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SJ-DC-ECHO-01 Starfall

SJ-DC-ECHO-01 Starfall


Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out? A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Content warning: Death (fire), possible phobia trigger (spiders) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard...   [click here for more]
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SJ-DC-FAT-01 Flight of the Chungus

SJ-DC-FAT-01 Flight of the Chungus


A THEMBERCHAUD FAN CLUB ADVENTURE! Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Fantasy racism, slavery, genocide, obesity This adventure is for anyone who loves Feywild/Feydark...   [click here for more]
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SJ-DC-TRIDEN-SD Shot in The Dark

SJ-DC-TRIDEN-SD Shot in The Dark


Shot in The Dark A TIER 2 SPELLJAMMER DUNGEONCRAFT A monstrous horror threatens the very existence of a heavily populated station. Their only hope for survival... The power of Rock! It's time to crank the volume up to twelve and blast this creature back into Wildspace in this fun, exciting, 80's rock-themed adventure.    Shot in The Dark is a unique two to four-hour adventure, where players...   [click here for more]
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SJ-DC-NMB1-02 Kindred Spirits

SJ-DC-NMB1-02 Kindred Spirits


Kindred Spirits, a two-hour module for Tier 2, is the second of a series of adventures that will follow right after Spelljammer Academy (Part 4). The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as the ship can land...   [click here for more]
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SJ-DC-SYL-02 Prismatic Induction

SJ-DC-SYL-02 Prismatic Induction


This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module. This module provides you with the...   [click here for more]
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SJ-DC-SYL-01 Prismatic Invitation

SJ-DC-SYL-01 Prismatic Invitation


Forgive this trespass upon your dream; My name is Qui’Indylin. I represent the scholars of Syl Cimura; a Sanctuary for Spellcraft and I come bearing invitation. We seek to unravel the mysteries that thread the Weave of Magic. Your endeavors are well-known to us, and we divine a promising and fruitful future, together. On the night of the next full moon, seek a glade in the heart of the Cormanthor...   [click here for more]
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WBW-DC-TCW-AVG-1 Missing Yeux

WBW-DC-TCW-AVG-1 Missing Yeux


“Is it not true that in ancient times the worst punishment of all was not death, but banishment?” — Jean Said Makdisi A kitten is missing in the domain of Aevergreen. The residents of a small Fey village have been seeing their dreams (and nightmares) come to life, and they’ve asked you to investigate why. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING:...   [click here for more]
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Mergryn's Helm (SJ-DC-EBAL-SPKY-01)

Mergryn's Helm (SJ-DC-EBAL-SPKY-01)


A dwarven widow asks adventurers to help maintain the memory of her husband by visiting his gravesite on a distant asteroid. Unfortunately, an inhuman intruder has claimed the barren charnel house as its new home. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 CONTENT WARNING: Horror Themes (undead; gore) This adventure works as a stand-alone adventure, but is also part of a multi-part...   [click here for more]
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Reading the Mappa Mortuum (SJ-DC-EBAL-SPKY-02)

Reading the Mappa Mortuum (SJ-DC-EBAL-SPKY-02)


Adventurers have recently discovered a strange map bearing occult symbols connected to a dark and growing evil. One person has the knowledge needed to decypher it - a hag living in a distant region of Wildspace across the Astral Sea. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 CONTENT WARNING: Horror Themes (hag; spiritualism); Phobia Trigger (water; snakes) This adventure works...   [click here for more]
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SJ-DC-ECHO-03 Gold Rush

SJ-DC-ECHO-03 Gold Rush


A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content warning: Environmental hazards (extreme heat) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard and Printer...   [click here for more]
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The Hungry Prince (PS-DC-HNL-02)

The Hungry Prince (PS-DC-HNL-02)


Yeenogy, Yeenogy, the Hungry Prince Tensar's Employment Service has an unusual job for a band of adventurers. At 'The Hungry Prince', a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors,...   [click here for more]
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WBW-DC-MEZZ Take it to the Mezzanine!

WBW-DC-MEZZ Take it to the Mezzanine!


TRAPPED! What’s that gigantic stage? Why does that village look so out of place? How do you escape this place and why are those two ballistae arguing like siblings?! Find out in the Mezzanine, a Domain of Delight created by an Unseelie archfey named the Grand Director. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Comes with both high quality and printer-friendly maps. CONTENT...   [click here for more]
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S.O.S. (SJ-DC-VEN-01)

S.O.S. (SJ-DC-VEN-01)


A stormwrecked ship lost in space. Are there any survivors? Can you bring them back home? A two-hour adventure designed for 1st to 4th-level characters Optimized for APL 3 Experience an innovative take on exploration in the D&D Adventurer's League format. Manage your resources and pray to RNGesus that you survive this roguelike-inspired adventure as you search for a rescue a ship wrecked in the...   [click here for more]
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SJ-DC-VMT-01 Waterdeep: Statue Heist

