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Soul and Shadow (PS-DC-SS)

Soul and Shadow (PS-DC-SS)


Tier 4 [4-Hour Planescape Dungeoncraft] Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna? Soul and Shadow is a four-hour adventure for characters of levels 17-20. Inside you’ll find: An adventure...   [click here for more]
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EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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Dohwar Heist (SJ-DC-DWR-01)

Dohwar Heist (SJ-DC-DWR-01)


On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-17 The Final Tribute

EB-17 The Final Tribute


SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet...   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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The Flying Flame (FR-DC-BG)

The Flying Flame (FR-DC-BG)


Tier 3 [4-Hour Forgotten Realms Dungeoncraft] Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins? The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16. Inside you’ll find: A one-shot adventure...   [click here for more]
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DDAL-DRW-09 Vile Bounty

DDAL-DRW-09 Vile Bounty


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,...   [click here for more]
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DDAL-DRW-14 The City That Should Not Be

DDAL-DRW-14 The City That Should Not Be


DDAL-DRW-14 The City That Should Not Be Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters....   [click here for more]
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DDAL-DRW-INT-01 Big Problems

DDAL-DRW-INT-01 Big Problems


DDAL-DRW-INT-01 Big Problems The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better. Part One of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: fantasy racism, manipulation, animal death,...   [click here for more]
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DDAL-DRW-10 Unsafe Harborage

DDAL-DRW-10 Unsafe Harborage


DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: human trafficking, slavery, physical illness,...   [click here for more]
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FR-DC-RWIE-03 Circus Berserkus

FR-DC-RWIE-03 Circus Berserkus


Cultists lurk in a traveling circus, hoping to summon a Demon Lord who wants revenge on Thay. Can you oust the cultists before they get enough snackrifices from their circus games? A Four-Hour adventure for Tier 3 characters. Optimized for APL 13. Content Warnings: clowns (potentially), foolhardy NPCs dying via comedic horror Written exclusively for OrcCon 2024!...   [click here for more]
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DDAL09-06 Infernal Insurgency

DDAL09-06 Infernal Insurgency


Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes...   [click here for more]
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DDAL-DRW01 Breaking Umberlee's Resolve

DDAL-DRW01 Breaking Umberlee's Resolve


The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ...   [click here for more]
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DDAL-DRW-16 Uprising

DDAL-DRW-16 Uprising


DDAL-DRW-16 Uprising The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here. Part Three of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characters. Optimized for: APL 13 Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,...   [click here for more]
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DDAL-DRW-15 Frozen Whispers

DDAL-DRW-15 Frozen Whispers


DDAL-DRW-15 Frozen Whispers Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters. Optimized for: APL 13 CONTENT WARNINGS: substance (alcohol, mention),...   [click here for more]
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Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)

Hardy and Beholder Investigations: The Reckoning (SJ-DC-HBI-003)


In the final installment of the horrifying SJ-DC-HBI Hardy & Beholder Investigations arc- the Reckoning- players will take a shady delivery from BRAL to REFUGE in MERCANE SPACE.  A strange gambling den built into a Flying Pyramid has been orbiting Refuge and attracting visitors from across the Verse. Its proprietor, le gentilhomme LOUIE P GARVAL...   [click here for more]
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DDAL-DRW-11 Shadows in the Stacks

DDAL-DRW-11 Shadows in the Stacks


A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8 CONTENT WARNINGS: illness (fictional,...   [click here for more]
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FR-DC-RWIE-02 Of Books and Men - An Overdue Adventure

FR-DC-RWIE-02 Of Books and Men - An Overdue Adventure


Candlekeep is in need of help. Their new book checkout program may be ended less adventurers retrieve the books from an archmage refusing to return them. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Narcissism, Nyctophobia, Undead, Abuse of library privileges Written exclusively for OrcCon 2024! ...   [click here for more]
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DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
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DDAL-DRW-04 Foreign Affairs

DDAL-DRW-04 Foreign Affairs


An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn. Part One of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
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Last Flight Of The Orca (SJ-DC-DWR-02)

Last Flight Of The Orca (SJ-DC-DWR-02)


You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears...   [click here for more]
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DDAL-DRW-13 Night Thieves

DDAL-DRW-13 Night Thieves


DDAL-DRW-13 Night Thieves Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: oppressive government, grave...   [click here for more]
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Red Flag Of Dread (SJ-DC-DWR-03)

Red Flag Of Dread (SJ-DC-DWR-03)


Security detail at Wildspace’s largest merchant convention seemed like an easy gig. That was until the dreaded Red Flag Fleet attacked and the lives of the dohwar of the Silver Beak Cartel were thrown into chaos! Can you catch the ruthless vampirates and stop Dread Captain Yi before it’s too late?   RED FLAG OF DREAD A Spelljammer Dungeoncraft Adventure...   [click here for more]
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DDAL-DRW-INT-04 Tales of Fang and Claw

DDAL-DRW-INT-04 Tales of Fang and Claw


DDAL-DRW-INT-04 Tales of Fang and Claw A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection. Part Four of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: slavery,...   [click here for more]
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WBW-DC-CONMAR-06 Two Hearts Apart

WBW-DC-CONMAR-06 Two Hearts Apart


2022 ENNIE Award (Silver) for Best Organized Play Your friend is kidnapped on their wedding day. Can you save them? Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness...   [click here for more]
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The Ceremony (FR-DC-QLA-02)

The Ceremony (FR-DC-QLA-02)


