Title |
Publisher |
Price |
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The yuan-ti have a long, storied past in the history of Chult.
So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire.
Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking!
A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$3.99
|
An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth.
Can you find and save his daughter?
A 4-Hour Adventure for 11th-16th Level Characters ... [click here for more] |
D&D Adventurers League |
$3.99
|
Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
La aldea cercana está plagada... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES
A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing.
With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?
A two-hour... [click here for more] |
Wizards of the Coast |
$2.99
|
Some heroes raid dungeons. Some heroes slay dragons. And some heroes raise money for children’s hospitals. Everything is going splendidly for the fundraising gala at the Moonsea Children’s Hospital – until an uninvited guest and his aberrant entourage crash the party!
A two-hour adventure for 1st-4th level characters.
An entertaining adventure that brings together many NPCs from the Moonsea... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Well that’s odd. There sure are a lot of cats in the hamlet of Selpt. In fact, it seems as if just about everyone has one, and boy do they pamper those cats. Even if you’ve never been a cat person, it’s hard to say no. In fact, you should probably be adopted by one straight away. Yes, that’s it. You belong to that cat. Who’s a pretty human?
A Two-Hour to Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D Adventurers League two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer.
East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below.
A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.
An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.
Please see our other AL adventures:
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 5 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot...
A Two-Hour Adventure for 1st-4th Level Characters
Part 1 of A Song of Fates... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late?
A 4-hour adventure for 11th-16th level characters.
Zhentarim’s Lament premiered at Origins in June 2017 and Druids... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded layout
These... [click here for more] |
Dungeon Masters Guild |
$9.95 $7.96
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DREAD THE CALL OF THE ELVENFLOW!
Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories?
Call of the Elvenflow is a four-hour adventure for 3-7 characters of level... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bleeding Gate: Pandemonium
Part 1 of 3
Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem
Gameplay Duration: 2 hours
Optimized: APL 3
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?
A Two-Hour Adventure for 1st-4th level characters
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies?
A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.
A 4-hour adventure for 1st-4th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay.
You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|