SJ-DC-VMT-01 Waterdeep: Statue Heist


The walking statues of Waterdeep have been stolen and taken to space! Can you get them back and apprehend the mastermind behind this dastardly plot, all before the Open Lord returns? Explore Realmspace and defeat mighty adversaries as you embark on a grand hunt for the Hawk Man, Sahuagin Humbled, Honorable Knight, and God Catcher statues. A Four-Hour Adventure for Tier 3 Characters. Optimized for...   [click here for more]
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SJ-DC-VMT-02 Lonesome Grub

SJ-DC-VMT-02 Lonesome Grub


Pushing horns weren’t easy like the Lore bards said it was. Join an interstellar cattle drive through clown infested space in this cow rustlin’, bronc buckin’, chicken pickin’ Spelljammer Western. Two old Spelljammers need cowhands for one final adventure. Can you see their herd safely out of Realmspace and across the Astral Sea? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL...   [click here for more]
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CCC-Tarot02-03 To Boldly Go

CCC-Tarot02-03 To Boldly Go


A strange visitor has arrived in Thentia. Both the Council of Mages and Merchants are interested in speaking with him as things in Thentia have been a bit gloom. Once his business is concluded in town he’ll need an escort back home to the … Feywild. A Two-Hour Adventure for 5th-10th Level Characters Part 10 of A Song of Fates. Other adventures curretly available in the...   [click here for more]
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Out on a Limb (WBW-DC-MPOP-01)

Out on a Limb (WBW-DC-MPOP-01)


Someone has taken the portal keys to the Multi Planar Orthotics and Prosthetics Center, and they must be retrieved before operation are further disrupted. After spending the night in a haunted manor the adventuring party finds themselves in an unusual place. Can they put their best foot forward and help Gemma and Talbert recover the missing portal keys, or will the unusual...   [click here for more]
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Squidaddle! (SJ-DC-SQD)

Squidaddle! (SJ-DC-SQD)


Tier 1 [2-Hour Spelljammer Dungeoncraft] A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef. Can you protect Squidalina from ink-redible dangers and bring her home? Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters...   [click here for more]
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Squidoosh! (SJ-DC-SQD2)

Squidoosh! (SJ-DC-SQD2)


Tier 1 [2-Hour Spelljammer Dungeoncraft] A wishing star was recently seen streaking in the skies above Alphaspace. Everyone wants to reach it and make their dreams come true. Squidalina wants to use this wish to save everyone she knows from vanishing. Can you help her reach the star before everybody else? Squidoosh! is a two-hour family-friendly...   [click here for more]
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Topology of Memory WBW-DC-MEM-01

Topology of Memory WBW-DC-MEM-01


A Four-Hour Adventure for Tier 1 Characters, set in the Feywild domain Memory of Amarda. Optimized for APL 3. A harengon village desperately needs the assistance of the Fey Lord, but reaching him requires a journey across many miles of dangerous wilderness. Part One of the Memory of Amarda series, continued in WBW-DC-MEM-02 Depths of Recollection. THEMES: Environmental...   [click here for more]
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WBW-DC-ROBIN-01-2 Warmth of Winter

WBW-DC-ROBIN-01-2 Warmth of Winter


Enter the frigid land of Icewind Dale, then jump into the Feywilds. The Endless Rime is finally over, but its end only marks the beginning of new adventures! Visit the mining town of Termalaine on the shores of Maer Dualdon. A traveler seeks brave adventurers to help her search for a missing relative. How far will she go for them? How far are you willing to go? More...   [click here for more]
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SJ-DC-END-01-01 A Pirate's Life

SJ-DC-END-01-01 A Pirate's Life


Pirates threaten trade in the Astral Sea, hiding from the law somewhere in an asteroid belt in a frontier Wildspace system. Adventurers must join a pirate crew to discover the location of the pirates' hidden base.   Talking like a pirate is encouraged, but not mandatory.   The party are thrown into a floating sandbox (the pirate ship Red Death), filled with misfits, travelling through the...   [click here for more]
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SJ-DC-END-01-04 Echoes in Space

SJ-DC-END-01-04 Echoes in Space


The characters find themselves in a tiny ship, stranded and unmoving in the vastness of Wildspace, millions of miles from anyone who could help them. To save themselves, they must explore the ship for anything that can help, and face down the echoes of former pilots within the ship's helm.   This is a split adventure: where one character faces the challenges of former spelljammers, while the rest...   [click here for more]
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SJ-DC-SCR-01 Scraps for the Dragon

