A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
A four-hour adventure for 5th - 10th level characters. This adventure contains dangerous planar exploration, social... [click here for more]
Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
A Four-Hour Adventure for 11th-16th Level Characters Adventure Code: CCC-MIND01-02 Optimized For: APL 13
This adventure is part one of the... [click here for more]
The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
A Four-Hour Adventure for 11th-16th Level Characters Adventure Code: CCC-MIND01-03 Optimized For: APL 13
This adventure is part... [click here for more]
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again?
You’ll have to race across the planes to find out.
A six to eight‐hour adventure for six players.
Pregenerated 9th level characters provided.
All monies that Wizards of the Coast would receive... [click here for more]
With less than two days until the Festival of Stars in Hawksroost, Daern's Blade is still missing, but the adventurers are en route to its resting place. Are they truly prepared for what they find?
A Two-Hour Adventure for 5th-10th Level Characters
For more adventures with the SALT Consortium, Sorrim, and Larazmu see also
Rumors of RichesMoor Trouble... [click here for more]
The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters
Destiny Defied premiered at Holiday Around the Moonsea in November... [click here for more]