCC-BLD 01-03 Bleeding Gate: Lineage Regular price: $4.99 Bundle price: $3.99 Format: PDF Bleeding Gate: Lineage Part 3 of 3 A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier,...   [click here for more]
Dungeon Masters Guild  $24.95 $19.95

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Cat's Paws (WBW-DC-NTP-01)

Cat's Paws (WBW-DC-NTP-01)


2023 ENNIE Awards Silver Winner in the Best Organised Play category!  The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out? A Pawsome Feywild Murder Mystery for Tier 1 Characters....   [click here for more]
Dungeon Masters Guild  $2.99

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CCC - BWM - 003 A Tale of Two Towers

CCC - BWM - 003 A Tale of Two Towers


UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to...   [click here for more]
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CCC - FCC - 001 Isle of Moss

CCC - FCC - 001 Isle of Moss


The City of Hillsfar has endured continuous chaos since the Rage of Demons. First Lord Vuhm Yestral dreamed of stability the day he took office. Five years later, the only real change is the number of grey hairs on his head. While xenophobia has reduced greatly, stability in the region is nowhere in sight. It has been a couple of months after the mighty beast was slain and Hillsfar is barely recovering...   [click here for more]
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CCC - SQC - 02 - 01 None the Wiser

CCC - SQC - 02 - 01 None the Wiser


A lot has changed in Hillsfar since the assault of the Dark Feys from the Cormanthor Forest. Due to limited options, First Lord Vuhm Yestral accepted an offer for aid from the Red Wizards of Thay, who now work to rebuild the city. A Senate has been elected to ensure fair rule in Hillsfar, and a new Guard Captain has also been selected to replace the traitor, Jandra Gragdowel. Adventurers receive a...   [click here for more]
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CCC - SQC - 03-02 Shiitake

CCC - SQC - 03-02 Shiitake


As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this? A 2-Hour to 4Hour Adventures for Tier 2 Characters. Optimized for APL 8. Prequel: CCC-SQC-03-01 Consumption https://www.dmsguild.com/product/295761/CCCSQC00301-Consumption?affiliate_rem=878642 Sequel: CCC-SQC-03-03...   [click here for more]
Dungeon Masters Guild  $3.99 $3.19

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CCC-AETHER-01-01 A Herdeira de Orcus, Verso I

CCC-AETHER-01-01 A Herdeira de Orcus, Verso I


Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!) Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura? INÍCIO DO PITCH! Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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CCC-AETHER-02-03 One Step Ahead

CCC-AETHER-02-03 One Step Ahead


Have you been on an adventure? Gained a single level in a character class? Congratulations, that means you are fully qualified to be a teacher at Quickstep Academy, the Sword Coast's best, newest, shiniest, uhh...most welcoming school for new adventurers. Seriously, we take everyone! The only problem is someone took our headmaster Nora Quickstep! Can you find her before most of the...   [click here for more]
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CCC-BFG01-01 A House Divided

CCC-BFG01-01 A House Divided


A retired paladin’s disappearance and rumors of his manor being haunted cause the local Temple of Selûne to hire adventurers to investigate. What secrets does the manor hold? Part 1 of the Avatar of Shar Adventures  A two-four hour adventure for characters level 5-10 (optimized for APL 8).  A House Divided was created under the Dungeons & Dragons Adventurers...   [click here for more]
Dungeon Masters Guild  $2.99 $2.39

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CCC-BFG01-03 Dark Moon Return

CCC-BFG01-03 Dark Moon Return


Destroy the Avatar of Shar... or die trying! An eternity lying in darkness... A generation of corruption... SHAR goddess of darkness infiltrated the Moonsea and is ready to strike!  Defeat a powerful corrupted paladin, the new Avatar of Shar. If you fail, a dark army from the Shadowfell will invade the Moonsea!  This product includes the following: PDF file of the adventure (2...   [click here for more]
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CCC-BWM-07-02 The Beast Within

CCC-BWM-07-02 The Beast Within


An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 1: CCC-BWM-07-01 The Beast Beneath https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
Dungeon Masters Guild  $2.99 $2.39

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CCC-DWB-ANH-1 A Negotiated Heist

CCC-DWB-ANH-1 A Negotiated Heist


An object for locating a threat to Maladomini has been discovered and must be acquired.  A four hour adventure for tier three characters, APL 13 ...   [click here for more]
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CCC-DWB-TLA-1 The Lakebed Archive

CCC-DWB-TLA-1 The Lakebed Archive


Deep within the Moonsea, a vault of ancient knowledge exists beneath the murky waters.  However, the knowledge must now be reclaimed...  A two hour adventure optimized for tier 1 characters, APL 3  ...   [click here for more]
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CCC-ELF-02 An Adventuring Party Walks Into A Bar

CCC-ELF-02 An Adventuring Party Walks Into A Bar


An Adventuring Party Walks Into a Bar… There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists...   [click here for more]
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CCC-ELF-03-01 Death's Claw

CCC-ELF-03-01 Death's Claw


After a gruesome murder goes unsolved, characters are hired to investigate. When the murders continue, characters must race against time to stop a serial killer before it’s too late. A 2- to 4-hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-ELF-04 Blood of the Covenent

CCC-ELF-04 Blood of the Covenent


Deaths of non-humans in the City of Hillsfar has taken attention of the Red Plumes away from several attacks by werewolves in the docks. Kriv sent out a request for adventurers to assist on this matter. Optimized for APL 13. **Adventure is marked down due to personal reasons that I have detailed in the module.** ...   [click here for more]
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CCC-EPI01-02 Hordes of Thar: The Bloody Crescent