SJ-DC-SCR-01 Scraps for the Dragon


A crushing ship battle in Wildspace amidst a cosmic storm leaves two mortal enemy crews wrecked upon a scrap-laden planet. The race to repair downed Spelljammer vessels leads to the discovery of a font of power that could change the tide of fate for one ship’s crew! The problem- their presence has angered an inhabitant and has grown beyond their caretaker to quell! Can our heroes face their reaver...   [click here for more]
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WBW-DC-THAL-02 Awakened Song

WBW-DC-THAL-02 Awakened Song


A four-hour adventure for tier 1 characters. Optimised for APL 3.  CONTENT WARNING: Mind Control, Loss, the Ocean, and Deep Water.     Visit the dark and colourful domain of Thalassia, at the bottom of a Feywild sea. Here your greatest desire literally lights your way through hostile darkness. Help find a missing dryad, while whale song causes the corals of...   [click here for more]
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Honor Beyond Reprieve (SJ-DC-RH-01)

Honor Beyond Reprieve (SJ-DC-RH-01)


SJ-DC-RH-01 Honor Beyond Reprieve You may have forsworn your oath,  but your oath hasn’t forsworn you. In the Wildspace system known as The Sea of Swords, conflict erupts between two powerful factions. When asked to choose between love and honor, how will our heroes decide?  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: possible phobia trigger (imprisonment,...   [click here for more]
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CCC-SEA-01-03 Stargazing on the Albatross

CCC-SEA-01-03 Stargazing on the Albatross


The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun? A Four-Hour Adventure with two bonus objectives for Tier 3 Characters....   [click here for more]
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SJ-DC-AUG-06 The Rock: Tales of the Beholder Corps

SJ-DC-AUG-06 The Rock: Tales of the Beholder Corps


A four-hour adventure set in Realmspace! High above the surface of the planet Toril and past the asteroid cluster the Tears of Selune is a gathering place for the brave and adventurous. An unusual beholder tyrant ship appears at the Rock of Bral and heads straight to the off-limits private docks on the Underside. More than one beholder on the Rock of Bral? That can’t be good for...   [click here for more]
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CCC-NUKEPIP-01-01 Reinforcements - On Ice

CCC-NUKEPIP-01-01 Reinforcements - On Ice


A former resident of the Sunboughs has turned to fiendish sources for aid with a very cold problem. Will you be able to help her avoid a cold hard end at the hands of those she turned to for aid? A Four-Hour Adventure in Stygia for Tier 2 Characters. Optimized for APL 8. This adventure originally debuted as custom content for the Nuke-Con convention in Omaha, Nebraska.  ...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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PO-BK-1-08 Dark Side of the Rune

PO-BK-1-08 Dark Side of the Rune


Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely? A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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Pulling Gs (SJ-DC-CEG-01)

Pulling Gs (SJ-DC-CEG-01)


When everything goes topsy-turvy at the biggest extreme sporting event in wildspace, can you rescue your charge before it all spins out of control? The job is supposed to be easy. Hoverboard enthusiast and cocky royal teen Princeps An’itonyyn Lighthawk hires the party to come with him to a wildspace party station and protect him in a dangerous race. Sure, some enemies of his royal...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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The Calamity Jar (WBW-DC-LEGIT-SV-06)

The Calamity Jar (WBW-DC-LEGIT-SV-06)


Twice now the Calamity Jar has sent adventurers scrambling, but now it's time for you to get to the bottom of things. Enter the Calamity Jar, plumb the high-tech tower housed within the honeypot, and meet the mastermind behind it all. But be warned: the Darkness comes. Part 3 of 3 of the Calamity Jar series. A 4-Hour Adventure for Tier 2 characters....   [click here for more]
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The Lich Queen's Forgotten (SJ-DC-NOS-05)

The Lich Queen's Forgotten (SJ-DC-NOS-05)


Following the trail of a githyanki to the Rock of Bral leads to a tale of memory and revenge. Aneerya, the clone of Vlaakith formerly known as The Forgotten, has stormed out on her adoptive family Mog and Zoraya Stoneheart. The two former adventurers fear she might have gotten herself into trouble, and wish for you to seek her out and bring her home. Aneerya, however, has other plans,...   [click here for more]
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WBW-DC-DMMC-01 The Solitude of Solace

WBW-DC-DMMC-01 The Solitude of Solace


A little girl, seeking a cure for her dying mother, is lost. Your mission: find her and bring her home… but can you? Can you face the horror that awaits you in the depths of despair? A 4-Hour Psychological Horror Adventure for Tier 2 Characters. Optimized for APL 8. This product contains the adventure pdf and maps for VTT play. CONTENT WARNING: This...   [click here for more]
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WBW-DC-HBK-2 A Song for Hopes and Dreams

