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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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DDAL05-01 Treasure of the Broken Hoard (5e)

DDAL05-01 Treasure of the Broken Hoard (5e)


A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
Wizards of the Coast  $3.99

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DDAL05-02 The Black Road (5e)

DDAL05-02 The Black Road (5e)


Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo...   [click here for more]
Wizards of the Coast  $2.99

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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also included...   [click here for more]
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CCC-UCON-01 Blood & Fog

CCC-UCON-01 Blood & Fog


Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest. A 4-hour Adventure for 5th – 10th Level Characters This adventure originally debuted as custom content...   [click here for more]
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DDAL05-03 Uninvited Guests (5e)

DDAL05-03 Uninvited Guests (5e)


The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing...   [click here for more]
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The Moonshot (SJ-DC-PAT-00)

The Moonshot (SJ-DC-PAT-00)


A two-hour adventure for Tier 1 characters. Optimized for APL 2. If you've got one shot, make it The Moonshot! Secure a crashed spelljammer and take it to the Rock of Bral - if you can make it in one piece! This adventure is designed to take low level characters into the stars and off of Faerun to start their astral adventuring careers. A full two hours of content, with suggestions...   [click here for more]
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Fenndoor: An Adventure in Winterspace

Fenndoor: An Adventure in Winterspace


This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat. ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour...   [click here for more]
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DDAL06-01 A Thousand Tiny Deaths (5e)

DDAL06-01 A Thousand Tiny Deaths (5e)


The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance. Are you brave enough to explore this mystery? Will it lead to wealth or doom? ...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL05-12 Bad Business in Parnast (5e)

DDAL05-12 Bad Business in Parnast (5e)


Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught. A Two-Hour...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A Four-Hour...   [click here for more]
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DDAL05-09 Durlag's Tomb (5e)

DDAL05-09 Durlag's Tomb (5e)


East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said...   [click here for more]
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DDAL05-10 Giant Diplomacy (5e)

DDAL05-10 Giant Diplomacy (5e)


SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from...   [click here for more]
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DDAL05-06 Beneath the Fetid Chelimber (5e)

DDAL05-06 Beneath the Fetid Chelimber (5e)


The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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DDAL04-08 The Broken One (5e)

DDAL04-08 The Broken One (5e)


The village of Orasnau is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse? Part eight of Misty Fortunes and Absent Hearts. A two-hour adventure for 5th-10th level characters ...   [click here for more]
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DDAL05-07 Chelimber's Descent (5e)

DDAL05-07 Chelimber's Descent (5e)


Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A Two-Hour Adventure for 1st-4th Level Characters ...   [click here for more]
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DDAL05-17 Hartkiller's Horn (5e)

DDAL05-17 Hartkiller's Horn (5e)


Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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DDAL-DRW-14 The City That Should Not Be

DDAL-DRW-14 The City That Should Not Be


DDAL-DRW-14 The City That Should Not Be Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters....   [click here for more]
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DDAL05-19 Eye of Xxiphu (5e)

DDAL05-19 Eye of Xxiphu (5e)


Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the...   [click here for more]
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DDAL05-13 Jarl Rising (5e)

DDAL05-13 Jarl Rising (5e)


The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the...   [click here for more]
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DDAL05-18 The Mysterious Isle (5e)

DDAL05-18 The Mysterious Isle (5e)


Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of...   [click here for more]
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DDAL-DRW-INT-03 A Red Day for Elventree

DDAL-DRW-INT-03 A Red Day for Elventree


DDAL-DRW-INT-03 A Red Day for Elventree The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back. Part Three of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: tyranny,...   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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DDAL05-14 Reeducation (5e)

DDAL05-14 Reeducation (5e)


HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! A Four-Hour Adventure for 11th - 16th Level Characters...   [click here for more]
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DDAL05-15 Reclamation (5e)

DDAL05-15 Reclamation (5e)


A Four-Hour Adventure for 11th - 16th Level Characters ...   [click here for more]
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In Volo's Wake (5e)

In Volo's Wake (5e)


The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon. But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster...   [click here for more]
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DDAL06-03 Crypt of the Death Giants (5e)

DDAL06-03 Crypt of the Death Giants (5e)


A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them? A 2 Hour Adventure for 17th-20th Level Characters ...   [click here for more]
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DDAL06-02 The Redemption of Kelvan (5e)

DDAL06-02 The Redemption of Kelvan (5e)