The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus. THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one...   [click here for more]
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CCC-ODFC02-02 Palace of the Efreeti

CCC-ODFC02-02 Palace of the Efreeti


A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so. Now updated to Version 2.0, with improved, full-color maps! A four-hour adventure for 5th - 10th level characters. This...   [click here for more]
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The Landscape of Estorian LeFae WBW-DC-FDC-06

The Landscape of Estorian LeFae WBW-DC-FDC-06


A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season This adventure is intended to be newcomer-friendly to the hobby and Dungeons & Dragons. Many aspects are left a bit open intentionally with guidelines for how to proceed...   [click here for more]
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Necromancer of Zhentil Keep

Necromancer of Zhentil Keep


Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer. East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their...   [click here for more]
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SJ-DC-TST-03 Bakunawa

SJ-DC-TST-03 Bakunawa


The people of Tawalisi prepare for battle against the mighty serpent. Only one moon remains. While the drums of war echoes, a shadow lurks. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 3 of the Bakunawa Trilogy CONTENT WARNING: Violence, trauma Included are maps and the printer-friendly version of the mod ------------ This is based on the Filipino folklore Bakunawa and...   [click here for more]
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The Horror in Darkfall SJ-DC-THID-MB04

The Horror in Darkfall SJ-DC-THID-MB04


This is the PDF version. If you'd like to get the same files for Roll20, use this link. If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support! The remote asteroid town of Darkfall harbors a terrible secret. In this adventure characters will have the opportunity to reveal the mystery behind the strange...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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Space Hamsterball Run! (SJ-DC-BAD-02)

Space Hamsterball Run! (SJ-DC-BAD-02)


A 2-hour racing adventure for Tier 1 characters It's the day of the big race on the Rock of Bral, but all of the riders are missing or incapacitated. Can you step in to save the Space Hamsterball Run? Your Purchase Contains -Illustrated and Print Friendly versions of the 23 page adventure pdf -Map Packs with 70 and 300 dpi versions -Art Pack with original Hamster Art and VTT Tokens...   [click here for more]
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Snow Ice (WBW-DC-PHP-POLAR-01)

Snow Ice (WBW-DC-PHP-POLAR-01)


A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10. A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape? A Two-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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To Raise a Princess (SJ-DC-CGG-01)

To Raise a Princess (SJ-DC-CGG-01)


To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system. A 4-Hour Spelljammer adventure for Level 5-10 characters. The PDF features: 11 pages of the core adventure 1 page explaining...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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DC-HERO-01 Endless Songs

DC-HERO-01 Endless Songs


The Border Kingdoms are lands rich in secrets from the past - some of those deserve to remain as such. When one of these secrets comes to light, an adventurous party is called upon to prevent it from falling into the wrong hands. Tune your instruments and vocal cords! Prepare your finest spells! The moment when art and magic meet has arrived! A Four-Hour Adventure for characters...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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WBW-DC-SQT-01 Hollyphant Love Medley

WBW-DC-SQT-01 Hollyphant Love Medley


The Red Hollyphant cabaret needs your skills and talents. It is up to you to make opening night a success. However, things are not what they seem. Will you choose love, or will you sell out? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This is a D&D Adventurers' League Dungeoncraft adventure set in a fey domain of the writer's design using The Wild...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the...   [click here for more]
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The Heir of Orcus: Verse IV CCC-AETHER02-01

The Heir of Orcus: Verse IV CCC-AETHER02-01


A TWO TO FOUR-HOUR ADVENTURERS LEAGUE ADVENTURE FOR 5th – 10th LEVEL CHARACTERS (Click on “Full-size Preview” to view the entire product before purchasing. We are confident you will love what you see, and I appreciate your support!) “Agents have uncovered several cells of the Cult of the Heir in the Moonsea region. Plan and lead an elite operation to eliminate the cells, but beware......   [click here for more]
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CCC-DES-01-02 A Sanity Never Questioned

CCC-DES-01-02 A Sanity Never Questioned


"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series." A four-hour Adventurers League...   [click here for more]
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CCC-NBDD01-02 Where Can She Be

CCC-NBDD01-02 Where Can She Be


Silver ENnie Awards 2020 winner for "Best Organized Play" A master criminal has been making her way across the Moonsea, stealing priceless treasures at every stop. It's up to you to trace her steps, find her allies, and stop her before she can claim her final prize. What will you get in "Where Can She Be?" Explore the Moonsea! "Where Can She Be" is a roleplay...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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The Monster at the End of this Adventure (SJ-DC-PND-1)

The Monster at the End of this Adventure (SJ-DC-PND-1)


The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple, deliver a crate. Not like you’d expect a monster at the end of this little adventure. Play it stand alone, or as the start of the “Little AL Adventures” series. An irreverent story that pays homage to both classic children's books as well as horror movies. A Two-Hour...   [click here for more]
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CCC - BWM - 003 A Tale of Two Towers

CCC - BWM - 003 A Tale of Two Towers


UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to...   [click here for more]
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SJ-DC-PHP-LRD-01 The First Shades of Dusk

SJ-DC-PHP-LRD-01 The First Shades of Dusk


Candlekeep has recently discovered a region of mysterious floating islands near the Tears of Selûne’s airspace. How such a place had remained unknown before will be up to your expedition to venture forth. Part 1 of The Last Rays of Dawn duology A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11-16. CONTENT WARNING: Body horror, madness, hints of claustrophobia,...   [click here for more]
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