WBW-DC-HBK-2 A Song for Hopes and Dreams


Part of the Wild Beyond Witchlight Dungeoncraft Program: WBW-DC-HBK-2 Summary: Return to the Domain of Delight Mayoiga, a land where humans and monsters known as youkai coexist. Living nightmares have arisen to attack the villagers of this domain! Can the power of one’s hope and a domain’s songs bring an end to these terrors? A Four-Hour Adventure for Tier...   [click here for more]
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WBW-DC-TEN-01 Two to Tengu

WBW-DC-TEN-01 Two to Tengu


A real misty mountain trip- travel into the feywild domain of Korama, meet with its eclectic lord, and explore the mountainside home of a tengu archfey. Drama! Romance! Intrigue! GOOD FOOD! Korama has it all! And a "kid" who is trying their best to be as chaotic as possible, whom the lord is desperately in need of mellowing out.  A 4 hour Tier 1 adventure for inquisitive souls balanced for 5 characters...   [click here for more]
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WBW-DC-ZEP-T1S2 The Court of Zep

WBW-DC-ZEP-T1S2 The Court of Zep


Zardak's Ziggurat Proudly presents a Tier 1, 2+ Hour Session Adventurers League Season 11  Feylost in Zep Series The Court of Zep Provides an extravagant Domain of Delight with multiple locations available to explore in a sandbox structure. Unlike many adventures which choose heavy, dark themes, Zep is a light hearted, humorous, relaxed setting. There may be problems that are introduced at...   [click here for more]
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WBW-DC-ZEP-T1S3 Zep Sightseeing

WBW-DC-ZEP-T1S3 Zep Sightseeing


Zardak's Ziggurat Proudly presents a Tier 1, 2+ Hour Session Adventurers League Season 11  Feylost in Zep Series Zep Sightseeing Provides an extravagant Domain of Delight with multiple locations available to explore in a sandbox structure. Unlike many adventures which choose heavy, dark themes, Zep is a light hearted, humorous, relaxed setting. There may be problems that are introduced at the...   [click here for more]
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WBW-DC-ZEP-T1S4 Mall of Zep

WBW-DC-ZEP-T1S4 Mall of Zep


Zardak's Ziggurat Proudly presents a Tier 1, 2+ Hour Session Adventurers League Season 11  Feylost in Zep Series Mall of Zep Provides an extravagant Domain of Delight with multiple locations available to explore in a sandbox structure. Unlike many adventures which choose heavy, dark themes, Zep is a light hearted, humorous, relaxed setting. There may be problems that are introduced at the start...   [click here for more]
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SJ-DC-DEN-H4 Departure from Fallen Stars

SJ-DC-DEN-H4 Departure from Fallen Stars


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go. Into the Jaws of History Series: Part 1 of 3. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Bone Collecting,...   [click here for more]
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SJ-DC-DEN-H5 The Reef of Living Memory

SJ-DC-DEN-H5 The Reef of Living Memory


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into the Jaws of History Series:...   [click here for more]
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SJ-DC-DEN-H6 Sekolah’s Ire

SJ-DC-DEN-H6 Sekolah’s Ire


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Into...   [click here for more]
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SJ-DC-DEN-H7 Flummoxing Fire from Afar

SJ-DC-DEN-H7 Flummoxing Fire from Afar


A sightseeing pleasure cruise through Realmspace turns deadly as a mysterious, violet nimbus cling to objects and people. Ever expanding, soon the nimbus may even cover entire ships, outposts, or planets. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Exsanguination, Fire, Terrorism. Dungeoncraft Seed: Saint Argol's Fire ...   [click here for more]
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Daylight Saving Time (SJ-DC-VEN-03)

Daylight Saving Time (SJ-DC-VEN-03)


Brothers in Darkness, the time has come to rid ourselves of our greatest foe! The one that triggers our accursed condition: We shall destroy... THE SUN A four-hour adventure designed for 11th- to 16th-level characters. Optimized for APL 13 Included in this adventure: A...   [click here for more]
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SJ-DC-SSM-UBCon-01 On (The) Edge

SJ-DC-SSM-UBCon-01 On (The) Edge


A tribute to heroes lost and the establishment of a research station on the edge of the Astral Sea provide a surviving remnant of the Xaryxian Empire with an opportunity for revenge.  A sequel to the Light of Xaryxis adventure. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.  This adventure premiered at UBCon XXXII in Buffalo, NY, on April 29, 2023. CONTENT WARNING: death, horror,...   [click here for more]
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Away We Go (SJ-DC-PHP-FLN02-01)

Away We Go (SJ-DC-PHP-FLN02-01)


The Astral Wayfarers Inter-system Trading Company or A.W.I.T.Co sends adventurers to establish a colony in the Forlorn System on Celestian’s Rime, a frozen moon orbiting the planet Crystalstar left abandoned long ago. Their task is to begin harvesting operations of a newly discovered crystal known as Celestinite. It is a material with unusual plane shifting properties. If its secrets were unlocked,...   [click here for more]
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