A strange, foreign wizard calling himself Kelvan has appeared at the same time a mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him in his research into this strange new mountain. A Two-Hour Adventure for 5th-10th level characters. ...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she...   [click here for more]
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RMH-03 The Amber Dirge

RMH-03 The Amber Dirge


Your benefactor, Alanik Ray, has dispatched you to Har’Akir to investigate rumors of the White Oasis. Residents of the nearby River’s Shelter are all dying and seek to cleanse themselves in the oasis’s waters as hauntingly beautiful reed pipe music accompanies their passing. Something isn’t quite right, however. Are there more nefarious deeds afoot?  The third part of the Ravenloft:...   [click here for more]
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RMH-05 Unexpected Hospitality

RMH-05 Unexpected Hospitality


While you were attending to other matters, Alanik dispatched a team of operatives to Barovia. The team has gone silent, and Alanik fears the worst. You have been tasked with discovering the fate of the lost team and completing their mission. If you can avoid the attention of Count Strahd von Zarovich, all the better. The sixth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure...   [click here for more]
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SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee

SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee


Revisit the black market city of Glip Dak and uncover the mystery behind the spelljammer known as the Wumbo Bee as you search for its missing helm before heading off to Realmspace in this 4 hour adventure for tier 2 characters! Tier: 2 (Character levels 5-10. Optimized for APL:8) Included in this product:  30-page adventure PDF Printer friendly version of adventure...   [click here for more]
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DDAL07-10 Fire, Ash, and Ruin (5e)

DDAL07-10 Fire, Ash, and Ruin (5e)


Level Range: 11-16 (optimized for 13th level) Adventure Designer: James Haeck Adventure Description:  Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None...   [click here for more]
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DDAL-DRW-12 To Walk the Cold Dark

DDAL-DRW-12 To Walk the Cold Dark


DDAL-DRW-12 To Walk the Cold Dark In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,...   [click here for more]
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The Monster of Wonderia (WBW-DC-FDC-04)

The Monster of Wonderia (WBW-DC-FDC-04)


A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters...   [click here for more]
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WBW-DC-PHP-HOE-02 Something Borrowed, Something Brewed

WBW-DC-PHP-HOE-02 Something Borrowed, Something Brewed


The dream-ghost of a murdered archfey enlists the help of adventurers in gathering three important components for a ritual to revive her — and, oh, they need to collect them by sunset before her domain, along with everyone trapped in it, collapses. Hop to it!  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: gore, body horror,...   [click here for more]
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DDAL-DRWEP-02 Wings of Death

DDAL-DRWEP-02 Wings of Death


A Dreams of the Red Wizards Epic The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils! Part Five of the Storm King’s Descent series of adventures. A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18 This...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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CCC-WWC-01 In the Face of Fear

CCC-WWC-01 In the Face of Fear


THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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DDAL09-19 Fang and Claw

DDAL09-19 Fang and Claw


Zariel’s deputy, General Everbleed, has fled with Commander De La Reue’s soul only to be captured by Yeenoghu’s brood! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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CCC-BMG-MOON1-1 Moonshae Treasure Hunt

CCC-BMG-MOON1-1 Moonshae Treasure Hunt


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new...   [click here for more]
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A Stitch in Time (WBW-DC-FDC-09)

A Stitch in Time (WBW-DC-FDC-09)


A four-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season A clockwork Wonderland is running out of time as the gears that keep the domain ticking are in need of repair. The royal artificer, Hairspring, requests assistance on...   [click here for more]
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The Landscape of Estorian LeFae WBW-DC-FDC-06

The Landscape of Estorian LeFae WBW-DC-FDC-06


A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season This adventure is intended to be newcomer-friendly to the hobby and Dungeons & Dragons. Many aspects are left a bit open intentionally with guidelines for how to proceed...   [click here for more]
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WBW-DC-CONMAR-06 Two Hearts Apart

WBW-DC-CONMAR-06 Two Hearts Apart


2022 ENNIE Award (Silver) for Best Organized Play Your friend is kidnapped on their wedding day. Can you save them? Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness...   [click here for more]
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Kobold King's Labyrinth (WBW-DC-LAB-01)

Kobold King's Labyrinth (WBW-DC-LAB-01)


Kobold King's Labyrinth Can you solve the Labyrinth within 13 hours and get back what was stolen from you? A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems....   [click here for more]
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