CCC-EPI01-02 Hordes of Thar: The Bloody Crescent


Melvaunt’s guards are found dead in the barracks, the mark of an orcish murder god splattered on their walls. While the assassins are elusive, the Emerald Enclave has found a way to track them to their shadowy hold in the form of a strange hermit. Will the adventurers bring light to the situation or be lost in the dark? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8| by Lance Tan...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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CCC-GARY-15: Friendship Never Dies

CCC-GARY-15: Friendship Never Dies


After a strange necrotic energy washes over the village of Greenspar, characters must investigate the source of this (un)deadly affliction. Will they be able to exterminate the source of this blight, or fall prey to it themselves? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Included is a printer-friendly pdf.   Though the Witch King has been defeated,...   [click here for more]
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CCC-GREY-01-01 A Rat's Tale

CCC-GREY-01-01 A Rat's Tale


When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are dispatched to sleuth out the thief and bring the tomes back home. But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3. In this series of short intro modules, the adventurers' hunt for the mysterious thief will...   [click here for more]
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CCC-GSP-03-01

CCC-GSP-03-01


Lily asks for help to bring her mother to her final resting place, but the fey have other interests. Is believing in memories enough? A Two-Hour Adventure for Level 1-4 Characters. Optimized for Average Party Level 3. This product includes the following: PDF file of the adventure Print-Ready PDF of the adventure You can play this adventure as a one-shot or a supplement for your...   [click here for more]
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CCC-GSP-OOZE01-01-Oozing-Hunger

CCC-GSP-OOZE01-01-Oozing-Hunger


The people of Phlan are in dire need of help! The town’s water supplies have mysteriously turned a sickly green! Buildings and trees have been secreting slime! Creatures in the area have been going mad! Can the adventurers solve this slimy mystery? A Two-Hour Adventure forTier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!  A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness, this...   [click here for more]
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CCC-KKALGO-02-01 HONEYBEE MAYHEM

CCC-KKALGO-02-01 HONEYBEE MAYHEM


HONEYBEE MAYHEM Rumors say that a mysterious monster appeared in Honeybrew town. The monster wanders around the town and spreads terror, and finally, two young dwarves got hurt by the beast. Can adventurers protect the village from this monster? A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. CCC contents form Goblin-Latte Con Seoul, Korea.  It includes both...   [click here for more]
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CCC-KUMORI-02-02 School Magic

CCC-KUMORI-02-02 School Magic


 In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ...   [click here for more]
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CCC-KUMORI-03-01 Protégé of the Trampling Forest

CCC-KUMORI-03-01 Protégé of the Trampling Forest


ENnie award 2020 nominated "Best Organized Play" CCC-KUMORI-03-01 Protégé of the Trampling Forest Genre: SciFi, Action Gameplay Duration: 2-4 hours Optimized: APL 3  Players have the opportunity to transform into animals and problem-solve non-combat solutions. DMs are provided helpful reference links and guidance...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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CCC-MAG01-02 Murder at the Festival!

CCC-MAG01-02 Murder at the Festival!


CCC-MAG01-02: Murder at the Festival! A series of grisly murders threatens the festivities at the annual Magic and Gold Festival in Thentia! Can your group of adventurers uncover the source of the attacks and stop the murderer before they strike again? A delightfuly murderous two-four hour mystery adventure for characters level 5-10 (optimized for APL 8). Murder...   [click here for more]
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CCC-MAG01-03 The Clock that Didn't Tick

CCC-MAG01-03 The Clock that Didn't Tick


Mystery in the Moonsea. Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. A Four-Hour Adventure for Tier 3 Characters....   [click here for more]
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CCC-MAYDAYS-02-01 King Obould's Fist

CCC-MAYDAYS-02-01 King Obould's Fist


King Obould's Fist Overview "A figure from legend asks the gathered heroes to help set the cosmos aright. Will the heroes overcome the multiversal threat? Will they overcome their own biases? A four-/six-hour adventure for Tier 3 characters. Optimized for APL 13." Why Get "King Obould's Fist?" So why should you buy this adventure? Five reasons... It has modrons! This Forgotten...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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CCC-MMT 01-01: Secrets of Imaginary Friends

CCC-MMT 01-01: Secrets of Imaginary Friends


The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier...   [click here for more]
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CCC-MMT 01-02: A Little Competition Never Hurt Anyone

CCC-MMT 01-02: A Little Competition Never Hurt Anyone


The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it? A Two-Hour Adventure...   [click here for more]
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CCC-MMT 01-03: Honorable Dissent - A Price of the Red War Adventure

CCC-MMT 01-03: Honorable Dissent - A Price of the Red War Adventure


The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the...   [click here for more]
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CCC-MMT 01-05: Secrets of the Cure

CCC-MMT 01-05: Secrets of the Cure


Some of the children at the Moonsea Children’s Hospital have come down with a rare illness. Director Salinop has not been able to determine what is causing the affliction. She has pleaded with local adventurers to help determine the cause and find a cure. A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure premiered at Common Ground Gives 2020 and is a sequel to MMT...   [click here for more]
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CCC-MMT 02-01: The Stuff of Memories

CCC-MMT 02-01: The Stuff of Memories


Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget why you just woke up in the Cormanthor Forest with some fellow adventurers. Some entity is messing with you, and it’s your job to figure out who and why! A two to four hour adventure for Tier 2 Characters. Optimized for APL 8. This adventure premiered at Common Ground Gives 2019. Elua's...   [click here for more]
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CCC-NUKE-01-04 Honey Pass the Preserves

CCC-NUKE-01-04 Honey Pass the Preserves


The prosperity of Sunboughs is threatened! A magic-wielding cabal jaunts into the past to erase their precious elven honey from existence! Can our heroes win the race against time and save the village’s way-of-life from its un-TIME-ly demise? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure originally debuted as custom content for the Nuke-Con convention in...   [click here for more]
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