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The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
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When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ... [click here for more] |
D&D Adventurers League |
$4.99
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... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Wyrmwell Flame
A Forgotten Wyrms Anthology Adventure
An elven relic forged during the Crown Wars, Araelathila, has finally been located by the Tel'Quessir of Suldanessellar. An extraordinary reward is offered for those who manage to recover the elvish antiquity. The hurdle? Araelathila lies in the confines of Wyrmwell, a secondary lair and hoard of the hot-tempered... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters.
A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below.
A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
2022 ENNIE Award (Silver) for Best Organized Play
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters.
A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.
An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.
Please see our other AL adventures:
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters.
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Finally!
I’ve gone back and done some additional editing on these maps. Hopefully, it will rectify some of the problems that they had. I will be individually going back and updating the individual map packs with the new files as well.
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Bleeding Gate: Pandemonium
Part 1 of 3
Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem
Gameplay Duration: 2 hours
Optimized: APL 3
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II!
A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game!
The Heir of Orcus Strikes Back!
Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to... [click here for more] |
Dungeon Masters Guild |
$5.95
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A TWO TO FOUR-HOUR ADVENTURERS LEAGUE ADVENTURE FOR 5th – 10th LEVEL CHARACTERS
(Click on “Full-size Preview” to view the entire product before purchasing. We are confident you will love what you see, and I appreciate your support!)
“Agents have uncovered several cells of the Cult of the Heir in the Moonsea region. Plan and lead an elite operation to eliminate the cells, but beware...... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tier 1 [Forgotten Realms Dungeoncraft]
A 2-4 hour Forgotten Realms adventure for D&D Adventurers League for Tier 1 character levels 1-4, Optimized for APL 3.
A concerned citizen has reported a pest problem plaguing a local tavern in Daggerford. Rumors are spreading of an infestation at the Lady Luck Tavern, causing the tavern’s reputation to suffer. Despite these rumors the establishment's... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Chromatic Crescendo
A Forgotten Wyrms Anthology Adventure
A legendary crystal dragon has gone missing. In the heart of her lair, The Chroma Collective has staked their claim. Led by a charismatic illusionist and outfitted with master illusion crafters, they are obsessed with extracting vibrant magical gems to weave an illusion of unparalleled beauty and complexity.... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?
This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?
A 2-hour adventure for 1st-4th level characters.
Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill.
While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable... [click here for more] |
Dungeon Masters Guild |
$4.00
|
A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards of the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Something Vile This Way Comes premiered at Holiday Around the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-Hour Adventure set in Fidestia. the Feywild Domain of Happiness and Belief, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
You have been asked to go to the City of Hillsfar to look for missing people. Strangely enough, you find an enormous list of people that have been missing since the rage of demons. As renown adventures you have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Lineage
Part 3 of 3
A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed?
A 4-hour adventure for 5th-10th level characters
Purchase includes Adventurers League magic item certificates. Every Bleeding... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda.
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.
A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail.
A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers.
A 4-hour adventure for 1st-4th level characters.
The Dreaming Relic premiered at Conclave of Gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Are you ready to turn the tables and enact a devious ambush against drow slavers? Do you want to visit a tavern run by an illithid? Have a run in with a dwarf battlerager? This is your chance!
The simmering conflict... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and full-color versions!... [click here for more] |
Dungeon Masters Guild |
$1.75
|
faded and tattered journal recovered from the tomb of the Tempest Mage alluded to The Donum Vitae, a tome containing a ritual capable of reversing the curse of undeath. A powerful and influential family in Mulmaster has a strong interest in magic of this type. This adventure follows the events of CCC-CIC-04 Best Friends Forever. This is an Adventurers League Approved adventure provided through the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.
Content Warning: This adventure deals with the worshippers of a god of death. Some of these personages revere death, dying, and becoming undead. While these beliefs are fictional and are portrayed as evil, they... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
This entire adventure is available through preview! Check it out before buying!
Welcome to the first adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure is designed to serve both as a stand-alone journey, as well as an introduction to a greater storyline.
It all starts with a mysterious coin that accompanies... [click here for more] |
Dungeon Masters Guild |
$4.99
|