Title |
Publisher |
Price |
UNEARTH THE FIND OF THE CENTURY!
The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for... [click here for more] |
D&D Adventurers League |
$4.99
|
UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY
The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A... [click here for more] |
D&D Adventurers League |
$4.99
|
DDAL-DRW-14 The City That Should Not Be
Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.... [click here for more] |
D&D Adventurers League |
$7.99
|
THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
|
A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99
|
DON'T LOOK DOWN!
The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
DDAL-DRW-16 Uprising
The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here.
Part Three of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characters.
Optimized for: APL 13
Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,... [click here for more] |
D&D Adventurers League |
$7.99
|
SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE
Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet... [click here for more] |
D&D Adventurers League |
$4.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: human trafficking, slavery, physical illness,... [click here for more] |
D&D Adventurers League |
$7.99
|
DDAL-DRW-15 Frozen Whispers
Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.
Optimized for: APL 13
CONTENT WARNINGS: substance (alcohol, mention),... [click here for more] |
D&D Adventurers League |
$7.99
|
A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: illness (fictional,... [click here for more] |
D&D Adventurers League |
$7.99
|
A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape?
A Two-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DDAL-DRW-12 To Walk the Cold Dark
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,... [click here for more] |
D&D Adventurers League |
$7.99
|
Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes... [click here for more] |
D&D Adventurers League |
$4.99
|
DDAL-DRW-13 Night Thieves
Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: oppressive government, grave... [click here for more] |
D&D Adventurers League |
$7.99
|
A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season
This adventure is intended to be newcomer-friendly to the hobby and Dungeons & Dragons. Many aspects are left a bit open intentionally with guidelines for how to proceed... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Nominated for the 2022 ENnie Award for Best Organized Play
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The Red Hollyphant cabaret needs your skills and talents. It is up to you to make opening night a success. However, things are not what they seem. Will you choose love, or will you sell out?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is a D&D Adventurers' League Dungeoncraft adventure set in a fey domain of the writer's design using The Wild... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer.
East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical quest in the Domain of Delight, Samsara.
Siblings of the archfey of the Goat have been goat-napped! Traversed the feywild to save the Satyr Sisters from the Trolls of Rock. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The domain of Korama has come under attack by forces from its archfey's past. Heroes are needed to drive back the fire and flames, and bring peace to the idyllic mountain temple.
Inspired by the Japanese literary classic "Heiki-monogatari" (The Tale of the Heike), this adventure brings the Korama trilogy to its end, and reveals the truth behind the mysterious mountain. Sojobo, Yoshi, and Leshara's... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A former sailor requests your help to retrieve their heirloom. You surely wouldn’t let down a friendly soul in need, right? Even if it calls for you to risk your lives, right?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Water, alcohol, deceit, more water
Now with proper VTT friendly maps as well for use with FoundryVTT, Roll20, Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A TWO TO FOUR-HOUR ADVENTURERS LEAGUE ADVENTURE FOR 5th – 10th LEVEL CHARACTERS
(Click on “Full-size Preview” to view the entire product before purchasing. We are confident you will love what you see, and I appreciate your support!)
“Agents have uncovered several cells of the Cult of the Heir in the Moonsea region. Plan and lead an elite operation to eliminate the cells, but beware...... [click here for more] |
Dungeon Masters Guild |
$4.95
|
At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers!
During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part Two of the Idlip Trilogy.
The Archfey Dreyma has hired adventurers to find out who is behind the assassins that banished her from her Domain of Delight. She also worries whether her twin sister, Archfey Nichta, has befallen the same fate. Will these brave adventurers be able to get to the bottom of things?
A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING:... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
|
On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Silver ENnie Awards 2020 winner for "Best Organized Play"
A master criminal has been making her way across the Moonsea, stealing priceless treasures at every stop. It's up to you to trace her steps, find her allies, and stop her before she can claim her final prize.
What will you get in "Where Can She Be?"
Explore the Moonsea!
"Where Can She Be" is a roleplay... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Part 1: CCC-BWM-07-01 The Beast Beneath
https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642... [click here for more] |
Dungeon Masters Guild |
$4.99
|
UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo
The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
LIVE THE EXCITING LIFE OF AN ADVENTURER!
FREE TRAINING PROVIDED!
WANT TO KNOW MORE?
New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!
A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions? A 4-6 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Content Warning: This adventure deals with the worshippers of a god of death. Some of these personages revere death, dying, and becoming undead. While these beliefs are fictional and are portrayed as evil, they... [click here for more] |
Dungeon Masters Guild |
$4.99
|
HONEYBEE MAYHEM
Rumors say that a mysterious monster appeared in Honeybrew town. The monster wanders around the town and spreads terror, and finally, two young dwarves got hurt by the beast. Can adventurers protect the village from this monster?
A Two -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CCC contents form Goblin-Latte Con Seoul, Korea.
It includes both... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar. Is this just a coincidence, or is there something more sinister at work here? (A Two-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Journey to Barrenland, a Domain of Delight inspired by folk songs (Forró)
An inhospitable land where towering cacti forest provides shelter from the scorching sun.
Stubborn albeit altruistic fey gather in small communities to survive the arid and rugged terrain.
Defend yourself in a fey trial
Every year, the denizens of the Domain of Delight known as Barrenland gather in celebration.
Champions... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic... [click here for more] |
Dungeon Masters Guild |
$4.99
|

From the minds of Alan Patrick and Connor Self comes a massive, lore-heavy adventure that ties into your Tyranny of Dragons and Descent campaigns, and provides guidance for one of the most epic encounters your players will experience!
Revisit Tiamat IN HER HOME! This massive, lore-heavy adventure is a romp across several planes of existence (including a few in Hell), where characters must outheist... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Zim Von Zeam – of ZVZ Caravans – has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity – establishing a trade route from Melvaunt to nothing... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are dispatched to sleuth out the thief and bring the tomes back home. But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3.
In this series of short intro modules, the adventurers' hunt for the mysterious thief will... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers. A 2-4 Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.00
|